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At least ,for me this mod still working ,i just finish a really fun gamesaving for testing this mod. thank you for making this mod.
Cant wait to start a new gamesave tomorrow.
addModifier( "loadStreet", function (fileName, data)
if (data.transportModesStreet == nil) then
data.transportModesStreet = { "TRUCK", "BUS" }
-- we do not include "ELECTRIC_TRAM", "TRAM" here because those are already set for dedicated tram tracks,
-- or added to the transportMods list when an upgrade takes place
end
It basicly says that the roads can only be used by Trucks and Busses...That makes them private roads and causes that red priority line. I already tried to change that code by removing "BUS" from the line, but that crashed the game after a few roads that I changed in the game.
I hope that somebody who knows a little bit more about these things can change the road-graphics somehow and change it, because the mod "as is" works fine...It's just the roads that look so silly and ugly :)
Thanks !
You need to spend so much time upgrading all the roads that you might as well play cities skyline haha
Does the last update to the game improve the performance much? I haven't played it for months, but even with performance improvements, all those vehicles must slow it down a fair bit.
The number of vehicles when towns get up to 600+ is insane. Unless you want to be playing cities skylines with and spending all your time managing roads, then this mod is a must. Even more true if you're using Natural Town Growth mod, which increases the town growth by a far bit (I think?)
I just installed this mod, because I want to keep private vehicles away from a certain factory. Unfortunately, this mod does not seem to help me. I have also made a picture with the corresponding selected street and the associated settings while a car is driving on it.
https://prnt.sc/1sffqeo
https://ibb.co/0CfYzt6
https://ibb.co/WtKP2T8
https://ibb.co/9wBn7Nx
https://ibb.co/s1ZrVt8
I'm fairly sure that this mod prevents the cars from spawning on certain types of road, rather than hiding the cars as it were. The reason I think this is when I've added this mod to free mode save games (in the past at least), I've had to manually replace/upgrade each and every road that was already on the map, as the cars would still be there if I didn't. I suspect the engine spawns cars randomly on the types of road that support cars, so by taking away all such roads, I don't think it can spawn them at all. (at least, that's my theory)
and another thing is...is it possible for you to make a mode to remove or kill all the animals and fish on the save game map? i am greatly willing to pay you for your great work if you can make a mode for that... well there is a similar mode out there but unfortunately, it works on new game only and not in the save game. please do let me know if we can come up with a mode to make it work in the save game i hope it will improve the performance and many people can benefit from it like your Hide AI Cars 2.0 mode
thanks!
@听謿阁 Thank you for the translation! May I include it in the description?
Sorry to waste your time. :/
Thanks so much!
3.对每个包含汽车的路段重复步骤2。当你升级的时候,如果汽车在你要升级的路段上,你应该会看到它们消失。我知道每条路上都有一辆车,这是一件痛苦的事,但我知道没有别的选择。
4.一旦完成,用一个不同的文件名保存你的游戏,以防我们在不久的将来发现这个模块的任何错误。
有什么问题,请告诉我。
让IT发挥作用的手动步骤:
1.载入保存的游戏,并添加“隐藏人工智能汽车”到模块列表中。
2.保存游戏载入后,你需要使用道路升级工具,在地图上寻找汽车和/或人。我建议从城镇开始,选择升级道路工具,并选择另一条与您希望移除汽车的道路大小相同的道路。
ie。在我的城镇里,我有现代化的中等宽度的道路,所以我用升级工具把它们换成中等宽度的乡村土路。然后我从“道路”面板中选择了现代中等宽度的道路类型,并将中等乡村土路升级回现代中等道路类型。(即。它们最初是什么)。
重要提示:这个模块直接从运输热1移植到运输热2,并且没有经过太多的测试。请报告您遇到的任何问题。运输热1的原始模型可在此处获得:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1548167195
如果你已经有一个在自由游戏模式下制作的保存游戏,在你创建那个游戏的时候没有启用“隐藏人工智能汽车”,你可能仍然可以让它工作,但是有一些手动步骤。
承认
谢谢你两个大胖子请求在2020年2月用这个型号的港口运送热2号回来。我必须为由于今年的工作承诺而导致的长时间延误道歉。也谢谢冈兹和纳米卡泽也申请了去TF2的港口——现在是2020年6月下旬,我终于有了行动!