Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Great Game Overhaul for 2.8
15 Comments
BCDDD02 28 Feb, 2022 @ 2:33pm 
I really like this mod. Its simple. It adds some good stuff but doesn't go crazy like some other mods.
The one thing i would like is if the Egyptian New Technology was availible for Horus instead of Osiris. Horus has the other main infantry upgrades, so adding that with the new tech would actually make Egyptian Spearman almost on par with a hoplite. The Spearman would still have a bit less HP, but more attack.
As is, if you go Ra, now you have to pick between Horus's infantry upgrades and Osiris infantry upgrade.
I have never done a mod, but I would kind of like to see if I can do this
FoxyCupcake 19 Oct, 2020 @ 3:38am 
Is there a way you could bring back the old graphics? this version of the game sucks
Hezikiah II 29 Jul, 2020 @ 10:47pm 
can i just say, as a avid modder of empire earth 1 and 2, and having gotten my start in aomt about what 10-12 years ago? i am proud of the work people have done with this game. this mod is as good as any i could'a made for this game, and it has me interested in modding aom again.
sorry for the odd post, and thanks...
Default 16 Jul, 2020 @ 10:38am 
I'm such a donkey. You already explained this in your original instructions, and then even your reply and I completely missed it. I did not replace the Myth units population numbers, only assumed I did because I copy and pasted what you initially posted. Thanks again for your help ModDealer24!
Train Conductor  [author] 16 Jul, 2020 @ 10:28am 
No, the population count of all units is defined in that line, regardless of the units´classification.
If you´re not sure if it worked you can just start a random game, type "NINJACONNOR" in chat and then you have a large amount of resources and your gameplay is accelerated to the maxium level. This way you can advance to the mythic age pretty fast and produce a lot of myth units. If the population count doesnt rise much, then your modification has worked!
Default 16 Jul, 2020 @ 10:13am 
I see ok I appreciate you breaking that down for me. The string command <populationcount> - does this end up applying automatically to myth and titan units when using CTRL + H > Replace All? It seemed to only impact the human soldiers from what I can tell, so I'm wondering if the myth/titan unit(s) have their own special string or column?
Train Conductor  [author] 15 Jul, 2020 @ 8:20am 
Myth units cost between 3-5 population slots, the Titans cost 20 each.
If you replaced those numbers with 1 as well, they should cost 1 population now too
Default 15 Jul, 2020 @ 7:40am 
I see, that helped a lot, thank you very much ModDealer24! I did go ahead and change the population count using the instructions you provided, but one thing I'm not able to figure out (very new to this) is how to made those changes apply to all special/myth units as well?
Train Conductor  [author] 15 Jul, 2020 @ 12:28am 
Hello Default, thanks for your compliment.

Yes, every Resource is defined in the proto2.8 file.
If you want to alter the amount of gold, a large gold mine contains,
you need to look for "Gold Mine" and "Jade Mine".
In each of these unit properties, there is a line called
<initialresource resourcetype="Gold">6000.0010</initialresource>
You can alter this value to whatever you want, but dont make it negative or too high.

Same goes for trees and their amount of wood, or animals and their food etc..
Default 14 Jul, 2020 @ 1:38pm 
Thanks ModDealer24 for you and the others putting this up for us! I saw you make note earlier on how to modify population, definitely an awesome tip! Thanks again! Would that be a similar process for modifying how much resource is allocated to something like say a gold mine, etc.?
Train Conductor  [author] 12 Jul, 2020 @ 11:15pm 
I have already updated this mod in a seperate version, click here to subscribe to it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2163802249
MSTVD 12 Jul, 2020 @ 10:05pm 
Bondi for Norse for funsies pls?
Train Conductor  [author] 11 Jul, 2020 @ 4:41am 
I do not plan to include an extended population feature, but you can easily do it yourself:

1. Install Notepad++ on your device.
2. Go to C:/ProgramFiles(x86)/Steam/steampass/common/Age of Mythology/mods/Great Game
Overhaul for 2.8/data and open the proto2.8 file with Notepad++
3. Hit Ctrl+H and insert "<populationcount>2</populationcount>" in the "Find what" bar
4. In the "Replace with" bar you enter <populationcount>1</populationcount>.
5. Press "Replace All"
6. Repeat this with 3,4,5 and 20 and there you go, all your units cost only 1 pop Slot now.
K95 9 Jul, 2020 @ 6:33am 
try to make it working with more pop mods
Train Conductor  [author] 8 Jul, 2020 @ 12:56pm 
Pls note, that this mod does not work with most other mods, especially those, that edited proto and techtree.