Arma 3
Ravage: Chernarus Redux
92 Comments
Salty, the Salt Shaker 14 Jul, 2024 @ 1:55pm 
this no longer works for me and i cant get the mods it requires anymore?
WN_FOXMAN 4 Apr, 2024 @ 1:43am 
Shame that you can't respawn since it is what drives the dayz mods
WN_FOXMAN 30 Mar, 2024 @ 8:07am 
no multiplayer?
Mussalo 18 Feb, 2024 @ 9:52am 
@Sunbather, I do not. How would it change e.g. the hospital interior?
Sunbather 12 Feb, 2024 @ 1:45pm 
@Mussalo: Do you have "Vandeanson's Apocalypse" loaded?
Mussalo 7 Feb, 2024 @ 12:40pm 
Works fine for me. The radiation drives me crazy though! The loot seems to be very absent; I would've expect some lootable furniture in hospitals etc..
TheHelper15 27 Mar, 2023 @ 4:20pm 
Does not load properly for me and my buddy.
Rocky Bukkake 4 Sep, 2022 @ 12:54pm 
Loads for me.
Autovin 4 Sep, 2022 @ 11:28am 
No Longer works. The mod is there , yes , but the scenario simply does not run.
sandborn 4 Apr, 2022 @ 12:42am 
Won't start for me, looks like when it loads I am just getting a top down view of a mountain. Might be a me problem though. Too bad, looked like a good scenario :*(
DruiddxX981 24 Mar, 2022 @ 5:31pm 
Very very very nice Ravage map :D , great work i think cup interior is a bit fps killer or maybe a long number of zombies idunnow , anyway the atmosphere is incredible .
Great one of the best! ,
PS :with sscp mod i have a lot of fun with my paramilitary commando! :D
MynameisHoff 8 Mar, 2022 @ 9:39pm 
@GAlvares You did great job with that green zone. It really feels like "alive" place full of survivors. That is the reason why I like this scenario so much. It is great to see that world around you is doing something rather than exploring empty trade posts like many other scenarios. I hope that you continue developing these. Thank you
GAlvares  [author] 3 Mar, 2022 @ 7:46am 
@MynameisHoff What could be the reason for the performance drop in the safe zone are the NPCs I put there and other items I added to try to make it a little more "alive". I'll check if I can improve these areas so as not to impact performance. The Livonia scenario also have a slight drop in performance in the safe zone. Thanks for the feedback!
MynameisHoff 2 Mar, 2022 @ 3:03am 
@GAlvares. Even tho this scenario is set on Chernarus Redux, most of the time it runs ok. Biggest problem is with a safe green zone. Overall performace goes to shit there. Any reason why? I like this version of Ravage and I love this map. Do you have any ideas how to improve it? Livonia is great BTW. Keep up the good work.
GAlvares  [author] 16 Feb, 2022 @ 3:34pm 
@Dante yes, the map performs very bad. I made another scenario on the Livonia map as well.
GAlvares  [author] 16 Feb, 2022 @ 3:31pm 
@bLitz not yet, I'm trying to identify the error.
Disciple 16 Feb, 2022 @ 10:14am 
Scenario seems like it has a solid premise, but it suffers from what all scenarios using Chernarus Redux experience: bad performance.

You should consider making this scenario on the original Chernarus, along with other maps like Stratis, Altis, etc.
Get Busy 11 Feb, 2022 @ 4:47pm 
did you find anything?
GAlvares  [author] 10 Feb, 2022 @ 6:39pm 
@Ji'ant P. Ness I'll check it
Get Busy 10 Feb, 2022 @ 6:26pm 
It's saying Ravage_atmosphere no longer exists and will not let me run the scenario
A. Scott 22 Dec, 2021 @ 8:43am 
why dose it crash my arma when i save
GAlvares  [author] 30 Jul, 2021 @ 7:51pm 
@Recaldy I apologize, there was an item on the mapa that shouldn"t be there. I belive that now you'll have no problems.
Recaldy 30 Jul, 2021 @ 5:11pm 
steam/__cur_sp.chernarusredux/mission.sqm/Mission/Entities/item67.type : Vehicle class cwa_Phone no longer cists

Sorry for the multiple posts. I get this error and I can't play the scenario. I have all the mandatory mods loaded.
Malikyte 26 Apr, 2021 @ 8:25pm 
When I posted that I checked my mods and sorted them by last updated. RHS hadn't updated that day.
The mystery lives on.
GAlvares  [author] 26 Apr, 2021 @ 3:52pm 
@kingoo I already found the error and fixed it, just to confirm, did you see this in Vybor?
GAlvares  [author] 26 Apr, 2021 @ 3:51pm 
@Malikyte I believe this update is from another mod, I think the RHS mods updated on the same date.
kingoo 22 Apr, 2021 @ 10:33am 
The AIs are spawned over and over again, kill you from back.
Malikyte 21 Apr, 2021 @ 10:19pm 
So what's this massive 1.6GB update about?
lord-yo 1 Apr, 2021 @ 1:02pm 
good, but i only get 20 FPS
TheDude 19 Dec, 2020 @ 1:06am 
Why would you need CWA and Maps? If you are using Chernarus Redux terrain for your mission, the only dependency you need for it is just CUP Core.
Stebahn 24 Sep, 2020 @ 10:17am 
This sounds dope. Excited to try it out.
GAlvares  [author] 20 Sep, 2020 @ 8:45am 
I think it's a good idea. I am looking for the enemies that I will lay down to spawn at the bases. I will work on this now, it will take a while to change some equipment and soldiers but soon I will leave only the CUP as a requirement. Anyway, I have the option of leaving the RHS optional for those who like this mod to be able to use it.
Mr_Sideburns 20 Sep, 2020 @ 2:30am 
I suggest you to use a mix of men MVD and men ratinik summer of the Armed forces of russian federation for the enemies in the bases. And the national party of chernarus for independant raiders
The first could offer high quality gear and the other a more classic kind of gear.

What do you think ?
GAlvares  [author] 19 Sep, 2020 @ 3:07pm 
The survivors we found in the safe locations I customized one by one. It was not hard work, it took a while but I wanted to do it this way.
The enemies that I would like to diversify are the ones that spawn at the bases, I would like them to be different to make it more interesting so that we can revisit the place and find new enemies with better loot (or not). So I could also put some groups spawning in random places to make the scenario a little more alive (it was one of the ideas I have for him). I'm trying to make it work, I hope to get it soon.
Mr_Sideburns 19 Sep, 2020 @ 1:09pm 
Nice ! I hope it is indeed fixed ;)

Yes, CUP has become quite exhaustive and many textures have been improved in my opinion.

Haven't you already managed to load customized equipment ? Survivors in the bases looked quite customized to me (or let me guess, you did them by hand as they are ony few of them ?)

Which enemies do you want to diversify ?
GAlvares  [author] 19 Sep, 2020 @ 9:05am 
Hi bro, I believe I managed to fix the problem with the CUP, in one of the attempts I loaded the scenario and it started without the item that was missing, an error message appeared but I was able to edit and save, when I tested it, no message appeared error appeared.

As for the performance point, I totally agree that if I decrease the number of mods the scenario would run better, I thought about leaving only the CUP mod because most of the weapons we have in the RHS mods we have in the CUP (from what I saw) . The reason for having these other mods is to diversify the enemies, I have tried to make some scripts to load enemies with customized equipment but my attempts have all been unsuccessful. But I keep trying and as I'm successful I make these adjustments to improve the performance of the scenario.

Thank you very much for the comment, I am very happy to know that you are enjoying it, I promise to continue striving to improve the experience in this scenario.
Mr_Sideburns 19 Sep, 2020 @ 4:19am 
Maybe try to ask the CUP team if they removed something in a recent update ?

Anyway, after playing several hours on your scenario I would like to thank you for the effort of making some points of interest here and there. I really bring life to the map.

But to me the churches are not defended enough. It could be harder to loot if the priests had gathered some fidels around them to help defend the church.

The mid and late-game is quite heavy on performance. After playing other scenario I think you could improve this point by only using a limited number of mods (if possible). For example I was playing a Ravage scenario on Chernarus Redux which is only using CUP and everything runs fine. It could avoid having to load too many items and avoid duplicates.

What do you think ?
GAlvares  [author] 18 Sep, 2020 @ 2:43pm 
I'm trying to solve the problem with "/CfgVehicles.CUP_GuerillaCacheBox", I tried to play now and the same error happened and apparently I can't edit the scenario because the game tells me that something is missing in the CUP mod. I will work to try to fix this as soon as I can.
GAlvares  [author] 15 Sep, 2020 @ 2:15pm 
Hi guys, this error is new to me. I'll see what I can do to correct it, in case it is something that is missing from the scenario, in these last days I had no way to play in the scenarios. But I will see what I can do to correct this. Thank you very much for your comments.
Mr_Sideburns 15 Sep, 2020 @ 1:44pm 
Hello,

I am getting the same error message as Ryejem, I close it and carry on, I don't know what it affects.

I wasn't sure at first but now that I've been cornered by a big squad of raiders + a mob of zombie I am sure, the player character doesn't take damage at all. That explain why I was doing so well for a beginning. It seems that you have disabled the damage for the player.
Ryejem 15 Sep, 2020 @ 8:47am 
Hi, I downloaded your scenario yesterday, but after 10 min I received the CUP updates, since my character is frozen, I can't do anything.
I had this as errors :
" steam/_cur_sp.chernarusredux/mission.sqm/Mission/Entities/Item162.type : Vehicle class CUP_GuerillaCacheBox no Longer exists "
" No entry 'bin/config.bin/CfgVehicles.CUP_GuerillaCacheBox' "

Do you have an idea ?

Otherwise, during the short 10 minutes, I found that the scenario had a good atmosphere.
Nice job :D
Mr_Sideburns 13 Sep, 2020 @ 12:45pm 
I got good news, I watched several tutorials about optimizing Arma 3, made some changes directly in the game's files and I finally managed to start your scenario ! I now have a stable 40 FPS. I'm enjoying the mission so far, thanks for answering ;)
GAlvares  [author] 13 Sep, 2020 @ 8:36am 
Hi bro, I don't know what may be going on. There was a bug with me that the steam FPS marker was showing 1 FPS but the game was running normally, is this what happens to you, or in your case the game is crashing and literally running at 1 FPS? I added some things in the game, but I disabled all simulations and forcing the objects to be simple objects.
Mr_Sideburns 12 Sep, 2020 @ 7:41am 
I tried again your scenario and I still have the same problem. I researched online because I know Arma 3 is famous for the 1 FPS bug but I couldn't find a solution. Are you sure the scenario is not overloaded with mods or AI ? I've played many version of Ravage and it never happened :/
SER6IO 30 Aug, 2020 @ 9:18am 
unfortunately in some points of interest the FPS drops dramatically. Perhaps it is the number of zombies attracted by the sound.
SER6IO 26 Aug, 2020 @ 7:34pm 
Great news! See you.
GAlvares  [author] 26 Aug, 2020 @ 1:43pm 
Hi bro, I'm very happy to know that you are enjoying the scenery. Gradually and stumbling over some mistakes I try to improve it. The enemies that spawn on the scene are the standards of the Ravage mod, they are very small groups and the armament varies a lot. I believe that not a few spawn on the map, but because of the spawning distance, sometimes we end up not finding them. On the map there are some "bases" that after we clean them, other enemies are spawned there, but with weaker equipment sometimes, but the intention is not to leave it empty and whenever we go there we will have something to do. I am trying to make enemies with customized or random equipment spawn on the map, I am testing off here but I am not having much success, I hope to get it soon so I can give more action to the scenario.
SER6IO 25 Aug, 2020 @ 3:15pm 
Congratulations on your work, this is very good! I was looking for such a scenario, with more bandits and zombie hordes that are attracted by the sound.
I read in your reply that it would decrease the number of NPC's, please decrease only then the size of the NPC's squad, otherwise it will become a big void after being well equipped.
GAlvares  [author] 12 Aug, 2020 @ 1:06pm 
Hi bro, I don't know what is causing this because when I play everything is normal, apparently. But I am trying to adjust some things, reduce the number of NPCs that I put on the map and some other things. I hope to fix it by the end of this week.
Mr_Sideburns 12 Aug, 2020 @ 12:38pm 
Well I never got past the beginning. I stayed 10-15min in front of the screen with 1 FPS. Never again ahah, it's a torture