RimWorld

RimWorld

Make War Not Love (Continued)
40 Comments
Mlie  [author] 14 May @ 10:27pm 
@MerziDrell I assume since they dont have much other interactions to to. I guess you could disable the Ideology system
MerziDrell 14 May @ 10:22pm 
Do you know how can i block the ideology interactions completely?

Every time a trading caravan shows up in the map and i try to trade with them, my colonist and all traders in the caravan just start trying to convert each other non stop

It started after i added this mod, it's saving fps but being really annoying at this aspect.
Mlie  [author] 14 May @ 10:07pm 
@MerziDrell This mod does not block Ideology interactions
MerziDrell 14 May @ 9:17pm 
My pawns constantly spread their religion to each other, social fights happens pretty much all the time since they are spamming it constantly
Mlie  [author] 18 Jul, 2024 @ 3:28am 
@karolkrg No idea, never used that mod
karolkrg 18 Jul, 2024 @ 2:33am 
Hi, does it work with Hardcore SK?
Pan_Chemik 19 Feb, 2024 @ 1:00am 
Make Not War Love?
Mlie  [author] 15 Nov, 2023 @ 9:50am 
@Matheus Seems to work when I test it, you may have a mod-conflict
Matheus 15 Nov, 2023 @ 8:56am 
Everything was fine the first time I opened the game, but now they continue to have dialogues normally, I've tried reinstalling and changing the save, even changing the load order, do you know how to solve it?
... 25 Jun, 2023 @ 6:20am 
All normal communications are disabled, except for conversion communications in ideology DLC.
All communications are replaced by conversions.
Almost all of My pawn's ideologies are converted by visitors
Kamui 3 Aug, 2022 @ 12:20pm 
Best mod, thanks for update.
{BOA}Ghost 17 Dec, 2021 @ 2:28am 
ah ok thank you. all good then. was weird cuz i did notice a huge speed increase but couldnt find out why lol. went from 10 people lagging on a high end gamer pc to 30 no lag with this mod. great stuff.
Mlie  [author] 16 Dec, 2021 @ 9:57pm 
@{BOA}Ghost They will interract but nothing will be saved.
{BOA}Ghost 16 Dec, 2021 @ 2:32pm 
strangly i downloaded this enabled it and then loaded my world and i dont see anything at all showing the mod is running while in game. my people still talk. theres still social relations and interactions. and in the mod settings it isnt listed anywhere. in the main menu i see it and have it enabled and all that . is this normal or is something preventing it from running?
Hope#1243 17 Sep, 2021 @ 1:09am 
Thanks, and have fun~!
Mlie  [author] 16 Sep, 2021 @ 9:40pm 
@hope1243 Not sure, my time is pretty limited for taking on new projects
Hope#1243 16 Sep, 2021 @ 8:35pm 
Mlie is it possible for you to do some coding magic and let the mod disable all possible social interactions, specifically those added by mods like android tiers?
megahero60 4 Apr, 2021 @ 9:35am 
every pawns supposed to have relationship of family so i think all that data causes lag, especially on larger worlds.
WabbaCat 19 Mar, 2021 @ 12:19pm 
Not to discredit the usefullness of the mod. It may help in specific setups,... or my testing just wasn't enough.
WabbaCat 19 Mar, 2021 @ 12:18pm 
I tried it out, and got no benefit at all.

Rimthreaded is working wonders tho, and has more compatibility than I thought.
Mlie  [author] 19 Mar, 2021 @ 3:46am 
@PetLoverSpy I think so
PetLoverSpy 19 Mar, 2021 @ 3:20am 
I assume this is safe to add mid-game? So I can play normally early game but when I'm getting up to a large colony with 30+ pawns I can add this to boost performance?
Mlie  [author] 13 Mar, 2021 @ 10:05pm 
@WabbaCat From what I can tell social interactions does not happen at all and since that is a major part of the game a lot of logic is skipped
WabbaCat 13 Mar, 2021 @ 8:59pm 
So,... can I get a more clear idea of what exactly is lost by gutting the social relationships?
I assume this just means father, mother, son, ect ect
and lovers and marriages wont happen?

And how much impact on performance does this have? On some reddits it sounded like people were seeing as much as 8 times better performance... but I highly doubt it?
Hope#1243 4 Oct, 2020 @ 8:57am 
Thanks! Stellaris Machine hive is finally doable in Rimworld!
Mlie  [author] 20 Sep, 2020 @ 1:59am 
@zzzz I assume so, they just wont talk about it :)
zzzz 19 Sep, 2020 @ 12:50pm 
is it normal for colonists to still gain relationships?
Ragnar 14 Aug, 2020 @ 12:55am 
amazing mod, thank you!!
beast902 8 Jul, 2020 @ 4:40am 
mucho gracia
Dodosa 2 Jul, 2020 @ 3:06am 
Oh so it is working then thank you! I am using this with Multiplayer mod we are having big lag issues because we are playing two seperate villages I think I hope this can help.
Mlie  [author] 1 Jul, 2020 @ 11:02pm 
@Dodosa The relations still happens, but the effects do not.
Dodosa 1 Jul, 2020 @ 4:05pm 
How can I use this mod though? I still get relations with rims while I use this mod...
Mlie  [author] 1 Jul, 2020 @ 9:43am 
@Dodosa It does from what I can tell
Dodosa 1 Jul, 2020 @ 7:08am 
Hey, is it still working?
Mlie  [author] 27 Jun, 2020 @ 10:20pm 
@SSSS Im not sure. From what I can see in the definitions this only lowers all durations, effects and chances of all social and relationship events and statuses. Since I replaced the original mod with patches it should be more compatible with other mods.
Sundering Sober Sonder Sun 27 Jun, 2020 @ 3:03pm 
Will this affect mods? specifically the ones utilizing the social system of Rimworld. Like "Hospitality" and will it break the game or have incompatibilities if I play it mid-save?
TKWolf34 19 Jun, 2020 @ 7:50pm 
now when I do my human wave assults I dont Have to worry about this
Silent Service 16 Jun, 2020 @ 9:32am 
The Necromancer strikes again
thx mate
Wednesday 15 Jun, 2020 @ 3:35pm 
Tnx for the update :)
Bobdolemite 15 Jun, 2020 @ 3:15pm 
Thanks so much for updating this, I had given up hope that it would be ported to 1.1 . I want to try and see if it helps speed up my 60 person colony enough so that I can use Save Our Ship 2 or create a second colony.