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Counter removal is easy to use.
Nationality counters are great as well.
Are you still working on this project?
LMK...
Drop by the ASLSKills discord server.
Message me I'll give you the link.
Stew
very nice thank you for this module !
spotted a small error on scenario 1 American starting position. L5 shoud replace L3. American all start in the streets and not in a building. Victory condition on L3 is good.
The bags are just stored under the table when they are not being used and they are close enough to the surface that you can grab them. I was going to fix it, but I find it useful for testing if I just need to grab a few counters without loading a scenario.
Regarding the residual fire issue, I'll see if I can fix that
Button --> [ Explode Broken Units ]. I am not sure if the Clear Counters box containing the buttons can be made more transparent so less of the lower right corner of the screen is blocked. The buttons can remain opaque but the box surrounding the buttons could possibly be more transparent. I am not sure if that can be done with TTS.