Empyrion - Galactic Survival

Empyrion - Galactic Survival

Auger-Class
19 Comments
NautTdog 23 Jul, 2022 @ 9:38am 
Wish he would come back to this game :steamsad:
Foxlinger 10 Sep, 2021 @ 10:20am 
This is an amazing setup once you figure out how everything docks together. I didn't initially find the small bridge with the side-facing controls for docking on the Sledgehammers, but once I did everything locks together nicely.
Kithid 30 Aug, 2020 @ 6:57pm 
Impressive build Phoenix. I love it.
Tarsis 23 Jul, 2020 @ 8:32pm 
Right next to the hangar doors are the landing pads for my docking ships. Next to them are even larger pads, that also look like landing pads for a far larger footprint. If the Auger exists, it should likely be docked to by anything bigger, because it'll already have ships docked to it all the time....

Also, the upper pads above where sledgehammers dock looks suspiciously shaped like something is meant to dock onto it. Nothing really fits on there.....
Tarsis 23 Jul, 2020 @ 10:31am 
So, I've just loaded my Auger up with 6 containers of.. well.. junk mostly. Man does she get hefty feeling with a couple bigger ships loaded and those containers. I cannot imagine the power you are going to have to put into a 12 container ship. But I hope I have the resources to find out!

I ripped 6 constructors out of mine to save some CPU overhead too, as I rarely actually keep more than 3 or 4 busy solo. 12 was WAY more than I'd ever need!

I like this one, when all is said and done. She feels like a custom heavy freighter. My interior is quite different from stock, but I get lost less!
Phoenix  [author] 21 Jul, 2020 @ 1:13am 
@MacShell

I have a larger freighter planned, so far the design I've come up can carry 12 containers
Phoenix  [author] 21 Jul, 2020 @ 1:11am 
@Tarsis, ill look into it, but i'm not sure there is anywhere i could put LCDs in the elevators to do that (if only you could get LCD Textures!)

except there is the whole engineering section in between then, so that's why there are side doors and out door areas to land on on this one

more of just a space issue

You can always add more turrets to it :P It has plenty of large empty surfaces you could add turrets to and has CPU to spare to add them

I do plan on building a battleship and a flagship that will combine both the battleship and Scabbards capabilities (and carry Backsword or two), though i doubt i will get it to carry any containers, but i'm waiting on seeing if they remove weapon limits before I build these two, as I would want more then 2 artillery on them,

as for more then that? i'm not sure, big ships are a great way to burn you out and I'm already a little burnt out, so progress has slowed down a bit for me at the moment
MacShell 20 Jul, 2020 @ 3:41pm 
I just loved this one!!! <3:steamhappy:
Tarsis 20 Jul, 2020 @ 6:48am 
This ship is *just* big enough that it should have LCDs in the elevators telling you where you are, or color coded levels.

It would be nice if the two hangar levels had quick access between them for vehicles to get to the repair bay.

The levels seem really "cut up" for reasons I could not discern in my quick run through in creative.

I liked how the docking of the containers worked a LOT. I would like to add this ship and all that juicy juicy storage to my survival game, I think, as my main base ship, but it is so woefully defended I am not sure I will be able to keep my ill gotten gains.

Yes, this suits the ship as "fleet supply ship".

I need a bigger, meaner, carry even more headquarters version, I think. Something where the containers could get some shutter coverage for some usage of the mother ships shields, I would hope.
MacShell 19 Jul, 2020 @ 1:51am 
Omg! How much this beauty can carry? Is this the more capable hauler your industry has? Really, going to give it a try ASAP!
Phoenix  [author] 1 Jul, 2020 @ 5:33pm 
@NautTdog
Thanks! if you have any suggestions for new designs that would fit the theme / design concepts of this series of ships please post them in my new suggestion discussion on the collection!

New Design Planning and Suggestions
NautTdog 28 Jun, 2020 @ 2:21pm 
I love the fact your stuff is designed to work with your other vessels! Interoperability is a huge plus in my book!
Phoenix  [author] 27 Jun, 2020 @ 6:09pm 
Update
Added toggleable Supply Container guides - example

The guides line up with the yellow strpes on the containers - example

Meliav 27 Jun, 2020 @ 8:45am 
Ok,fits perfectly, i was just sleeping, really a good idea.

Cheers
Meliav 27 Jun, 2020 @ 8:24am 
OK, my bad, i finally saw the landing pads :)

Remind me not to test new designs at 5 am.
Cheers
Meliav 27 Jun, 2020 @ 8:18am 
Hmm i tried that, but theres no docking pads (those are only for hv i believe); nor landing gear?! but let me try again.

Cheers
Phoenix  [author] 27 Jun, 2020 @ 12:32am 
**Update**
Added missing ammo container
Phoenix  [author] 27 Jun, 2020 @ 12:26am 
The sledge docks flush against the bottom of the sides struts, if you first line it up like in this screenshot then move the ship sideways towards the Auger and it should dock you may need to wiggle it a little bit so it fits in place, but should be fairly strait forward

as for the containers just position it above one of empty racks roughly in the middle using external topdown view is good for this, then all you need to do is lower it, and just wiggle it around, it will more or less align itself to the correct docking position
Meliav 26 Jun, 2020 @ 10:18pm 
Hi,again.
Ok, a couple of things, how do the sledge docks? I fail to see the system you created.

The containers, need a way to align properly, something like a projector with a sight??

Or i completely missed it?

Thx for the awesome work.
Cheers