Stellaris

Stellaris

Habitat AI colonisation fix
143 Comments
Hot Wet Nobel Laureates 24 Nov, 2024 @ 8:57pm 
Is this still necessary for 3.14.159?
Wearo 18 May, 2024 @ 4:28am 
AzoorFox - No update is needed. Your launcher just gives you warning because the number of this mods version is different from the version of the game. The content of the mod is still functional, because Stellaris hasn't updated or overwritten their own content regarding AI habitat preferences.
In layman terms - do you buy a new car because you need a new license plate? The car is the content, the license plate is the version. The author only needs to open the text file and write 2 different numbers. Nothing will change in the end.
OldEnt  [author] 12 May, 2024 @ 10:47am 
This does not need an update AFAIK.
AzoorFox 21 Sep, 2023 @ 5:44pm 
UPDATE WHEN?????
Taipan 20 Mar, 2023 @ 1:44pm 
Nope, it's not, this is not a fix, it's a preference, overwriting AI behavior which is designed to work depending on difficulty levels, resources, etc.
Taipan 4 Feb, 2023 @ 10:53am 
Is this still needed? AI still dum dum? Thanks.
Marcus Arabela 8 Jan, 2023 @ 10:33am 
I forgot to mention, thanks for this mod! I have been reluctant to use the Real Space - Planetary Stations mod since the AI didn't know how to effectively use them, but now will be giving the mod a try thanks to your efforts. :steamthumbsup: :steamhappy:
Marcus Arabela 8 Jan, 2023 @ 10:29am 
The launcher isn't broken, the mod info just hasn't been updated showing it's compatible with the current Stellaris version. It's a little tiresome and ends up requiring the mod being re-downloaded by every subscriber, but insures everyone knows what version it's compatible with. A lot of mods do this, but it's a choice of the mod owner/creator/maintainer whether they take time to do this.

It helps remove confusion from the player base, who might not be as savvy with modding Stellaris, whether a mod is compatible with the current version of Stellaris.

I update the mod info, after verifying nothing needs to be changed, for my small custom race mods after every Stellaris update.

There is no wrong or right way to this, just a choice.
OldEnt  [author] 30 Nov, 2022 @ 3:30pm 
There is no update needed because nothing has changed in the mod between versions. Warning in the launcher is meaningless, even if it is broken.
AzoorFox 30 Nov, 2022 @ 6:32am 
WDYM? IT CLEARLY SAYS "MOD IS MADE FOR ANOTHER VERSION OF THIS GAME" SO A UPDATE IS NEEDED.
OldEnt  [author] 30 Nov, 2022 @ 5:27am 
Because your launcher broke.
AzoorFox 30 Nov, 2022 @ 5:04am 
SO WHY DOES IT SAYS "MOD IS MADE FOR ANOTHER VERSION OF THIS GAME"????
OldEnt  [author] 29 Nov, 2022 @ 3:20pm 
Month ago.
AzoorFox 29 Nov, 2022 @ 3:12pm 
UPDATE WHEN?
OldEnt  [author] 23 Oct, 2022 @ 9:43am 
Bumped descriptor to 3.6. Ignore launcher warning, there are no changes and works fine on both 3.5 and 3.6.
T145 17 Sep, 2022 @ 7:48pm 
@OldEnt Nice; many thanks! :steamthumbsup:
OldEnt  [author] 17 Sep, 2022 @ 6:09pm 
T145: Done. Fortunately Planetary Stations is well written and it was a matter of adding just a single line of script.
T145 16 Sep, 2022 @ 8:24pm 
Can we get compatibility with "Real Space - Planetary Stations?" Mod link here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2775968897
WWDragon 12 Sep, 2022 @ 3:56pm 
You clearly fail to understand.
A person who is asking a question cannot be right or wrong.
Only a person making a statement can be.

I _asked_ you if this was the cause of the strange game behaviour, because I did not know.
I cannot be right or wrong because I am not making a statement.

You claiming I am wrong is absurd.
OldEnt  [author] 12 Sep, 2022 @ 3:34pm 
You are wrong. This mod does not deal with "prioritisation". It starts a colony on any existing habitat within borders.
WWDragon 12 Sep, 2022 @ 3:27pm 
I can't be wrong.
I asked a question; not made a statement.. :steamsalty:

I suppose I need to find another mod to fix the prioritisation....:steamsad:
OldEnt  [author] 12 Sep, 2022 @ 3:13pm 
WWDragon: You are completely wrong. This mod has nothing to do with it.
WWDragon 12 Sep, 2022 @ 2:53pm 
Addendum: they build them from scratch too, rather then go for planets.
WWDragon 12 Sep, 2022 @ 2:53pm 
When I have this installed, the ai seem to ONLY go for habitats and never for planets, even when they are size 25 and their ideal type.

Does this set the priority for the habitats or is that vanilla behaviour?
OldEnt  [author] 26 May, 2022 @ 2:57am 
Do not use zip, it is outdated. I should probably delete it, I have no time to support it.
lyndonguitar 26 May, 2022 @ 12:35am 
@OldEnt, sorry I'm still confused..
I want to restore AI building Planetary Habitats, downloading the zip and installing it will restore it, right?
OldEnt  [author] 23 May, 2022 @ 3:54am 
Ignore everything below #####. I no longer modify Planetary Diversity.
lyndonguitar 23 May, 2022 @ 12:00am 
Sorry, but I'm confused by the description... AI building Planetary Habitats = is it disabled as of now or is it enabled?
OldEnt  [author] 15 May, 2022 @ 7:31am 
- Updated descriptor to 3.4.*. Confirmed it is still working.
OldEnt  [author] 14 May, 2022 @ 7:16am 
Load order does not matter for this mod.
Orionox 14 May, 2022 @ 7:00am 
so I just put this after PD in the load order right? if PD is 15, I place this at 16
Hot Wet Nobel Laureates 13 May, 2022 @ 1:23pm 
Ok, thanks!
OldEnt  [author] 13 May, 2022 @ 1:22pm 
I don't see a reason why it shouldn't. I did not change code for several patches now.
Hot Wet Nobel Laureates 13 May, 2022 @ 12:54pm 
Does this still work with 3.4?
OldEnt  [author] 29 Apr, 2022 @ 3:14pm 
If they use the same districts as vanilla habitats then yes. Otherwise no. If you think there is an issue with AI not colonising them let me know and I'll add them.
Shizuri 29 Apr, 2022 @ 2:24pm 
Does this affect Real space planetry Station?
arieviloj 27 Mar, 2022 @ 1:38pm 
I understood. I just interpreted your phrase "But it would be worth mentioning in the description I think" as if you were using the mod. Anyway tnx for the report ill test w out this mod.
xor 27 Mar, 2022 @ 1:09pm 
@Arievilo Without. Otherwise my comments wouldn't make sense.
arieviloj 27 Mar, 2022 @ 12:37pm 
@xor did you see the AI colonize lots of habitats w this mod or w out? tnx
xor 23 Mar, 2022 @ 3:47am 
Yeah ok, makes sense. I think the difference that in some past versions they did never colonize while currently they actually do. Lots of. Was annoying to concquer. But like you said maybe with some delay of building.
But would be worth mentioning in the description I think.
OldEnt  [author] 23 Mar, 2022 @ 3:40am 
for: From a limited testing I saw AI not colonising *immediately* but maybe it does later on. I would not know. The mod works and is here for anyone wishing to use it.
xor 23 Mar, 2022 @ 3:22am 
btw since 3.3 this mod doesn't seem necessary anymore? At least in my games the AI build and colonized lots of habitats.
OldEnt  [author] 23 Mar, 2022 @ 1:27am 
spectre199: I don't the reason it would not work. Unless AlphaMod completely changes how habitats work (unlikely). Worst case nothing happens.
spectre199 23 Mar, 2022 @ 12:16am 
will this work with AlphaMod 3.3 that one makes changes
OldEnt  [author] 22 Feb, 2022 @ 4:56pm 
- Updated descriptor to 3.3.*.
falhxer 24 Jan, 2022 @ 5:10am 
aaaaand the AI still broken, pdx, srly...
Big Sneezy 12 Dec, 2021 @ 12:03am 
I think the only significant difference between the current habitat files and the files that allow PD habitats is in pdgasgianthabitat. Compare the two and you'll see some updates that can be copied over to the PD version.
OldEnt  [author] 23 Nov, 2021 @ 12:59am 
This mod works in 3.2.1. I will bump descriptor version today or tomorrow.
OldEnt  [author] 21 Nov, 2021 @ 5:20am 
For permanent 3.1.2 copy use 3.0.4 version . There are no changes and I don't expect to make any in 3.2 too, at least not until after Christmas.
OldEnt  [author] 31 Oct, 2021 @ 8:12pm 
@Gerishnakov: Only with zip file AI will build PD Habitats, but I haven't updated zip in a while so don't use it.