Black Mesa

Black Mesa

Access Point
67 Comments
gertzeduard 8 Apr @ 9:18am 
Nice map! I liked it. Admittedly, the health and armor regen right at the end before the elevator was unnecessary - still, the mod was nice to play and well-balanced. Great work!
Avant-garde 28 Feb @ 6:22pm 
Cool map
Боуньк 7 Jan @ 11:15am 
COOL MAP!
agent_blablabla 3 Nov, 2024 @ 1:55pm 
This was basically a fan remake of We've Got Hostiles. Really good, and I liked the part with the marine ambush and the music playing, although he should have looped it or something because it cut out about a fifth of the way through the fight. All in all, good mod!
lumpus2000 18 Oct, 2024 @ 3:13am 
played it again .... and FUN again to play :-)
THX for creating !!
Someguy 2 Oct, 2024 @ 11:12am 
WOW this is great mod very good mod!
AMM_AG 14 Aug, 2024 @ 6:27am 
type "map bm_accesspoint" (without quotes) and it should open...
Grieving_Tatsunoko 9 May, 2024 @ 3:56pm 
instant crash the moment i start the map
Neznamo 31 Mar, 2024 @ 3:19pm 
Very nice!
Rost1DaG4m0r 31 Mar, 2024 @ 7:59am 
Well done!
MRTRN18 28 Jan, 2024 @ 7:31am 
+REP!
#MRTRN
:gman:
フタナリ 4 Sep, 2023 @ 9:05am 
Great map
Vladimir Lemon 16 Aug, 2022 @ 10:13pm 
This was great, but there was one big problem. When I got to the scientist in the security office, he stood up and then disappeared. This pretty much soft locked me. Other than that, the mod was great.
racer 4 Aug, 2022 @ 8:24am 
Either way it's great
racer 4 Aug, 2022 @ 8:24am 
This is kinda like an alternate version of We've Got Hostiles
ODSTZOMBIESLAYA 3 Jun, 2022 @ 3:11pm 
This map is awesome, it may not be artistically superior. But the music choice is awesome, the combat mechanics are with it. And of course there's actually moments for you to collect your thoughts instead of fighting 3 million marines. Well done!
tootietooter 13 May, 2022 @ 12:44am 
Wonderful map! The aesthetics were well done and the combat was just right. My only issue was with that checkpoint at the last fight. It dropped me in front of a grenade and a HECU at sniffing distance. I just tried again and put a save in a better place, so not too big of an issue. :resmile:
Tehlikeliler 9 Mar, 2022 @ 5:02am 
Good But Not Potato System Friendly map :D
sawo 24 Jan, 2022 @ 11:19am 
Great map and perfect battle scenes!
UnboundConman 23 Oct, 2021 @ 8:15pm 
Solid map, Very well made! I liked the backtracking aspect. :steamthumbsup:
rako27 22 Jul, 2021 @ 6:10pm 
Really good map, enjoyed the combat encounters very much!
Hope you can get around fixing the lighting issues that others have reported.
Thank you for creating the map!
Cookiecaps 4 May, 2021 @ 11:38pm 
ooh very good and nice!
PorkChop564 29 Apr, 2021 @ 3:56am 
Cool stuff, I liked the little jump scare and the back tracking, reminded me of the place just before rocket silo.

My only minor issue was a checkpoint that happens during the last battle as I walked through the metal container it auto save just as I was getting blasted by a shotgun and 50.cal and the game quickly replaced the previous checkpoints with me getting blasted so I had to replay a small chunk of the map to get back.

Other than that, the enemies in that last section were a little overwhelming at first but once I mapped out the nearby pickups I got through just fine.

Solid bit of fun! :steamthumbsup::bms_headcrab:
soiglotreekavicator 5 Apr, 2021 @ 9:42am 
great map, maybe a bit too spread out, and i did encounter some lighting errors probably like how Perogi reported. Liked the nice vent section, but I feel there was a drought of enemies
urfin 3 Mar, 2021 @ 8:38am 
actually not bad, but map needs more details. thanks for that map
Rave76 4 Feb, 2021 @ 6:14am 
gorgeous card! Thanks!
Perogi Palooka 3 Jan, 2021 @ 4:57pm 
Pretty solid map, just a few technical issues with fullbright crates and a missing texture behind the warehouse pillar.
https://i.imgur.com/QcitowV.jpg
https://i.imgur.com/HJDPE18.jpg
Sonho de Valsão 26 Dec, 2020 @ 4:42pm 
Even though this map has its flaws, I really liked it. You had some pretty smart ideas gameplay wise. The map could use some more sound to build up an atmosphere, and a bit more detail in some areas would be great. But overall great map. Keep up the good work.
Dr. Orange  [author] 18 Dec, 2020 @ 10:56am 
Thank you for playing my map, I'm glad you enjoyed it! I guess that must be a problem with the latest Black Mesa update. Weird, since it didn't show up when I played the map recently, but then again, it's probably because my potato laptop can't run with dynamic lights and CSM :p I'll see what I can do about it when/if I update the map, maybe it'll just go away after a recompile, but it doesn't look like it should affect gameplay too much.
hekoone 18 Dec, 2020 @ 9:58am 
Metal crate overbright issue! -> https://postimg.cc/MnZXGTg1
Solid custom map! Thanks!
JamaicanDave 29 Nov, 2020 @ 12:21pm 
Fairly short but well designed and fun to play map. Could have done with a bit more detailing and sound but the exploring and combat encounters were enjoyable. Definitely worth a play.
Dr. Orange  [author] 27 Nov, 2020 @ 3:22pm 
Thanks!
c87nn 27 Nov, 2020 @ 2:33pm 
I know your work from "The Employee", and I have to say, this is GRAND! Keep up the good work!
Dr. Orange  [author] 26 Nov, 2020 @ 12:32am 
The map should be working correctly now as of the 1.5 Definitive Edition update (november 25th 2020). If you had any issues with the map previously, now would be an excellent time to give it another shot :steamhappy:
DUUUURPH 22 Nov, 2020 @ 6:59pm 
I just gave it another retry, now on the beta. I can confirm that fixes the scientist and also fixes some dialogues being broken in the first run. It all works in beta!

Still, a fun map! Better the second time!
Dr. Orange  [author] 22 Nov, 2020 @ 6:20am 
The Black Mesa workshop is known to be very broken at the moment, however it seems like they will be fixing a lot of it in the 1.5 Definitive Edition. I haven't yet tried out the beta, but this map might work better in the beta if you're willing to test it.
DUUUURPH 22 Nov, 2020 @ 2:27am 
Great map! Unfortunately, even with instructions, the scientist still seems to get stuck in the security room. I'm not sure if it could be related to an update, but I did follow the instructions to manually copy the custom content.

Maybe it would be a good idea to include some kind of automatic override for cutscene failure, just in case?
ln 28 Oct, 2020 @ 2:21pm 
im here to tell you that all of us over herein the portal community are still waiting for Portal 2 The Employee Part 4 LOL
Max The Seal 17 Oct, 2020 @ 8:44am 
Really well made
bassfisherman12 16 Oct, 2020 @ 2:24pm 
Excellent map! Well done! Please make it longer. Also, I played it by just subscribing and opening the console.
Onox 5 Oct, 2020 @ 12:15pm 
Short but pretty good! Maybe I would have added a few more zombies or vortigaunts in the small corridors but the level overall was very well desgined.
Dr. Orange  [author] 5 Sep, 2020 @ 6:08am 
It's a problem with the Black Mesa workshop. Custom scripts aren't loaded through the workshop. It seems to affect other maps as well. In order to play this map, you have to manually set up a "custom" folder and install the map manually. See the linked guide at the top of the description on how to do that.
Shinval 5 Sep, 2020 @ 4:37am 
A fantastic job! Thanks you for creating! Yeah the guy did nothing, but maybe its a script or something that is not getting packaged with the map? That can happen.
Dirty Harry 25 Aug, 2020 @ 12:02pm 
i like the level design, but i guess there is a bug with the scientist. he doesnt open the red security doors
mileskobold 28 Jul, 2020 @ 9:38am 
Yes. Those are the exact file names.
Dr. Orange  [author] 28 Jul, 2020 @ 3:19am 
Strange. It works for me when running just from the VPKs downloaded via the workshop in the custom folder and no local files otherwise. Did you copy "accesspoint_dir.vpk" and "accesspoint_000.vpk" into the custom folder as well?
mileskobold 27 Jul, 2020 @ 7:18pm 
Fun map. I did set up a custom folder, but the scientist still wasn't working.
Dr. Orange  [author] 22 Jul, 2020 @ 3:44pm 
Allright. It seems like custom scenes aren't properly supported for workshop mods at the moment, which is a shame :steamsad:. As a workaround, you'll have to move the VPK files from the workshop folder (SteamApps/workshop/content/362890/2161275016) to a custom folder in order for the scenes to be loaded properly. I'll update the description with this information as well. For now, just set up a custom folder and copy the mod there and try playing the map again.
Tyrion Lannister 22 Jul, 2020 @ 1:10pm 
Just finished to play your map, it was very nice, with a very cool final battle. Scientist did nothing for me too (i don't have any other map/mod installed atm) so i had to noclip, but not so disappointing. I was expected to fight with a tank or an heli at the end, but for me it's a solid 4/5 stars. Congrats for your good job
Bolloxed 22 Jul, 2020 @ 8:01am 
Fresh install of Black Mesa - No other Mod/Workshop item installed and the Scientist does nothing. Disappointing :(