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Also the flags dont have names so when you capture them it shows as being blank
This is what it deserves, and not the tons of raw sewage pumped out daily.
I think I finally solved the problem you said, but it also makes the AI hardly defend in the building. The reason can be seen in the update log.
(I assume it is since it has the tag "Level Descriptor" unless I'm mistaken)
Sorry. I’m not going to be a battlefield that actually happened because it’s a little troublesome to understand the appearance of that area at that time, but I can make a map of a village with fountains, churches, etc.
And I also made a gray skybox version of this map for you.
Here : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2138231931
And increased CQC element will also be considered
No problem, I will try to build a smaller map in the future, but I have started to build the next map, so you may have to wait for the next map to be completed before making a smaller map.
Also a version of this map with shitty weather (as in a gray skybox) would be much appreciated. Thanks in advance.
As a result, I wonder if I may be so bold as to ask if you may consider the possibility of creating maps based on an increased CQC element.
Thank you for your consideration.
I didn't find a tree with entities in the assets, so I just placed the tree without entities and put the collision boxes in it.
I have sorted out a few methods that I usually use to make maps, but I feel they are quite basic. I don’t know if I can help you.
here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2135885809
Yes
You dare steal my name?
Thank you for your willingness to teach me and I have discord.