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I need it for my modpack that use Civilization Expanded, where I don't want to overwrite existent in CE rework of aztec
Thanks in advance for your reply
Is this mod compatible with Aztec leader mods? Like that one Cuauhtemoc mod.
@Tuindwergie: Sorry for the late response, job sucks. Anyway I'm actually considering moving it later, not only because of 6T but because overall it ends up being far too early anyway. Still tinkering around it though because I do like the idea of it being civic-based.
your mod has been translated into German and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
[400058.235] ModdingUpdateConfigurationDatabase - Loading database/Config_AztecRework.sql
[400058.235] UpdateIcons - Loading database/Icons_AztecRework.sql
[400058.236] Creating database save point.
[400058.236] LocalizedText - Loading text/BuildingTexts_AztecRework.sql
[400058.237] LocalizedText - Loading text/GovernorTexts_AztecRework.sql
[400058.238] LocalizedText - Loading text/ImprovementText_AztecRework.sql
[400058.238] Warning: LocalizedText - Failed loading SQL.
[400058.238] LocalizedText - Loading text/ReplacementTexts_AztecRework.sql
[400058.239] Successfully released save point.
However if you are experiencing a crash on startup you might be suffering the asset limit issue. Might be worth knowing if you are using other mods that add a lot of art aside from Steel and Thunder, like my City-Styles pack or JNR district mods.
Otherwise will do further testing with S&T to make sure I didnt change something in the last version that actually created an incompatibility unwillingly.
[Database] ERROR: FOREIGN KEY constraint failed
[Database] ERROR: FOREIGN KEY constraint failed
How can I pinpoint this error?
I think the plan is to go on an early war with your eagle warriors, then build a ton of infrastructure with your builders and win though culture (because a lot of faith)
@Max: Indeed I forgot to mention the Appeal.
About Luxuries not being connected, while it is unintended, I think it works nicely in terms of balance (I've already played with the civ a few times and if I didn't notice it actually didn't copy it then I guess it means copying would make it a bit too strong). So I will change the description so it states the luxury itself is not tradeable I think.
1: You DON'T get an extra copy of a luxury if it copies, even though the tile yields change
2: These copied resources give harbors an adjacency bonus (at least bonus ones do; I haven't had the change to test a luxury, but it probably does too) which I think is pretty funny even if unintentional
For parity, it might be worth putting Eargle Warrior's in Games and Recreation so that they're as deep into the Civic's tree as Swordsmen are in the Tech Tree. Or it might be worth putting them in Military Tradition (A little Early) with a strength buff in Military Training.