RimWorld

RimWorld

Make War Not Love (Continued)
40 kommentarer
Mlie  [ophavsmand] 14. maj kl. 22:27 
@MerziDrell I assume since they dont have much other interactions to to. I guess you could disable the Ideology system
MerziDrell 14. maj kl. 22:22 
Do you know how can i block the ideology interactions completely?

Every time a trading caravan shows up in the map and i try to trade with them, my colonist and all traders in the caravan just start trying to convert each other non stop

It started after i added this mod, it's saving fps but being really annoying at this aspect.
Mlie  [ophavsmand] 14. maj kl. 22:07 
@MerziDrell This mod does not block Ideology interactions
MerziDrell 14. maj kl. 21:17 
My pawns constantly spread their religion to each other, social fights happens pretty much all the time since they are spamming it constantly
Mlie  [ophavsmand] 18. juli 2024 kl. 3:28 
@karolkrg No idea, never used that mod
karolkrg 18. juli 2024 kl. 2:33 
Hi, does it work with Hardcore SK?
Pan_Chemik 19. feb. 2024 kl. 1:00 
Make Not War Love?
Mlie  [ophavsmand] 15. nov. 2023 kl. 9:50 
@Matheus Seems to work when I test it, you may have a mod-conflict
Matheus 15. nov. 2023 kl. 8:56 
Everything was fine the first time I opened the game, but now they continue to have dialogues normally, I've tried reinstalling and changing the save, even changing the load order, do you know how to solve it?
... 25. juni 2023 kl. 6:20 
All normal communications are disabled, except for conversion communications in ideology DLC.
All communications are replaced by conversions.
Almost all of My pawn's ideologies are converted by visitors
Kamui 3. aug. 2022 kl. 12:20 
Best mod, thanks for update.
{BOA}Ghost 17. dec. 2021 kl. 2:28 
ah ok thank you. all good then. was weird cuz i did notice a huge speed increase but couldnt find out why lol. went from 10 people lagging on a high end gamer pc to 30 no lag with this mod. great stuff.
Mlie  [ophavsmand] 16. dec. 2021 kl. 21:57 
@{BOA}Ghost They will interract but nothing will be saved.
{BOA}Ghost 16. dec. 2021 kl. 14:32 
strangly i downloaded this enabled it and then loaded my world and i dont see anything at all showing the mod is running while in game. my people still talk. theres still social relations and interactions. and in the mod settings it isnt listed anywhere. in the main menu i see it and have it enabled and all that . is this normal or is something preventing it from running?
Hope#1243 17. sep. 2021 kl. 1:09 
Thanks, and have fun~!
Mlie  [ophavsmand] 16. sep. 2021 kl. 21:40 
@hope1243 Not sure, my time is pretty limited for taking on new projects
Hope#1243 16. sep. 2021 kl. 20:35 
Mlie is it possible for you to do some coding magic and let the mod disable all possible social interactions, specifically those added by mods like android tiers?
megahero60 4. apr. 2021 kl. 9:35 
every pawns supposed to have relationship of family so i think all that data causes lag, especially on larger worlds.
WabbaCat 19. mar. 2021 kl. 12:19 
Not to discredit the usefullness of the mod. It may help in specific setups,... or my testing just wasn't enough.
WabbaCat 19. mar. 2021 kl. 12:18 
I tried it out, and got no benefit at all.

Rimthreaded is working wonders tho, and has more compatibility than I thought.
Mlie  [ophavsmand] 19. mar. 2021 kl. 3:46 
@PetLoverSpy I think so
PetLoverSpy 19. mar. 2021 kl. 3:20 
I assume this is safe to add mid-game? So I can play normally early game but when I'm getting up to a large colony with 30+ pawns I can add this to boost performance?
Mlie  [ophavsmand] 13. mar. 2021 kl. 22:05 
@WabbaCat From what I can tell social interactions does not happen at all and since that is a major part of the game a lot of logic is skipped
WabbaCat 13. mar. 2021 kl. 20:59 
So,... can I get a more clear idea of what exactly is lost by gutting the social relationships?
I assume this just means father, mother, son, ect ect
and lovers and marriages wont happen?

And how much impact on performance does this have? On some reddits it sounded like people were seeing as much as 8 times better performance... but I highly doubt it?
Hope#1243 4. okt. 2020 kl. 8:57 
Thanks! Stellaris Machine hive is finally doable in Rimworld!
Mlie  [ophavsmand] 20. sep. 2020 kl. 1:59 
@zzzz I assume so, they just wont talk about it :)
zzzz 19. sep. 2020 kl. 12:50 
is it normal for colonists to still gain relationships?
Ragnar 14. aug. 2020 kl. 0:55 
amazing mod, thank you!!
beast902 8. juli 2020 kl. 4:40 
mucho gracia
Dodosa 2. juli 2020 kl. 3:06 
Oh so it is working then thank you! I am using this with Multiplayer mod we are having big lag issues because we are playing two seperate villages I think I hope this can help.
Mlie  [ophavsmand] 1. juli 2020 kl. 23:02 
@Dodosa The relations still happens, but the effects do not.
Dodosa 1. juli 2020 kl. 16:05 
How can I use this mod though? I still get relations with rims while I use this mod...
Mlie  [ophavsmand] 1. juli 2020 kl. 9:43 
@Dodosa It does from what I can tell
Dodosa 1. juli 2020 kl. 7:08 
Hey, is it still working?
Mlie  [ophavsmand] 27. juni 2020 kl. 22:20 
@SSSS Im not sure. From what I can see in the definitions this only lowers all durations, effects and chances of all social and relationship events and statuses. Since I replaced the original mod with patches it should be more compatible with other mods.
Sundering Sober Sonder Sun 27. juni 2020 kl. 15:03 
Will this affect mods? specifically the ones utilizing the social system of Rimworld. Like "Hospitality" and will it break the game or have incompatibilities if I play it mid-save?
TKWolf34 19. juni 2020 kl. 19:50 
now when I do my human wave assults I dont Have to worry about this
Silent Service 16. juni 2020 kl. 9:32 
The Necromancer strikes again
thx mate
Wednesday 15. juni 2020 kl. 15:35 
Tnx for the update :)
Bobdolemite 15. juni 2020 kl. 15:15 
Thanks so much for updating this, I had given up hope that it would be ported to 1.1 . I want to try and see if it helps speed up my 60 person colony enough so that I can use Save Our Ship 2 or create a second colony.