Arma 3
Toresk Terrain
143 Comments
zamas 12 Apr @ 5:44pm 
had me thinking it was toretsk haha
Luca  [author] 10 Feb @ 1:51am 
@ThrustVector
That is good to know, thanks for letting me know and also for the suggestion.
ThrustVector 9 Feb @ 11:51am 
Sorry for the slow respons. Been caught up in some other mission making but are looking in to this map again now. FPS is way better now after the tweeking :D
PUREPROTEIN 3 Dec, 2024 @ 9:57am 
Hey guys, do you have any problems with ai on this map?
My ai just walking through the walls or sometime buildings, maybe somebody know how to fix that?
Luca  [author] 23 Nov, 2024 @ 6:26am 
@Hancock
Yeah no idea, doesnt sound related to the map as there is nothing used with dgxi in its name by me.
Amit 4 Oct, 2024 @ 11:34am 
Cool. I will test it to see how it feels now. Thanks!
Luca  [author] 4 Oct, 2024 @ 11:20am 
@ThrustVector
Made some changes according to your observations, reducing clutter density, draw distance and swapping the thistle object (partly).
I have not tested if it makes any impact or by how much however.
ThrustVector 3 Oct, 2024 @ 6:49am 
@Luca.
No problem. Happy to help!
I tested with c_Grass_BrushHigh_Green.p3d which looke visualy pleasing instead of the thistle but you'll probably find something that makes it run a bit smoother that is to your liking :)
Looking forward to the update :)
Luca  [author] 25 Sep, 2024 @ 10:47am 
@ThrustVector
Wow that is some in-depth analysis :D
Thanks, I'll adjust the config in the coming days/week to reduce clutter density and range a bit, although not to the point of more heavy visual impact. I'll reduce the thistles as well, although I find it very interesting to be causing that in the first place as it is just a clutter object from the base game.
Either way, thanks a lot!
ThrustVector 24 Sep, 2024 @ 2:06pm 
After some more digging it seems that c_Thistle_Thorn_Green.p3d is an asset that takes quite the toll on performance.
Amit 24 Sep, 2024 @ 1:40pm 
@ThrustVector very nice work. It’s a great looking map and I would love to see it used in missions to do Luca justice. Perhaps this will make that a reality. Hopefully Luca can make an update to the map itself to implement these optimizations.
ThrustVector 24 Sep, 2024 @ 1:01pm 
Made some tests regarding the low FPS issue. By using hideObject coupled with nearestTerrainObjects in a scripts to "remove" all terrain object except ground clutter i boosted my FPS from about 35 in the editor to about 45 FPS. Not a huge boost.

After reseting everything I instead tried to remove ground clutter via the 3den Enhanced tool "Toggle Grass". That instantly gave me a 40FPS boost from 35 to 75. needless to say the FPS-hogging is mainly due to ground clutter. If that is because of the density or the choice of asset I can not tell.

I made a quick "patch"-mod for myself that lowered clutterDistance and increesed clutterGrid size and it helped me get about 20 and some FPS extra. Sure, not as pleasing to the eye but smoother FPS in return.

Due to the license this mod is published under, as I understand it, I'm not allowed to ditribute any fix myself. I hope this information that I've found can help the author, @Luca if he decides to take a look at it himself.
liwocom 23 Aug, 2023 @ 7:30pm 
I hope you can make the whole of Taiwan a Terrain
Luca  [author] 22 Jan, 2023 @ 2:43am 
@dra90nslay3r
Yeah you can do so, thanks for asking.
dra90nslay3r 21 Jan, 2023 @ 4:39pm 
hello would you give me permission to use this in a re-bundle into a map pack to reduce the number of mods in my groups modlist your mod would be linked and it would be unlisted so other people wouldn't be able to use it
demjand 18 Nov, 2022 @ 12:45pm 
Thank you for your hard work! You are a great fellow! I wish you inspiration and good luck.
Luca  [author] 24 Jan, 2022 @ 2:04pm 
I have the same performance as on livonia, and any other maps using lots of livonia assets, so my guess it is object related.
Amit 23 Jan, 2022 @ 11:06pm 
Confirming Gattobuono's finding of low FPS. Very nice looking map, but the FPS drop on it is insane. I'm getting 45-50 FPS on an open area of the map in the editor with nothing added. By comparison, being in the densest region of forest on Tanoa yields 95 FPS solid. Any chance that another pass will be done on the map to identify what is killing performance?

Also, those screenshots are absolutely gorgeous :steamhappy:

My PC Specs: https://pcpartpicker.com/b/xnf9TW
Gattobuono 28 Dec, 2021 @ 10:44am 
Unfortunately, I get very low fps on this island. I normally get 60-80 fps on other islands, but on Toresk I barely get 30. Shame because it looks really nice :-(
BenGun 18 Dec, 2021 @ 8:01am 
danke,sehr schöne karte.
rowblocks 8 Dec, 2021 @ 6:11pm 
This gives me mercenaries playground of destruction vibes so much, especially the part where you infiltrate the island with the continental artillery cannon.
JediSith1981 29 Oct, 2021 @ 9:49pm 
Seriously effing awesome map here B-) made a DRO for it:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2639394354
Luca  [author] 13 Oct, 2021 @ 11:26am 
@Schrodes
Done, make sure to "repair" your local installation in case it doesnt update itself right away.
Schrodes 13 Oct, 2021 @ 11:11am 
Oh that would be fantastic, thank you kind sir!
Luca  [author] 13 Oct, 2021 @ 11:08am 
@Schrodes
Dont think its possible via patch. I wasn't aware of anyone repurposing said buttons for anything. If you want i can quickly patch the change out for the time being.
Schrodes 13 Oct, 2021 @ 11:02am 
Ah I see, my unit was interested in the map but we use those big ugly buttons for fast connect to our server. Is there any way to override that removal so we can have our beautiful big button on the main screen while using the map?
Luca  [author] 13 Oct, 2021 @ 10:48am 
@Schrodes
If by "fucky" you mean me having removed the ugly big buttons then yes, that is intentional. Nothing about its behaviour or anything is changed however, so if there is other things you encounter chances are you have conflicting mods loaded.
Schrodes 13 Oct, 2021 @ 9:44am 
The map is good, but the main menu if very fucky wucky when it's loaded, is that intentional or just a bug?
Crom 25 Apr, 2021 @ 3:01pm 
Great job on this map! Stunning!
Admiral Epstein 11 Mar, 2021 @ 4:40pm 
it made me nut.
A normal loser 10 Feb, 2021 @ 3:58pm 
thanks for the quick response. sorry to message when offline lol. your map quality is nuts by the way. really looking forward to some more stalker inspired stuff in the future!
Luca  [author] 10 Feb, 2021 @ 3:55pm 
@A normal loser
Yeah but im far too busy to do any map work these days. I still want to do a S.T.A.L.K.E.R inspired map however, though more like the swamps and redforest most likely. So dont get your hopes up.
A normal loser 10 Feb, 2021 @ 3:44pm 
@Luka I know you've probably gotten this before but could you make a map thats similar to the Cordon area in the S.T.A.L.K.E.R.
thesnypr 15 Dec, 2020 @ 10:57pm 
yes nice job soldier ;) thanks

Luca  [author] 17 Oct, 2020 @ 5:12pm 
@Lyra Hamstrings
Sullen Skies is part of the map, running an external variant won't do anything. The screenshots were taking by EO, so i have no idea which settings were used exactly. Try playing with overcast and the time of day and the date. That way you can play a bit the lighting as well. I also recommend making use of fog and its height and density settings to make things more eerie. The dark "tint" that the pictures have was achieved by using the "setAperture" command.
Lyra Hamstrings 17 Oct, 2020 @ 5:00pm 
Is sullen skies a separate required mod, or is it baked into the map? I tried just changing the weather to overcast and it didn't look nearly as dramatic as the screenshots on here. Any tips on getting it to look picture-perfect?
Luca  [author] 11 Oct, 2020 @ 3:07pm 
@Flash_CZ
What map do you want to publish? The one you want to make yourself? If so, of course you can publish it. You can publish anything you create for arma, however you can not take something that someone else made and upload that, only your own creations. Uploading something that you did not make yourself is against the Steam Workshop licence.
Unterwassermaaaan 11 Oct, 2020 @ 10:27am 
@Luca

Thank you very much for respond, i really appreciate that, i will try to make some map because i want as much as i can from this game, my last question is, can i publish it on workshop, because my friend want to play this map too (just only one i dont have any other friends from real that play Arma 3) thank you very much, best regards.
Luca  [author] 9 Oct, 2020 @ 10:36am 
@Flash_CZ
Well i wont just hand out the sourcefiles of this map. If you just want to do a mission feel free to use it though, as long as you dont reupload it etc.
If you want to know more about creating maps i'd recommend to join the arma 3 discord as people there can help you with problems (and you will have problems).
Other than that this is the guide [pmc.editing.wiki]that i used to learn the basics. Its the best one that is arround although you still have to learn a lot by trial and error.
Unterwassermaaaan 9 Oct, 2020 @ 9:37am 
Hello, i am new to Arma but i want to build a map, its so hard for me to understand how to do it, can you please help me or send me some understandable tutorial, or, can i please use this map, because it is perfect for the thing i want to build.

Best regards
Zed 19 Sep, 2020 @ 12:53pm 
My suggestion, you can simply post in your description for no reuploads. I think posting the license may confuse people.
Luca  [author] 19 Sep, 2020 @ 7:13am 
@Donnie
None of the BI licence state directly that reuploads are forbidden. ND is the strictest one in that regard and i also specifically stated exceptions below that include the "no reuploads" part. Apart from that the workshop agreement you have to agree to when you uploads also states under section 6D (if i recall correctly) that uploads of material, not made by yourself, is generally not permitted at all.
Luca  [author] 30 Aug, 2020 @ 3:54am 
@chiken carry
To some degree, yes :D
sexy chiken carry 29 Aug, 2020 @ 7:24pm 
i guess you were inspired by namalsk? :P
Luca  [author] 29 Aug, 2020 @ 5:06pm 
@Smokkerino
The goggles is an arma thing and has nothing to do with the map. Should be changeable in the goggles config entry, so maybe you can find a mod that changes that. I wont remove/rework any of the vegetation, it may not be balanced but reworking it is far too much work. And as a tip for performance: activate the dynamic simulation on your objects/ai (should help a bit).
Smokkerino 29 Aug, 2020 @ 3:05pm 
Also i forgot to mention, when you enter/touch any source of water, the equipment weared in the googles slot disappears, but it only disappears when you touch a water source no idea why.
Also the map is kinda heavy to play when you mod it and build a massive scenario, so is it possible for you maybe to lower the vegetation? Also because the AI can see you trough the bushes and the trees and it's not well balanced. Anyways thanks for your time.
Luca  [author] 27 Aug, 2020 @ 12:06pm 
@Smokkerino
I'll keep it in mind, thank you.
Smokkerino 27 Aug, 2020 @ 11:57am 
The one with the village named Ora, i don't remember where it is, but i know there is one flying tree
Luca  [author] 27 Aug, 2020 @ 11:50am 
@Smokkerino
That certainly is not supposed to happen, can you tell me which of the swamps?
Smokkerino 27 Aug, 2020 @ 11:48am 
Alright thanks mate, anyway me and my friends are using this map since it came out, 0 problems great work, i just remember a flying tree near the swamp but it's not that bad.