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I have been wondering about creating a "Campaign Siege Overhaul" for Total War: WARHAMMER III that merges Faster Sieges and Growth Buildings Increase Siege Holdout Time.
It would also add MCT configurations so you can choose custom parameters like the amount of turns they can hold, the attrition per turn etc. Would you be interested in something like that?
This mod just lowers the base. Builidings, city level, walls... All of them add turns so you are seeing 2+2. Also, the variable is the same for all the cities, so it is just impossible for it to work only on some kind of cities.
https://github.com/msolefonte/tww2-vco2-main
https://github.com/msolefonte/tww2-vco2-framework
https://github.com/msolefonte/tww2-mods-collection
Thank you all!
There is a global variable, not related to any culture or settlement, that sets the number of turns. Perhaps these cities are hardcoded or include a builiding that increase holdout time.