Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2887818980
Hope it helps anyone!
Files: https://drive.google.com/drive/folders/1Xj_Y4ZiH74HPKKzP8TEZCwf7GKCmdMIr?usp=sharing I give you the rights to these files.
WHY THE HECK THIS ISNT IN THE GAME ALREADY!?
Thanks for the mod, sad that it can't support certain weapon mods but, everything has limitations.
Maybe there could be a way, to instruct those other weapon mod-makers a way to give this mod the infos?
Of course, excluding things like Infusion 2, becuase that's i think, is a whole new can of worms.
Features
- Added a Korean translation, supplied by inbae on Steam.
Files: https://drive.google.com/file/d/1gaCST7-9X0fk5-7K6diiE-5bBQ9Z84Rf/view?usp=sharing
Features
- Added two new stats to turrets: Damage Per Resource and Max Damage Per Resource.
- These stats measure how resource-efficient turrets are -- specifically, this is how much damage you can expect out of a turret for each unit of resource spent on rearming it.
Thanks to /u/Hanif_Shakiba on Reddit for the inspiration.
Features
- Updated to 1.3 (Also still compatible with 1.2!)
Bugfixes
- Fix broken debug menu
Bugfixes
- Cap hit chance at 100% when calculating DPS to avoid showing impossibly high DPS in cases where hit chance is greater than 100%.
- Note: Bonus accuracy is still applied to the intermediate hit chance calculations. Only if the final hit chance exceeds 100% will it be capped, since at that point all shots are guaranteed to hit and the extra accuracy is wasted.
- Factor in pawn's aiming time stat when calculating a pawn's ranged DPS
- This should fix Trigger-Happy and Careful Shooter traits showing incorrect DPS values
- Use the correct warmup and cooldown values when calculating turret DPS.
- This should fix certain modded turrets showing incorrect DPS values (Including Simple Turrets).
(More details available in the change notes)
I'll give it a look either tonight or tomorrow and see if I can't figure out what's going on.
I made this table before I found this mod:
https://docs.google.com/spreadsheets/d/1eQoLbRFYhhkRAYhyGSlzSTs9vNA3ZLy1U7_jA6RPN40/edit?usp=sharing
The values are from the code and confirmed in-game and for vanilla turrets they are identical between my table and the values that this mod displays.
For "Simple turrets" however, ALL values are way higher in this mod then the ones I got.
Example, Standard turret:
https://imgur.com/bDo35vX
Is there a possibility of adding something that breaks down the various attacks that the "Melee DPS" stat shows?
It only does that for weapons right now, and it'd be good to have it on the colonist itself.
Not sure if my math is right, but if you add up the accuracy of a weapon for every single distance, and then divide that by the distance variable itself, and then add that together with the over variables like damage, bullet count etc. wouldn't you get the overall dps?
Features
- Updated to Rimworld 1.2
- Added a new Ranged DPS stat to pawns and turrets that accounts for their shooting ability in addition to everything else.
- The Ranged DPS and Average DPS stats now also shows the range at which their respective DPS is achieved. As before, this is the range that maximizes DPS.
Changes
- Turrets' old "Ranged damage per second" stat has been renamed to "Weapon ranged DPS", to make it clear it's only based on the turret's weapon and does not include the shooting accuracy of the mount.
- "Ranged damage per second" for guns has been renamed "Average ranged DPS" to differentiate it from the "Ranged DPS" stat on pawns.
- "Max ranged damage per second" has been renamed "Max ranged DPS" to be consistent with the other stat names
https://gist.github.com/3815c0be1d37856c33a3969d1563d8a2
Exception filling window for Verse.Dialog_InfoCard: System.ArgumentNullException: Value cannot be null.