XCOM 2
[WOTC] Sitrep: Advent Forces
58 comentarios
Gentleman-Velociraptors 17 ENE 2023 a las 22:25 
No, this mod was made specifically so the Vanilla Advent Units will spawn in missions for techs and items that require Advent trooper corpses.
Jokerke 17 ENE 2023 a las 4:58 
So, I'm assuming that if I have an Advent replacer mod like "Advent to Galactic Empire" or "Advent to Imperium" installed, this mod would have the replacement units from those mods show up instead of vanilla Advent units?
NightNinja54  [autor] 9 SEP 2022 a las 21:35 
@EvilPolygons
Yep! You can insert the units directly into the encounter list via the config file in this mod as necessary
EvilPolygons 9 SEP 2022 a las 12:41 
@NightNinja54
If memory serves, the list can be edited, right? It's been quite a while, but I think I added some Advent mods to your encounter list.
NightNinja54  [autor] 9 SEP 2022 a las 11:28 
@ScriptGenius12
no, it relies on its own encounter list called 'AdventForces' which does not auto-include mod added advent units.
ScriptGenius12 5 SEP 2022 a las 8:17 
Does this add ADVENT enemies from other mods like warlocks and custodians?
Risitas_Fanboi 9 AGO 2022 a las 12:25 
oh now I get it, thanks for civil explanation!!!
NightNinja54  [autor] 9 AGO 2022 a las 10:57 
@Risitas_Fanboi, Gentleman-Velociraptors
What G-V said! Thanks
Gentleman-Velociraptors 8 AGO 2022 a las 20:18 
@Risitas_Fanboi No. This mod is for making sure ADVENT Spawn on specific missions if you have mods like the Mass Effect Reaper/Collector forces, mods that would otherwise replace ADVENT forces.
Risitas_Fanboi 8 AGO 2022 a las 18:30 
Correct me if Im wrong but isnt this just Show of Force SitRep?
NightNinja54  [autor] 22 JUN 2022 a las 9:46 
@Mosesjns
Glad to hear!

@Arreon
'Show of Force' is kind of this

@CaptainKeeliForever
This would be a better question for Roland
Moisesjns 10 ABR 2022 a las 13:07 
thank you for this. I had used mod Force level COntrol, to modify my early game, to fight advent longer, But now i miss the other aliens, and this is best of both.
Areeon 4 JUL 2021 a las 20:10 
im surprised something like this wasn't in the game when sitreps were released
CaptainKeeliForever 27 MAY 2021 a las 14:27 
Is this confurable with Rolands third party mando mod, and if it does how do I make it so the mandos always appear
Marnok 19 MAR 2021 a las 19:59 
@NightNinja54
Mkay, thanks for responding.
NightNinja54  [autor] 19 MAR 2021 a las 9:09 
@Marnok
This mod is not needed for anything. It’s simply a way to make advent enemies appear, if you have many modded enemies in your campaign.
Marnok 18 MAR 2021 a las 22:54 
I want to be certain before I start up a new campaign, is this mod needed if you aren't using the unit replacers, but you ARE using the Collector/Reaper/ect as Sitrep/Raiders mods?
NightNinja54  [autor] 18 NOV 2020 a las 18:23 
@TheDukeXD, @EvilPolygons, @Gentleman-Velociraptors, @BlazinHothead
Yep, concurred on all fronts.
Gentleman-Velociraptors 10 NOV 2020 a las 23:13 
@BlazinHothead This mod is meant to work with other mods like NightNinja's Collector/Reaper Forces mods that make other units replace ADVENT's units.
BlazinHothead 10 NOV 2020 a las 12:14 
I don't get it. What's the point of this Sitrep? You fight Advent anyway. That's, like, the bulk of the game.
Gentleman-Velociraptors 15 OCT 2020 a las 5:20 
Should be, I don't see why it wouldn't.
Gentleman-Velociraptors 7 OCT 2020 a las 23:50 
Yeah. This mod is made to work with the Cerberus and Reaper\Collector unit mods.
EvilPolygons 7 OCT 2020 a las 20:43 
@TheDukeXD
When the sitrep gets rolled, yes.
TheDuke37 7 OCT 2020 a las 16:44 
so wait it just makes it so the enemies you fight are all advent?
NightNinja54  [autor] 27 SEP 2020 a las 8:35 
@Gentleman-Velociraptors
'AdventForces'

@Wrathofanarchy
Within the installed mod path:
[...]\steamapps\workshop\content\268500\2155489611\Config\XComEncounterLists.ini
Gentleman-Velociraptors 27 SEP 2020 a las 3:00 
Is the Sitrep for this mod "ADVENTForces" or "AdventForces"
Wrathofanarchy 24 SEP 2020 a las 21:01 
Where is the XComEncounterLists.ini ???
RomRojal 20 AGO 2020 a las 17:18 
ok thanks
NightNinja54  [autor] 20 AGO 2020 a las 14:55 
@romrojal
You may add the units desired in the format provided in the the "XComEncounterLists.ini" file.
RomRojal 20 AGO 2020 a las 13:30 
So if I want to use modded advent troops such as the Bio Division 2.0 what would I have to change exactly?
Grimjack Hex 18 AGO 2020 a las 8:52 
Thanks.
NightNinja54  [autor] 17 AGO 2020 a las 10:49 
@Exsanguinius
I understand your statement - By default, this mod is not traditionally necessary. However, many external mods will add additional enemies and encounters. This mod is a sitrep that offers the traditional advent enemies without additional modded-enemies presence. In other words, if you have a ton of enemy variance, this aims to add some order to that.

@DukeBurger
Potentially!

@EvilPolygons
Makes sense to me, thank you
Grimjack Hex 17 AGO 2020 a las 10:27 
I don't understand the purpose of this mod.
DukeBurger 3 AGO 2020 a las 14:07 
heres an idea for a mod a alien forces only sitrep
EvilPolygons 17 JUL 2020 a las 14:28 
@NightNinja54
The custom encounter lists are much appreciated, thanks!
However, players still need to make sure enemy alien mods aren't being added to the vanilla Advent Leaders & Followers lists if they want similar sitreps (eg, Show Of Force) to work properly.
NightNinja54  [autor] 16 JUL 2020 a las 8:26 
@ZiggyTouyeul
Hi, for units to appear in this sitrep - yes, please use the new naming convention:
AdventForcesFollowers & AdventForcesLeaders
ZiggyTouyeul 15 JUL 2020 a las 18:45 
Does that mean that those of us that added modded Advent units need to also use the new naming convention or do we let them use the vanilla naming convention ?
NightNinja54  [autor] 15 JUL 2020 a las 17:03 
@EvilPolygons, Leytra
This should be fixed now. Let me know if the enemies you encounter align closer to expectations; thanks for reporting
NightNinja54  [autor] 14 JUL 2020 a las 23:41 
@EvilPolygons, Leytra
Actually, I should adjust the naming convention of the encounter list used for this sitrep. I did not intend to use adventleader/adventfollowers explicitly because of the issues you are encountering. I'll adjust!
EvilPolygons 14 JUL 2020 a las 19:44 
@Leytra
I had a similar issue with the Show of Force sitrep. The problem was caused by various modders adding their new non-Advent aliens to the Advent-only spawn distribution lists. So the sitrep itself is NOT at fault.

The only way to fix it is by tweaking the XComEncounterLists.ini file of any non-Advent enemy mods you've installed. Remove those enemy types from the Advent-only Leader & Follower lists and this sitrep will work just fine. It will also fix Show Of Force, Advent Training, and all similar sitreps.
NightNinja54  [autor] 14 JUL 2020 a las 7:20 
@ 邓笑贫
Thank you for the kind words!

@Leytra
Hi, if the sitrep is proccing, but still generating external units - another mod is likely overriding or adjusting the active encounter list.
stalker 14 JUL 2020 a las 6:35 
Thank you ofu mod. Thank you very much. I don't know how to say it. I can only pay the highest respect to a devotee like you
Leytra 13 JUL 2020 a las 23:51 
This doesn't work.
I get the advent forces sitrep but there's still cerberus and collectors being deployed instead.
It's really annoying because I'm using advent to empire and I need archon equivalents to spawn for autopsy but without any advent I'm out of luck
NightNinja54  [autor] 12 JUL 2020 a las 8:16 
@ZiggyToyeul
Good question, I don’t think it should matter fortunately. The game should take in the units correctly either way.

@VoidLight
Yeah rulers and chosen are definitely some of the more unique balancing experiences because of that.
ZiggyTouyeul 11 JUL 2020 a las 19:06 
Btw, I'm doing my custom list and I noticed that in your XComEncounterLists, the template name of the units don't have the quotation marks like in other mods' Encounter lists. Does that mean that we also need to remove the quotation marks when we add units from other mods ?
VoidLight 9 JUL 2020 a las 18:34 
Thanks for the replay!

I just imagined running into more than 1 ruler at once, made my cheeks clinch lol.
But doable especially since there is a mod that removes that special reaction and leaves them kinda like superior chosen as a boss unit with several action points per turn.
NightNinja54  [autor] 9 JUL 2020 a las 17:30 
@VoidLight
Good question, I like the idea. I’m a fan of any sort of unique encounter. I know the alien rulers have a ton of unique code and rules so I’d have to investigate. I probably won’t be able to look into in the near future unfortunately.
VoidLight 9 JUL 2020 a las 16:03 
@NightNinja54

Can you do a mod (if possible) that will tie Rules to a Sitrep (they might need to respawn after 1-3 months to keep it viable throughout the full campaign)? If possible I would like to enable rulers on nearly any mission type and if possible I would like Rulers to start spawning on normal mission before I run into them when assault a facility.
NightNinja54  [autor] 7 JUL 2020 a las 8:55 
@nelVlesis
You are correct - you are welcome to adjust the included units in the 'Encounter List' config.

@Pvt. Gomer Pyle
you're welcome, thanks for asking
neIVIesis 7 JUL 2020 a las 7:33 
@NightNija54

Correct me if I am wrong, but it seems to me this is potentially "choose your own units" sitrep, Users could add to that config any of the units installed.

Is this correct, or is it hardcoded only for ADVENT vanilla units?