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Updated version here guys https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2778450191
I'm interested in taking over this mod and update It.
If you are against It let me know here in the comments.
ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1527477447
Thanks for the SFO version though.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2143574189
Watch https://www.youtube.com/watch?v=ut-zGHLAVLI&t=633s & im sorry. The Basilisk see's you.
Another small issue I've found. You give them both the strider and "forest strider" attribute. But the regular strider tooltip says it also allow it to ignore trees, so using both might be redundant, didn't test.
For everyone calling for a "dark elf" version. If you get tired of the requests but do not want to fully give in. Perhaps only allow them in an unique building in near the dragon isles that Dark elves could can build? So they can only get them in the "old world" so to speak. Perhaps even limit them to 2 so they stay limited. Just a random idea I had, I also share your idea that it's better to not give them to everybody.
It even can deal with WAR LIONS. When it uses the dark venom its AP damage goes up by 90%. Thus making it very effective against armoured units. And its speed makes it a perfect flankers. I had AI running around and I jsut couldnt catch it. Until I used spell to make it stop and then used archers to kill it.
Thanks for bringing them to Warhammer!
Looking at the files while making a SFO patch, I see that you've listed the building wh_main_grn_monsters_2 twice in unit recruitment, I suppose that one of these is supposed to be wh_main_grn_monsters_3.
About balance, large units pretty much all get wrecked by mid-tier or higher anti-large units (except for stuff like the Rogue Idol). They just get surrounded and poked to death faster than they can attack back since the large unit just attack one side at a time while dozens of unit attack it from all sides. I do not believe you should try to make it stronger against it's direct counter tho, send it after not-anti-large units or with fodder-escort that will takes hits for it while its aura debuff the enemies.
1 basilisk can kill or wreck 1 unit alone. Not to mention -10 armour and -5 physical resistance debuff on enemies.
I will tie each of these to technologies. So when you get buffs for monsters they get it too.
Reason why I dont want to give basilisks to other factions is that they live in Old World.
And to answer question about more 4 legs. I had a talk with ChaosRobbie about it. Either he could make dangling legs and thats about it. Skarskin has Gobla bound to his animation. And Robbie said that even if we had 2 dragon skeletons and had another 4 legs but a bit forward. But that would result in 4 legs with no animation and 4 legs with animation.
I know you might be sad we wont see 8 legs. But I am sad too. But I decided to made Basilisk anyway.
I also want feedback on how Basilisk perform and how they fit in your armies. Last time I tested them they were quite squishy when they got pinned down by halberds or anti large unit. But their speed proved to be awesome against normal infantry units.