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Thnks for your work.
This fixes all issues except captain quarters. You'll need to add a vent in that room. good spot above the console before the bedroom for a thin square one.
I dont understand why that door was preventing O2 to fill the ship though. I could not see any none airtight blocks inside the actual room.
Thank you so much for the wonderful work you put into creating an awesome ship.
I am having a problem with the airtight (no oxygen); I start to blocking doors to trouble shoot the problem and found it coming from the hangar bay (or the big hallway connecting with it)
I use the airtight debug, it didn't show any leak, I install couple of circulators but no oxygen still (and cold).
Any tip/trick to fix this would be appreciated.
Thank you in advance.
Just don't let the ship flip over!
I'm currently playtesting it and have found the following:
There are two major and two minor O2 issues:
- As pointed out earlier, the vast majority of the ship has no O2 due to an issue in the engineering bay--the specific area is behind the two stacked generators between them and the XL Thruster. There are 3-4 blocks missing there in a stack.
- The growing bay has no O2
- The captain's cabin has no O2
- The upper SV landing bay has no O2 thanks to blast doors not being airtight. A simple solution is to just eliminate the four lit blocks and two lights outside the blast doors and put in force field blocks if this is important to you.
A major usability issue deals with the mining lasers. They are basically pointless in the current configuration as you're mining completely blind. Likely, the only fix would be to replace them with one or more mining turrets.
the ship is awesome and without the bug it would be great!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2211153377
I made some tweaks to fit my playstyle. (when the forums and message was down)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2184215158
The big flaw is that is handles poor on heavy gravity planets. I look forward to your updates. Keep the good work up.
I found 2 bug:
=> no O2 in agri-field
=> constructor side, the emergency exit, missing 1 elevator
@MrJake The lynx in my workshop is what I usually put up there. Its real small, just a get around ship.