Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

defences_mod.pack
43 Comments
Hannibal911 28 Mar, 2019 @ 12:05am 
plz update this mod is the best
Tempo 20 Apr, 2018 @ 4:38pm 
updated?
AkaalElite 18 Mar, 2018 @ 1:16am 
@Romewasn'tbuiltinapatch , would you like me to update and upload on steam workshop? All credits will still go to you.
Nimrod 8 Feb, 2016 @ 5:53pm 
Please give it an update
geneticsman 28 Oct, 2015 @ 1:46am 
I hope this mod gets updated someday! It would make me a very happy general! :steamhappy:
William Wales 1 Jun, 2015 @ 5:03am 
Hello I really like your Mod, it's absolutely perfect, I've used it since you first published it, I consider it as 1 of the best Mods out there, I have only 1 request from you, can you please make this mode for the Attila game, please the Attila game is not complete without this Mod. Thank you.
Hannibal911 18 Sep, 2014 @ 8:11am 
hey mate could ya plz update .cheers
Aranha Maluco 14 Sep, 2014 @ 2:16am 
I was waiting for a mod one this, thanks !
Jäcklyn 23 Aug, 2014 @ 2:40am 
is it save game compatieble
IfThenOrElse 18 Aug, 2014 @ 10:31am 
it would be great to see an update for this! even better if it was linked to garrisons!
Potato Soup 28 May, 2014 @ 9:35pm 
Update please
Sheph 3 Apr, 2014 @ 5:03pm 
broken here as well
Ragnar 2 Apr, 2014 @ 6:57pm 
Hey guys, after the latest update, this mod doesn't seem to be working!
Loken 2 Apr, 2014 @ 10:26am 
Update please! Great mod btw, thanks!
The Baxterman 7 Mar, 2014 @ 4:47pm 
like really i was realy hoping this would work
The Baxterman 7 Mar, 2014 @ 4:46pm 
does this work at all ???
The Baxterman 5 Mar, 2014 @ 6:06pm 
does this not work in costom battles?
abel1717 2 Mar, 2014 @ 11:47am 
I would like to add to a battle mod I have and off course i will give you all credits in the description. So i'm formally asking your permission. I also sent u a friend invite.
Cpt. Nemo 14 Feb, 2014 @ 11:40am 
Is this updated for the elephants patch?
Romewasn'tbuiltinapatch  [author] 31 Jan, 2014 @ 11:06pm 
yes
Romewasn'tbuiltinapatch  [author] 31 Jan, 2014 @ 2:21pm 
luckpontecorreia I have added a few extra screenshots taken tonight so mod works. When deploying defences there a couple of things to note
barricades are the easiest to use requiring the least space
spike traps the hardest as they require the most 'free' space to deploy (if deploying left to right doesnt fit try moving mouse up to down or at another angle. caltrops need less space than traps but more than barricades
This is why i have limited traps to 2 as there will be limited options on where to place them. You can only deploy them in your initial zone of deployment for units, so in major settlement that would be inside your walls, in minor settlements there may be more flexibility on placing things at the outer edges of your buildings. There are also some restrictions in terms of control/victory points.
andarilho_celeste 31 Jan, 2014 @ 12:28pm 
Hum...I don't know if it's just me, but I can't use the deployable defences. I've been through two defensive battles and in both the defenses cards were displayed and I could select them, but I wasn't able to place them in the battlefield...is this a bug (due to game version/save compatibility) or it is I who am doing something wrong??
Romewasn'tbuiltinapatch  [author] 30 Jan, 2014 @ 3:47pm 
OGGGREZ I don't use that mod(s). best i can say is try it
OGGGREZ 14 Jan, 2014 @ 3:51pm 
Is this compatible with Divide et Impera?
Romewasn'tbuiltinapatch  [author] 13 Jan, 2014 @ 9:05pm 
cylstrike2013 please see my previous comment
cylstrike 13 Jan, 2014 @ 8:48pm 
hello, thanks for your useful mod. can you add more barricades etc? by the way it is a good idea to make another version that applies to garrisons, not just when there is a general present
Outofit08 13 Jan, 2014 @ 3:43pm 
Great Job!
mitey_89 13 Jan, 2014 @ 10:27am 
loving the mod!
Romewasn'tbuiltinapatch  [author] 12 Jan, 2014 @ 2:25pm 
Kronuxen i will look intoadding a couple of extras. Onion you bring tears to my eyes - that was what i wanted to do originally but i couldnt find an available 'garrison' key to adjust so i had to go with an garrison army one instead, hence this result. i will look again but i'm not overly hopeful lol
laggy maggie 12 Jan, 2014 @ 2:04pm 
Could you make a version that applies to garrisons, not just when there is a general present? Thanks!
Kronuxen 12 Jan, 2014 @ 12:09pm 
I like it...More!
Now seriously it would be awesome if you added many more barricades to make sieges be more difficult for the attacker (also if you think about it it would be realistic if defenders can place many barricades in all streets, also take in account that they barely unbalance battles :))
leuchebreu 11 Jan, 2014 @ 12:57pm 
great!! thanks man !
Romewasn'tbuiltinapatch  [author] 11 Jan, 2014 @ 12:52pm 
yes if they have general led army in settlement
leuchebreu 11 Jan, 2014 @ 12:01pm 
will the AI used them as well?
golan 11 Jan, 2014 @ 7:01am 
Very good idea. Makes sense.
Romewasn'tbuiltinapatch  [author] 10 Jan, 2014 @ 1:09pm 
i must be missing something?
himoverthere.young737 10 Jan, 2014 @ 1:01pm 
Great work patch! bitted miffed i didn't even get a mention though.
Alexander the adequate 10 Jan, 2014 @ 11:16am 
This is genius.
RexJayden 9 Jan, 2014 @ 9:20am 
Saw this stuff in action in-game. Nice job! :claugh:
Dels121 6 Jan, 2014 @ 1:33pm 
could you possibly make another mod for defences so that when defending out on the feild the player gets only wooden spikes and caltrops
RexJayden 6 Jan, 2014 @ 12:24pm 
Great description. Rated, favorited, and subscribed! :claugh::steamflake:
Romewasn'tbuiltinapatch  [author] 6 Jan, 2014 @ 11:30am 
barricades can be destroyed usually by fire. your own troops would do this if you ordered them to charge an enemy on the other side
caltrops are cavalry only - spike pits infantry and cavalry both would also kill your own troops although the pits are one kill per pit

best to use them as either a delaying tactic or to try to funnel an enemy to attack a point you choose or to protect your flanks/rear. they are not meant to be very powerful

enjoy
RexJayden 6 Jan, 2014 @ 10:59am 
I have never used deployables. Can the barricades be broken, and the caltrops, do they affect cavalry only or are infantry hurt as well? Can your own men fall into the spike traps? I want to use this but I am so ignorant about the deployables. :claugh: