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Only classes with custom settings have this line. So you would have to add them manually if you want those settings on classes without them.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3322636308
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3322635466
@1050714765 this mod doesn't change any display text, so it should work on any language.
@Lobosystem indeed it just reduces a bit how stressful DD runs can be with all that rng
@lwfly is this the translation of the description?
So what this mod does is lock both minium and maxium cap at 50% so the game will just ignore the changes to the base value. So trinkets that only change affliction/virtue chance technically still work but the game is just ignoring the changes to the base value if the trink has other effects those will work but chance to affliction/virtue will still be ingnored.
So, after this roundabout nonsense I shall ask. Do virtue increases just not work or did I get fucked hard by RNGuses
There is just 1 other option, which doesn't work with most of mods on the market
I hate this new uptdate....
why not make it as a standalone mod that users could go their own way, how they like?
Base game with not mods that interfere with that has a 5% minum affliction chance meaning you can have a maximum of 95% virtue change and 99% maxium affliction chance meaning 1% minium virtue change with the base vales as 25% for virtue and 75% for affliction.
Honestly I considered changing both values to 50% to lock it at 50%/50% regardless of trinkets, I might actually do that eventually.
there is a minimal limit to it, even though you are at 105% positive the minimal is 25%
Cheers.