Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Conquest penalty reducer
85 Comments
4PPL3M31573R  [author] 24 Apr, 2019 @ 12:09am 
I just did, give it a test run and tell me if it's working fine.
sam.pidgeon 23 Apr, 2019 @ 12:54pm 
please update so it works online
4PPL3M31573R  [author] 14 Feb, 2019 @ 3:58am 
I might not have time to update anymore, since I am rarely home. However, the mod should still work without an update as the few values I modified are overwritten to the base table, which means that ONLY my specific changes would apply (assuming no other mod conflicts, you'll have to check your load order for that).

Anyhow, I have finals week, so remind me after next Friday (22nd of Feb) and I'll probably and gladly get around to update the mod.
Lenus 13 Feb, 2019 @ 5:36pm 
Needs an update please if you can. Thanks
sam.pidgeon 9 May, 2018 @ 3:03am 
update plz
4PPL3M31573R  [author] 7 Dec, 2017 @ 10:23am 
Right, I updated it, please let me know if it is working correctly.
ksgustavo 7 Dec, 2017 @ 2:59am 
I don't have it too. I believe if you update to the base game patch, it'll work on the dlc as well.
4PPL3M31573R  [author] 6 Dec, 2017 @ 8:29pm 
@ksgustavo Aaah, I forgot I need to update the mod, lol. Sure, I'll update it, though I don't own the DLC to test if it works, but I figure it will work anyhow.
ksgustavo 6 Dec, 2017 @ 5:42pm 
Do you have plans to update this mod?
MANWHATADONGA 20 Apr, 2015 @ 4:36am 
It says Conquest next turn only -20 then it zero .But with 60+ mods it could be my side.Before you fixed age it was Conquest -10 then zero.Great mod thank you for your time and effort
4PPL3M31573R  [author] 19 Apr, 2015 @ 3:48pm 
@donaldclarke could you be a bit more specific? -20 for a turn or -20 continuously or -20 combined?
MANWHATADONGA 19 Apr, 2015 @ 2:41pm 
Yes age is correct now.But now getting minus 20 when occupying city when before I got 10.1000 extra is right .
4PPL3M31573R  [author] 19 Apr, 2015 @ 8:06am 
@Chad032 donaldclarke1 everyone. I think I nailed down the age problem. Can anyone confirm?
MANWHATADONGA 18 Apr, 2015 @ 9:13pm 
Agree with Chad i get 0/1 for generals agents and 1500 more pr turn
Chad032 20 Feb, 2015 @ 3:26pm 
Yeah, I thought it was weird since this mod doesn't affect generals or agents, but when I disable this mod and start a new game, the ages of new agents or generals return to normal.
4PPL3M31573R  [author] 20 Feb, 2015 @ 2:25pm 
@Chad032, are you sure it's my mod? I didn't modify anything at all beyond the public order hit and income.
Chad032 20 Feb, 2015 @ 2:17pm 
Great mod. Love it so far, except for one strange side effect. With this mod active, when I try to recruit new generals or agents, their age is set to something ridiculously low like 0 or 1. Any idea why this could be or how to fix this? Thanks.
4PPL3M31573R  [author] 26 Dec, 2014 @ 1:43pm 
@Chickenman, thanks to Slurpee12 we figured a couple of months ago that you get the occupy money after you end your turn, try this: Occupy a settlement, check your profits table and remember your income, then press next turn and see your profits table, specifically at the Previou Turn one, you'll see that there is an extra 1000 talents.

Regarding not getting money after occupying in vanilla, well... as far as I remember you never got any money for occupying in vanilla(which might be why this mod has the money bug).
Chickenman 26 Dec, 2014 @ 1:20pm 
Did you ever manage to fix the money issue? I stopped using this mod a while ago because I was broke and I didn't want to raze or loot my friendly greek citizens or their buildings. Also even with the mod uninstalled I still don't get any money for occupy. Is no money for occupy normal now on vanilla or is there something wrong with the files?
ScarTalon 6 Dec, 2014 @ 1:41pm 
update please
Harkenutzuii 23 Sep, 2014 @ 10:48pm 
update to the EE pls this mod is awesome :D
Faerber 3 Aug, 2014 @ 8:11am 
update it please mate!
calrolfe 27 Jul, 2014 @ 7:31pm 
It is. I took the risk and it worked
4PPL3M31573R  [author] 26 Jul, 2014 @ 7:45pm 
@calrolfe, I think so, at least it used to, but I haven't tested lately.
calrolfe 26 Jul, 2014 @ 6:17pm 
DEI Compatible?
4PPL3M31573R  [author] 26 Jul, 2014 @ 3:15pm 
I just had a look, once you take a settlement the "profit" stats do increase once you end your turn. In other words your profit remains the same during the turn, lets say 2000, but once you end the turn and then look at the profits the Previous Turn table shows your old profit +1000 (in other words, 3000)
Welzi 26 Jul, 2014 @ 2:56pm 
Thanks for your feedback. Sorry that you have currently not much time for yourself. I 100% understand and it is no problem. If Slurpee12 is right and you would get the funds at the next turn, than that would be quite fine. Is there a way to check this in the financial summary, or something like that? By the way: Thanks H0B0 for creating this fine mod!!!
Slurpee12 26 Jul, 2014 @ 2:51pm 
Yeah, I would too, but it is still working as you get the money, but as you said a season later. You get the money eventually, so there isn't that much to complain about. You could also look at it is as an increased levied tax and not looting since you occupy the settlement peacefully.
4PPL3M31573R  [author] 26 Jul, 2014 @ 2:46pm 
@Slurpee12 I would still consider that a bug, occupying a settlement only to see the money a season later? I suppose that could be seen as "money travelling to capital" but then again Looting doesn't have this effect and gives you the money right away.
Slurpee12 26 Jul, 2014 @ 2:32pm 
I'm pretty sure you get the money once you end the turn, just not when you occupy it.
4PPL3M31573R  [author] 26 Jul, 2014 @ 2:22pm 
I am fully aware of the money bug, but I haven't had too much free time lately, I can't even rest on weekends :|
I apologize for that, and I would try harder to look into it but I created the mod mainly to balance public order out which I think is nicely done. Any other experienced modder willing to help me out is free to do so and will be given credit of course.
Welzi 26 Jul, 2014 @ 1:14pm 
I have the same problem, the happyness penalty works as intented but I do not receive ANY money when occupying a settlement. Dear H0B0, could you please take a look into that matter? Thanks and best regards!
Slurpee12 14 Jul, 2014 @ 2:16pm 
When I occupy a settlement, I don't recieve the money bonus, but when I hover over the occupy option, it says 1,000 talents gained. However, when I click that button the money doesn't go to my treasury. This also isn't a save game, brand new campaign. Thoughts?
4PPL3M31573R  [author] 13 Jun, 2014 @ 12:10pm 
@WKSS-713 yes it is.
WKTER 13 Jun, 2014 @ 11:00am 
Work with save game???Thank.
Furball 28 May, 2014 @ 2:56am 
Please update this mod pls.
Dawnofthederps 27 Apr, 2014 @ 1:47pm 
okay thanks anyway
4PPL3M31573R  [author] 27 Apr, 2014 @ 12:17pm 
Mmm... Maybe I'll have to fiddle around with the scripts to make it give you money... But doing so will mean less compability, specially with mods such as DeI.
Dr. Oz The Great And Powerful 27 Apr, 2014 @ 11:14am 
@TheMasterPrivateer same here
Dawnofthederps 22 Apr, 2014 @ 7:14am 
this is a good mob.
but i have one problem with it, im an occupier and when i occupy a settlement it says i will recieve money but after i occupy it i dont reieve the money.
Vaelore Onari 19 Apr, 2014 @ 4:25pm 
Hey Thank you for the timely correspondance and your great mod and hard work!
4PPL3M31573R  [author] 19 Apr, 2014 @ 3:44pm 
@Vaelore thanks for letting me know it was not my mod. Again, sorry for any inconvinience. Once the patch goes Live I'll there to update the mod.
Vaelore Onari 19 Apr, 2014 @ 3:00pm 
It wasn't your mod, in order to get my game to load I had to erase Rome 2 from the creative assembly folder and repair the C++ files. Basically Its a brand new game now, but at least I can play the game again.
4PPL3M31573R  [author] 18 Apr, 2014 @ 8:14pm 
@Vaelore, my mod should not mess up save files, it probably was another mod.
Vaelore Onari 18 Apr, 2014 @ 7:17pm 
I finally got my game to load, lost all my saves though, its sayin your mod is still out of date though FYI. Changed my profile, was cleffew1
4PPL3M31573R  [author] 14 Apr, 2014 @ 8:07pm 
@cleffew1 I just updated, try it. But I guess I'll have to download the patch first so that the mod gets updated to the beta, sadly that'll have to wait 'til tomorrow.

However, you can still tell the the manager to load un-updated mods, and then deactivate the ones that truly break the updated game. I do that all the time (:

Sorry for any inconvinience.
Vaelore Onari 14 Apr, 2014 @ 7:36pm 
I'm an occupier though, or I'll resurect a vanquished faction, I typically don't need the money from razing. I'm Egypt and Armenia is starting to really annoy me, so I might just start Razing their cities out of spite!!
Vaelore Onari 14 Apr, 2014 @ 7:29pm 
I'd rather take 1 large hit, than a continous hit, great Idea!
Vaelore Onari 14 Apr, 2014 @ 7:26pm 
I have 4 other mods that are out of date as well, so I cant play my game until everyone gets updated. Radious is all good. Love your mod and I don't want to continue without it.
4PPL3M31573R  [author] 14 Apr, 2014 @ 7:21pm 
@cleffew1 it should work with the Beta, just tell the manager to load it anyway. I'm going to update once patch 12 goes live, and maybe change the raze penalty from -20 due to instability to -30 from conquest so it becomes a single massive hit instead of a smaller but continuous hit. Any suggestions?