Total War: WARHAMMER II

Total War: WARHAMMER II

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Even Faster Sieges
   
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Tags: mod, Campaign
File Size
Posted
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610.824 KB
26 Jun, 2020 @ 11:03am
18 Jul, 2021 @ 12:37pm
3 Change Notes ( view )

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Even Faster Sieges

In 1 collection by Wolfy
Wolfy's Mods for Total War: Warhammer 2
19 items
Description
This mod reduces the number of turns required to starve an enemy out to 2 turns (instead of 6). As a result, sieges are more faster and natural the campaign turns to be more dynamic, as the default number is excessive in my opinion.

Together with this mod I also created a more paced version that increases the number of turns to four: Faster Sieges. Using one or the other, I also recommend using Growth Buildings Increase Siege Holdout Time to completely redo how siege holdout times work right now.

Compatible with everything.

Support My Work

You can like the mod and share it with your friends. The bigger the community, the faster this mod is going to grow and the more interest I am going to place into maintaining it. You can also, of course, create Discussions or contact me directly (I am available at the C&C Modding Den) to introduce new features.

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me].

[paypal.me]
[www.patreon.com]
11 Comments
Wolfy  [author] 21 Dec, 2021 @ 12:22pm 
Hi everyone!

I have been wondering about creating a "Campaign Siege Overhaul" for Total War: WARHAMMER III that merges Faster Sieges and Growth Buildings Increase Siege Holdout Time.

It would also add MCT configurations so you can choose custom parameters like the amount of turns they can hold, the attrition per turn etc. Would you be interested in something like that?
Wolfy  [author] 18 Jul, 2021 @ 12:37pm 
Updated for The Silence & The Fury DLC
GigaChad ThunderCock 20 Dec, 2020 @ 10:21am 
Oh, okay I understand. Thank you.
Wolfy  [author] 20 Dec, 2020 @ 2:23am 
@Chad

This mod just lowers the base. Builidings, city level, walls... All of them add turns so you are seeing 2+2. Also, the variable is the same for all the cities, so it is just impossible for it to work only on some kind of cities.
GigaChad ThunderCock 19 Dec, 2020 @ 11:50pm 
It seems that this mod only lowers minor settlements to 2 turns. Province capitols are 4 turns. From my testing, at lease.
Wolfy  [author] 5 Dec, 2020 @ 6:27am 
Updated to add support to The Twisted & The Twilight DLC
Wolfy  [author] 11 Oct, 2020 @ 3:39am 
If anyone has a GitHub account and want to support, giving a star to this project (or any other), would improve my visibility. These are the main pages related to my Total War Warhammer 2 mod support:

https://github.com/msolefonte/tww2-vco2-main
https://github.com/msolefonte/tww2-vco2-framework
https://github.com/msolefonte/tww2-mods-collection

Thank you all!
Wolfy  [author] 29 Jun, 2020 @ 10:05pm 
@Le Vert Galant

There is a global variable, not related to any culture or settlement, that sets the number of turns. Perhaps these cities are hardcoded or include a builiding that increase holdout time.
Le Vert Galant 29 Jun, 2020 @ 1:12pm 
Hi ! It's strange. When i attack Tor Elyr or the Eagle's Gate in Ulthuan, the number of turns required to starve an enemy is not 2 turns but 4 turns. It works for minor settlements though (2 turns).
Azade12 29 Jun, 2020 @ 1:08pm 
agreed! Other than Troy - what is siege last decades?