XCOM: Chimera Squad

XCOM: Chimera Squad

Strategic Reloading
15 Comments
Juravis  [author] 12 May, 2022 @ 9:34am 
Im just saying I wasn't able to at that time, i forgot to use past tense.
Pencey 12 May, 2022 @ 7:44am 
Reread my first comment.
Juravis  [author] 11 May, 2022 @ 4:52pm 
Its not just for breach fire its also in game, you could spend entire fights without reloading just firing away. I've also tried IIRC to add a cost to Breach Fire and it bugs out.
Pencey 11 May, 2022 @ 1:28pm 
Instead of limiting magazine size to make ammo consideration a thing, you could simply add an ammo cost to breach firing.
Juravis  [author] 11 May, 2022 @ 11:28am 
Im not super active but im opened to some specific fixes. What about breach firing?
Pencey 11 May, 2022 @ 8:32am 
Not sure if you are still actively modding, but I've been checking out some of your work in preparation for another playthrough. In my House Rules mod, I did implement ammo costs for breach firing. You should copy that code over if it'll help you accomplish what you want with the ammo economy.
Juravis  [author] 14 Mar, 2021 @ 6:43pm 
I have not found a better solution at the time. I thought about editing the narrative for characters but its one giant array and removing entries 108 to 116 for example would break the whole thing anyway
Iridar 14 Mar, 2021 @ 10:25am 
@ADVENT Avenger
Yep, doneso, just seems like nuking a city to kill one annoying parrot, there's gotta be a better solution to this. But you do you. Using lots of your mods for this playthrough, having fun so far.
Juravis  [author] 14 Mar, 2021 @ 9:52am 
Yup it was. Remove the line if you want in INI
Iridar 14 Mar, 2021 @ 12:09am 
Seen how ini is set up, looks like nuking all voicelines was intentional. Confused_jackie.jpg
Iridar 14 Mar, 2021 @ 12:04am 
It seems you wanted for this mod to remove character speech about having to reload soon / running out of ammo, but in effect this mod completely removes absolutely all voice lines, including on strategic layer. Not sure if intentional, but seems like overkill.
Juravis  [author] 7 Sep, 2020 @ 7:28pm 
- Characters should now shut the F up about ammo. If you want the voices restored go into this mod's config folder and delete XComGameData_DialogueData.ini
Juravis  [author] 5 Sep, 2020 @ 1:11am 
- The Gatekeeper is now capable of reloading, which it wasnt before. Which is strange, unless its immune to Disable it means it never could fix the Disabled Weapon?
Juravis  [author] 5 Sep, 2020 @ 1:02am 
V2.0 - Manual code update to aliens that did not use INI settings:
Turret: 3 (Was infinite), Sectopod 3, MEC 2, Andromedon 2, Codex 2, Gatekeeper 2 (Was infinite), Archon 2
Juravis  [author] 17 Jul, 2020 @ 10:42pm 
Ventilate and Scattershot have been reduced to 1 Ammo.