Stellaris

Stellaris

Habitat AI colonisation fix
143 則留言
Hot Wet Nobel Laureates 2024 年 11 月 24 日 下午 8:57 
Is this still necessary for 3.14.159?
Wearo 2024 年 5 月 18 日 上午 4:28 
AzoorFox - No update is needed. Your launcher just gives you warning because the number of this mods version is different from the version of the game. The content of the mod is still functional, because Stellaris hasn't updated or overwritten their own content regarding AI habitat preferences.
In layman terms - do you buy a new car because you need a new license plate? The car is the content, the license plate is the version. The author only needs to open the text file and write 2 different numbers. Nothing will change in the end.
OldEnt  [作者] 2024 年 5 月 12 日 上午 10:47 
This does not need an update AFAIK.
AzoorFox 2023 年 9 月 21 日 下午 5:44 
UPDATE WHEN?????
Taipan 2023 年 3 月 20 日 下午 1:44 
Nope, it's not, this is not a fix, it's a preference, overwriting AI behavior which is designed to work depending on difficulty levels, resources, etc.
Taipan 2023 年 2 月 4 日 上午 10:53 
Is this still needed? AI still dum dum? Thanks.
Marcus Arabela 2023 年 1 月 8 日 上午 10:33 
I forgot to mention, thanks for this mod! I have been reluctant to use the Real Space - Planetary Stations mod since the AI didn't know how to effectively use them, but now will be giving the mod a try thanks to your efforts. :steamthumbsup: :steamhappy:
Marcus Arabela 2023 年 1 月 8 日 上午 10:29 
The launcher isn't broken, the mod info just hasn't been updated showing it's compatible with the current Stellaris version. It's a little tiresome and ends up requiring the mod being re-downloaded by every subscriber, but insures everyone knows what version it's compatible with. A lot of mods do this, but it's a choice of the mod owner/creator/maintainer whether they take time to do this.

It helps remove confusion from the player base, who might not be as savvy with modding Stellaris, whether a mod is compatible with the current version of Stellaris.

I update the mod info, after verifying nothing needs to be changed, for my small custom race mods after every Stellaris update.

There is no wrong or right way to this, just a choice.
OldEnt  [作者] 2022 年 11 月 30 日 下午 3:30 
There is no update needed because nothing has changed in the mod between versions. Warning in the launcher is meaningless, even if it is broken.
AzoorFox 2022 年 11 月 30 日 上午 6:32 
WDYM? IT CLEARLY SAYS "MOD IS MADE FOR ANOTHER VERSION OF THIS GAME" SO A UPDATE IS NEEDED.
OldEnt  [作者] 2022 年 11 月 30 日 上午 5:27 
Because your launcher broke.
AzoorFox 2022 年 11 月 30 日 上午 5:04 
SO WHY DOES IT SAYS "MOD IS MADE FOR ANOTHER VERSION OF THIS GAME"????
OldEnt  [作者] 2022 年 11 月 29 日 下午 3:20 
Month ago.
AzoorFox 2022 年 11 月 29 日 下午 3:12 
UPDATE WHEN?
OldEnt  [作者] 2022 年 10 月 23 日 上午 9:43 
Bumped descriptor to 3.6. Ignore launcher warning, there are no changes and works fine on both 3.5 and 3.6.
T145 2022 年 9 月 17 日 下午 7:48 
@OldEnt Nice; many thanks! :steamthumbsup:
OldEnt  [作者] 2022 年 9 月 17 日 下午 6:09 
T145: Done. Fortunately Planetary Stations is well written and it was a matter of adding just a single line of script.
T145 2022 年 9 月 16 日 下午 8:24 
Can we get compatibility with "Real Space - Planetary Stations?" Mod link here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2775968897
WWDragon 2022 年 9 月 12 日 下午 3:56 
You clearly fail to understand.
A person who is asking a question cannot be right or wrong.
Only a person making a statement can be.

I _asked_ you if this was the cause of the strange game behaviour, because I did not know.
I cannot be right or wrong because I am not making a statement.

You claiming I am wrong is absurd.
OldEnt  [作者] 2022 年 9 月 12 日 下午 3:34 
You are wrong. This mod does not deal with "prioritisation". It starts a colony on any existing habitat within borders.
WWDragon 2022 年 9 月 12 日 下午 3:27 
I can't be wrong.
I asked a question; not made a statement.. :steamsalty:

I suppose I need to find another mod to fix the prioritisation....:steamsad:
OldEnt  [作者] 2022 年 9 月 12 日 下午 3:13 
WWDragon: You are completely wrong. This mod has nothing to do with it.
WWDragon 2022 年 9 月 12 日 下午 2:53 
Addendum: they build them from scratch too, rather then go for planets.
WWDragon 2022 年 9 月 12 日 下午 2:53 
When I have this installed, the ai seem to ONLY go for habitats and never for planets, even when they are size 25 and their ideal type.

Does this set the priority for the habitats or is that vanilla behaviour?
OldEnt  [作者] 2022 年 5 月 26 日 上午 2:57 
Do not use zip, it is outdated. I should probably delete it, I have no time to support it.
lyndonguitar 2022 年 5 月 26 日 上午 12:35 
@OldEnt, sorry I'm still confused..
I want to restore AI building Planetary Habitats, downloading the zip and installing it will restore it, right?
OldEnt  [作者] 2022 年 5 月 23 日 上午 3:54 
Ignore everything below #####. I no longer modify Planetary Diversity.
lyndonguitar 2022 年 5 月 23 日 上午 12:00 
Sorry, but I'm confused by the description... AI building Planetary Habitats = is it disabled as of now or is it enabled?
OldEnt  [作者] 2022 年 5 月 15 日 上午 7:31 
- Updated descriptor to 3.4.*. Confirmed it is still working.
OldEnt  [作者] 2022 年 5 月 14 日 上午 7:16 
Load order does not matter for this mod.
Orionox 2022 年 5 月 14 日 上午 7:00 
so I just put this after PD in the load order right? if PD is 15, I place this at 16
Hot Wet Nobel Laureates 2022 年 5 月 13 日 下午 1:23 
Ok, thanks!
OldEnt  [作者] 2022 年 5 月 13 日 下午 1:22 
I don't see a reason why it shouldn't. I did not change code for several patches now.
Hot Wet Nobel Laureates 2022 年 5 月 13 日 下午 12:54 
Does this still work with 3.4?
OldEnt  [作者] 2022 年 4 月 29 日 下午 3:14 
If they use the same districts as vanilla habitats then yes. Otherwise no. If you think there is an issue with AI not colonising them let me know and I'll add them.
Shizuri 2022 年 4 月 29 日 下午 2:24 
Does this affect Real space planetry Station?
arieviloj 2022 年 3 月 27 日 下午 1:38 
I understood. I just interpreted your phrase "But it would be worth mentioning in the description I think" as if you were using the mod. Anyway tnx for the report ill test w out this mod.
xor 2022 年 3 月 27 日 下午 1:09 
@Arievilo Without. Otherwise my comments wouldn't make sense.
arieviloj 2022 年 3 月 27 日 下午 12:37 
@xor did you see the AI colonize lots of habitats w this mod or w out? tnx
xor 2022 年 3 月 23 日 上午 3:47 
Yeah ok, makes sense. I think the difference that in some past versions they did never colonize while currently they actually do. Lots of. Was annoying to concquer. But like you said maybe with some delay of building.
But would be worth mentioning in the description I think.
OldEnt  [作者] 2022 年 3 月 23 日 上午 3:40 
for: From a limited testing I saw AI not colonising *immediately* but maybe it does later on. I would not know. The mod works and is here for anyone wishing to use it.
xor 2022 年 3 月 23 日 上午 3:22 
btw since 3.3 this mod doesn't seem necessary anymore? At least in my games the AI build and colonized lots of habitats.
OldEnt  [作者] 2022 年 3 月 23 日 上午 1:27 
spectre199: I don't the reason it would not work. Unless AlphaMod completely changes how habitats work (unlikely). Worst case nothing happens.
spectre199 2022 年 3 月 23 日 上午 12:16 
will this work with AlphaMod 3.3 that one makes changes
OldEnt  [作者] 2022 年 2 月 22 日 下午 4:56 
- Updated descriptor to 3.3.*.
falhxer 2022 年 1 月 24 日 上午 5:10 
aaaaand the AI still broken, pdx, srly...
Big Sneezy 2021 年 12 月 12 日 上午 12:03 
I think the only significant difference between the current habitat files and the files that allow PD habitats is in pdgasgianthabitat. Compare the two and you'll see some updates that can be copied over to the PD version.
OldEnt  [作者] 2021 年 11 月 23 日 上午 12:59 
This mod works in 3.2.1. I will bump descriptor version today or tomorrow.
OldEnt  [作者] 2021 年 11 月 21 日 上午 5:20 
For permanent 3.1.2 copy use 3.0.4 version . There are no changes and I don't expect to make any in 3.2 too, at least not until after Christmas.
OldEnt  [作者] 2021 年 10 月 31 日 下午 8:12 
@Gerishnakov: Only with zip file AI will build PD Habitats, but I haven't updated zip in a while so don't use it.