XCOM 2
[WOTC] Sitrep: Advent Forces
58 件のコメント
Gentleman-Velociraptors 2023年1月17日 22時25分 
No, this mod was made specifically so the Vanilla Advent Units will spawn in missions for techs and items that require Advent trooper corpses.
Jokerke 2023年1月17日 4時58分 
So, I'm assuming that if I have an Advent replacer mod like "Advent to Galactic Empire" or "Advent to Imperium" installed, this mod would have the replacement units from those mods show up instead of vanilla Advent units?
NightNinja54  [作成者] 2022年9月9日 21時35分 
@EvilPolygons
Yep! You can insert the units directly into the encounter list via the config file in this mod as necessary
EvilPolygons 2022年9月9日 12時41分 
@NightNinja54
If memory serves, the list can be edited, right? It's been quite a while, but I think I added some Advent mods to your encounter list.
NightNinja54  [作成者] 2022年9月9日 11時28分 
@ScriptGenius12
no, it relies on its own encounter list called 'AdventForces' which does not auto-include mod added advent units.
ScriptGenius12 2022年9月5日 8時17分 
Does this add ADVENT enemies from other mods like warlocks and custodians?
Risitas_Fanboi 2022年8月9日 12時25分 
oh now I get it, thanks for civil explanation!!!
NightNinja54  [作成者] 2022年8月9日 10時57分 
@Risitas_Fanboi, Gentleman-Velociraptors
What G-V said! Thanks
Gentleman-Velociraptors 2022年8月8日 20時18分 
@Risitas_Fanboi No. This mod is for making sure ADVENT Spawn on specific missions if you have mods like the Mass Effect Reaper/Collector forces, mods that would otherwise replace ADVENT forces.
Risitas_Fanboi 2022年8月8日 18時30分 
Correct me if Im wrong but isnt this just Show of Force SitRep?
NightNinja54  [作成者] 2022年6月22日 9時46分 
@Mosesjns
Glad to hear!

@Arreon
'Show of Force' is kind of this

@CaptainKeeliForever
This would be a better question for Roland
Moisesjns 2022年4月10日 13時07分 
thank you for this. I had used mod Force level COntrol, to modify my early game, to fight advent longer, But now i miss the other aliens, and this is best of both.
Areeon 2021年7月4日 20時10分 
im surprised something like this wasn't in the game when sitreps were released
CaptainKeeliForever 2021年5月27日 14時27分 
Is this confurable with Rolands third party mando mod, and if it does how do I make it so the mandos always appear
Marnok 2021年3月19日 19時59分 
@NightNinja54
Mkay, thanks for responding.
NightNinja54  [作成者] 2021年3月19日 9時09分 
@Marnok
This mod is not needed for anything. It’s simply a way to make advent enemies appear, if you have many modded enemies in your campaign.
Marnok 2021年3月18日 22時54分 
I want to be certain before I start up a new campaign, is this mod needed if you aren't using the unit replacers, but you ARE using the Collector/Reaper/ect as Sitrep/Raiders mods?
NightNinja54  [作成者] 2020年11月18日 18時23分 
@TheDukeXD, @EvilPolygons, @Gentleman-Velociraptors, @BlazinHothead
Yep, concurred on all fronts.
Gentleman-Velociraptors 2020年11月10日 23時13分 
@BlazinHothead This mod is meant to work with other mods like NightNinja's Collector/Reaper Forces mods that make other units replace ADVENT's units.
BlazinHothead 2020年11月10日 12時14分 
I don't get it. What's the point of this Sitrep? You fight Advent anyway. That's, like, the bulk of the game.
Gentleman-Velociraptors 2020年10月15日 5時20分 
Should be, I don't see why it wouldn't.
Gentleman-Velociraptors 2020年10月7日 23時50分 
Yeah. This mod is made to work with the Cerberus and Reaper\Collector unit mods.
EvilPolygons 2020年10月7日 20時43分 
@TheDukeXD
When the sitrep gets rolled, yes.
TheDuke37 2020年10月7日 16時44分 
so wait it just makes it so the enemies you fight are all advent?
NightNinja54  [作成者] 2020年9月27日 8時35分 
@Gentleman-Velociraptors
'AdventForces'

@Wrathofanarchy
Within the installed mod path:
[...]\steamapps\workshop\content\268500\2155489611\Config\XComEncounterLists.ini
Gentleman-Velociraptors 2020年9月27日 3時00分 
Is the Sitrep for this mod "ADVENTForces" or "AdventForces"
Wrathofanarchy 2020年9月24日 21時01分 
Where is the XComEncounterLists.ini ???
RomRojal 2020年8月20日 17時18分 
ok thanks
NightNinja54  [作成者] 2020年8月20日 14時55分 
@romrojal
You may add the units desired in the format provided in the the "XComEncounterLists.ini" file.
RomRojal 2020年8月20日 13時30分 
So if I want to use modded advent troops such as the Bio Division 2.0 what would I have to change exactly?
Grimjack Hex 2020年8月18日 8時52分 
Thanks.
NightNinja54  [作成者] 2020年8月17日 10時49分 
@Exsanguinius
I understand your statement - By default, this mod is not traditionally necessary. However, many external mods will add additional enemies and encounters. This mod is a sitrep that offers the traditional advent enemies without additional modded-enemies presence. In other words, if you have a ton of enemy variance, this aims to add some order to that.

@DukeBurger
Potentially!

@EvilPolygons
Makes sense to me, thank you
Grimjack Hex 2020年8月17日 10時27分 
I don't understand the purpose of this mod.
DukeBurger 2020年8月3日 14時07分 
heres an idea for a mod a alien forces only sitrep
EvilPolygons 2020年7月17日 14時28分 
@NightNinja54
The custom encounter lists are much appreciated, thanks!
However, players still need to make sure enemy alien mods aren't being added to the vanilla Advent Leaders & Followers lists if they want similar sitreps (eg, Show Of Force) to work properly.
NightNinja54  [作成者] 2020年7月16日 8時26分 
@ZiggyTouyeul
Hi, for units to appear in this sitrep - yes, please use the new naming convention:
AdventForcesFollowers & AdventForcesLeaders
ZiggyTouyeul 2020年7月15日 18時45分 
Does that mean that those of us that added modded Advent units need to also use the new naming convention or do we let them use the vanilla naming convention ?
NightNinja54  [作成者] 2020年7月15日 17時03分 
@EvilPolygons, Leytra
This should be fixed now. Let me know if the enemies you encounter align closer to expectations; thanks for reporting
NightNinja54  [作成者] 2020年7月14日 23時41分 
@EvilPolygons, Leytra
Actually, I should adjust the naming convention of the encounter list used for this sitrep. I did not intend to use adventleader/adventfollowers explicitly because of the issues you are encountering. I'll adjust!
EvilPolygons 2020年7月14日 19時44分 
@Leytra
I had a similar issue with the Show of Force sitrep. The problem was caused by various modders adding their new non-Advent aliens to the Advent-only spawn distribution lists. So the sitrep itself is NOT at fault.

The only way to fix it is by tweaking the XComEncounterLists.ini file of any non-Advent enemy mods you've installed. Remove those enemy types from the Advent-only Leader & Follower lists and this sitrep will work just fine. It will also fix Show Of Force, Advent Training, and all similar sitreps.
NightNinja54  [作成者] 2020年7月14日 7時20分 
@ 邓笑贫
Thank you for the kind words!

@Leytra
Hi, if the sitrep is proccing, but still generating external units - another mod is likely overriding or adjusting the active encounter list.
stalker 2020年7月14日 6時35分 
Thank you ofu mod. Thank you very much. I don't know how to say it. I can only pay the highest respect to a devotee like you
Leytra 2020年7月13日 23時51分 
This doesn't work.
I get the advent forces sitrep but there's still cerberus and collectors being deployed instead.
It's really annoying because I'm using advent to empire and I need archon equivalents to spawn for autopsy but without any advent I'm out of luck
NightNinja54  [作成者] 2020年7月12日 8時16分 
@ZiggyToyeul
Good question, I don’t think it should matter fortunately. The game should take in the units correctly either way.

@VoidLight
Yeah rulers and chosen are definitely some of the more unique balancing experiences because of that.
ZiggyTouyeul 2020年7月11日 19時06分 
Btw, I'm doing my custom list and I noticed that in your XComEncounterLists, the template name of the units don't have the quotation marks like in other mods' Encounter lists. Does that mean that we also need to remove the quotation marks when we add units from other mods ?
VoidLight 2020年7月9日 18時34分 
Thanks for the replay!

I just imagined running into more than 1 ruler at once, made my cheeks clinch lol.
But doable especially since there is a mod that removes that special reaction and leaves them kinda like superior chosen as a boss unit with several action points per turn.
NightNinja54  [作成者] 2020年7月9日 17時30分 
@VoidLight
Good question, I like the idea. I’m a fan of any sort of unique encounter. I know the alien rulers have a ton of unique code and rules so I’d have to investigate. I probably won’t be able to look into in the near future unfortunately.
VoidLight 2020年7月9日 16時03分 
@NightNinja54

Can you do a mod (if possible) that will tie Rules to a Sitrep (they might need to respawn after 1-3 months to keep it viable throughout the full campaign)? If possible I would like to enable rulers on nearly any mission type and if possible I would like Rulers to start spawning on normal mission before I run into them when assault a facility.
NightNinja54  [作成者] 2020年7月7日 8時55分 
@nelVlesis
You are correct - you are welcome to adjust the included units in the 'Encounter List' config.

@Pvt. Gomer Pyle
you're welcome, thanks for asking
neIVIesis 2020年7月7日 7時33分 
@NightNija54

Correct me if I am wrong, but it seems to me this is potentially "choose your own units" sitrep, Users could add to that config any of the units installed.

Is this correct, or is it hardcoded only for ADVENT vanilla units?