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That is good to know, thanks for letting me know and also for the suggestion.
My ai just walking through the walls or sometime buildings, maybe somebody know how to fix that?
Yeah no idea, doesnt sound related to the map as there is nothing used with dgxi in its name by me.
Made some changes according to your observations, reducing clutter density, draw distance and swapping the thistle object (partly).
I have not tested if it makes any impact or by how much however.
No problem. Happy to help!
I tested with c_Grass_BrushHigh_Green.p3d which looke visualy pleasing instead of the thistle but you'll probably find something that makes it run a bit smoother that is to your liking :)
Looking forward to the update :)
Wow that is some in-depth analysis :D
Thanks, I'll adjust the config in the coming days/week to reduce clutter density and range a bit, although not to the point of more heavy visual impact. I'll reduce the thistles as well, although I find it very interesting to be causing that in the first place as it is just a clutter object from the base game.
Either way, thanks a lot!
After reseting everything I instead tried to remove ground clutter via the 3den Enhanced tool "Toggle Grass". That instantly gave me a 40FPS boost from 35 to 75. needless to say the FPS-hogging is mainly due to ground clutter. If that is because of the density or the choice of asset I can not tell.
I made a quick "patch"-mod for myself that lowered clutterDistance and increesed clutterGrid size and it helped me get about 20 and some FPS extra. Sure, not as pleasing to the eye but smoother FPS in return.
Due to the license this mod is published under, as I understand it, I'm not allowed to ditribute any fix myself. I hope this information that I've found can help the author, @Luca if he decides to take a look at it himself.
Yeah you can do so, thanks for asking.
Also, those screenshots are absolutely gorgeous
My PC Specs: https://pcpartpicker.com/b/xnf9TW
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2639394354
Done, make sure to "repair" your local installation in case it doesnt update itself right away.
Dont think its possible via patch. I wasn't aware of anyone repurposing said buttons for anything. If you want i can quickly patch the change out for the time being.
If by "fucky" you mean me having removed the ugly big buttons then yes, that is intentional. Nothing about its behaviour or anything is changed however, so if there is other things you encounter chances are you have conflicting mods loaded.
Yeah but im far too busy to do any map work these days. I still want to do a S.T.A.L.K.E.R inspired map however, though more like the swamps and redforest most likely. So dont get your hopes up.
Sullen Skies is part of the map, running an external variant won't do anything. The screenshots were taking by EO, so i have no idea which settings were used exactly. Try playing with overcast and the time of day and the date. That way you can play a bit the lighting as well. I also recommend making use of fog and its height and density settings to make things more eerie. The dark "tint" that the pictures have was achieved by using the "setAperture" command.
What map do you want to publish? The one you want to make yourself? If so, of course you can publish it. You can publish anything you create for arma, however you can not take something that someone else made and upload that, only your own creations. Uploading something that you did not make yourself is against the Steam Workshop licence.
Thank you very much for respond, i really appreciate that, i will try to make some map because i want as much as i can from this game, my last question is, can i publish it on workshop, because my friend want to play this map too (just only one i dont have any other friends from real that play Arma 3) thank you very much, best regards.
Well i wont just hand out the sourcefiles of this map. If you just want to do a mission feel free to use it though, as long as you dont reupload it etc.
If you want to know more about creating maps i'd recommend to join the arma 3 discord as people there can help you with problems (and you will have problems).
Other than that this is the guide [pmc.editing.wiki]that i used to learn the basics. Its the best one that is arround although you still have to learn a lot by trial and error.
Best regards
None of the BI licence state directly that reuploads are forbidden. ND is the strictest one in that regard and i also specifically stated exceptions below that include the "no reuploads" part. Apart from that the workshop agreement you have to agree to when you uploads also states under section 6D (if i recall correctly) that uploads of material, not made by yourself, is generally not permitted at all.
To some degree, yes :D
The goggles is an arma thing and has nothing to do with the map. Should be changeable in the goggles config entry, so maybe you can find a mod that changes that. I wont remove/rework any of the vegetation, it may not be balanced but reworking it is far too much work. And as a tip for performance: activate the dynamic simulation on your objects/ai (should help a bit).
Also the map is kinda heavy to play when you mod it and build a massive scenario, so is it possible for you maybe to lower the vegetation? Also because the AI can see you trough the bushes and the trees and it's not well balanced. Anyways thanks for your time.
I'll keep it in mind, thank you.
That certainly is not supposed to happen, can you tell me which of the swamps?