Kenshi
NPCs Shop More
182 Comments
robertoa7667 20 Jun @ 11:48am 
FIX TO IDDLE/NOT MOVING/DON'T MOVE NPCS IN DISCUSSION
Luca 22 Jan @ 3:25am 
PSA: I have posted a step-by-step on how to fix the idle NPCs bug in the discussions section for those who are trying to use this mod. It should only take 10 minutes max to fix.
Kazzus462 4 Jul, 2024 @ 3:45pm 
I have a problem
It mod has started to show me problems with mercenaries (both mercenaries in vanilla mode and mercenaries that other mods add)

Change the loading order
I put this mod up, down, in the middle, and the mercenaries would stay still in a location (it even affected other npc, like some citizens or the shinobi thieves)

I tried the mods I have one by one, and only this one is the one that interrupts the correct functioning of the mercenaries
I leave you the link to my list of mods in case you have the time to review it (and I thank you in advance)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3282078557
sandman 19 May, 2024 @ 3:34am 
@ Aphelion ツ
I noticed the technical issues you had with your hard drive. According my own experience I have an idea about what a mess this could be.
For my plannings of a MOD setup I just need to ask you:
- is there a realistic perspetive for you to recover the data or do a recreation of the MOD?
and if yes
- approximatly how long would it take to do so?

However, if you decide there wouldnt be any chance, it would be very helpful to know to look out for alternatives. Still your work on that, to me looks most interesting and I´d rather prefer to get in the comfort of its benefits.
Crabb 22 Apr, 2024 @ 2:00am 
Hopefully there will be a patch in the near future
Gevurah 20 Feb, 2024 @ 2:22am 
I've never reverted any of my mods. Aren't you able to do it through the 'Change notes'?
Aphelion  [author] 5 Feb, 2024 @ 9:08am 
Sorry, reason revert patch hasn't come yet is because the hard drive I had the mod on got corrupted. Unlisting it until fixed.
Nono 29 Jan, 2024 @ 4:42pm 
Really enjoy this mod, its broken right now with Idle NPC's hopefully fixed soon =D you do great work!
Mattapotamus 22 Jan, 2024 @ 6:43am 
the timing of me wanting some NPCs to shop more : ( hope you can get your baby up and running again. much love
Latex Santa 18 Jan, 2024 @ 11:06am 
@Aphelion ツ
I have full confidence that you will fix this mod in the near future.
Unfortunately, until then, I don't feel safe using it.
Full Moon 14 Jan, 2024 @ 6:24pm 
Oh, so this is the mod that breaks npc's? Nice, thank you everyone.
C735 14 Jan, 2024 @ 1:50am 
Idle NPCs
Sovgut 7 Jan, 2024 @ 10:46pm 
npc doing nothing in towns
Aphelion  [author] 2 Jan, 2024 @ 1:24pm 
I did indeed make a very stupid mistake in the update. Should be fixed, but I will ship a full revert patch if not. Let me know.
crunk aint dead 22 Dec, 2023 @ 8:38am 
also having the idle npc issue
Reverum 18 Dec, 2023 @ 5:35am 
Yep the mod broke
Elkstone 13 Dec, 2023 @ 12:41pm 
Ok so the mod does literally nothing cool
Gevurah 10 Dec, 2023 @ 5:29am 
I just tracked the same issue down to this mod too. Something has broken here in the past week and it causes many squads to just stand around in and out of town.
MrWirds 9 Dec, 2023 @ 7:29am 
NPC groups seem to just be static outside of bars just standing there. Tested this with only this mod installed
Abortion Clinic 6 Dec, 2023 @ 11:19pm 
i for one appreciate every second you put into this its an amazing idea now you can actually be a merchant
Chaines 6 Dec, 2023 @ 2:31pm 
I have a lot of NPC stuck immobile in Clownsteady when I try this mod, sadly. Too bad cause it seems like a good idea, thanks for you work anyway !
Happy Crab 25 Nov, 2023 @ 8:22pm 
thank you for all the hard work! Love it
♠️ 💗 20 Nov, 2023 @ 7:03pm 
The conga lines coming out of stores every time I load a town is pretty immersion-breaking, ngl. Most of them are dead broke anyway, so my dialogue history just gets spammed with 20 instances of "I can't afford that."
Aphelion  [author] 20 Nov, 2023 @ 11:21am 
@Proxima-b That is the intention for a future feature update to the mod (alongside some inventory modifiers that allow certain NPCs to buy many more large-slot items, since they can't handle those very well in the base game).

I am a bit hesitant to completely rework the vanilla traveler NPCs since they tend to serve other purposes for gameplay, and making them viable hosts for shopping would require changing them in ways that would take away from those other goals. Therefore, I am holding out on that until I can spare the time to add in a custom faction of NPCs that won't interfere with gameplay outside of making player-run trade cities a realistic (and fun/rewarding) possibility.
Aphelion  [author] 20 Nov, 2023 @ 11:21am 
@Chaos Legion I will look into this today and hopefully ship a patch

@Torant Same to you, thank you for the specificity since it has been a while since I first made it and get a little bit lost sometimes looking back on it. Much appreciated :D

@Mediocrates I have no idea. If you place Genesis at the bottom of your load order (which means genesis gets priority over this mod), then it *should work*. That said, you never know until you try it.
Aphelion  [author] 20 Nov, 2023 @ 11:11am 
@_Onixflame_ this is a separate mod. The mods have some overlap, so they are not perfectly compatible. That said, they shouldn't result in any crashes. I've used that mod as well, and generally recall it being a slightly lighter version of this (I think the npcs regenerated money at a much slower rate?), but I cannot say that with certainty since it has been years since then and it may have been updated.
Mediocrates 26 Oct, 2023 @ 4:35am 
is this Genesis compatible?
Proxima-b 10 Oct, 2023 @ 7:35pm 
Is it possible to let travelers in player built town to buy things from shop counters?
Torant 5 Oct, 2023 @ 9:00am 
I found this information on the wiki:
"AI Goals and their Weights
The larger the third value, the higher the importance of the task/goal. The smallest importance is 1.
Zero has been reserved to short lasting important tasks/goals, such as medical aid. It is an urgent override, so only assign a weight of 0 if the goal has a natural end. For example, do not assign patrol tasks a weight of 0, if you do the NPC or NPCs will never move on to the next task."

A weight about 7 should be fine.

Btw. you shouldn't need the shopping in "Gate guard -no turrets -arrests" because it's already in "Gate guard -no turrets".
Chaos Legion 2 Oct, 2023 @ 9:21am 
Guards in rebitrh shop all night long so its almost impossible to escape.
_Onixflame_ 24 Sep, 2023 @ 11:06am 
is it the same mod like "NPC enjoys more shopping" or i can use them both? help pls
Aphelion  [author] 17 Sep, 2023 @ 1:21pm 
Update 1 is out. Here is the patch notes log (also located in post until next update):

UPDATE: 2023, SEPTEMBER 17
-Fixed bug causing NPCs to break into shops in the middle of the night for some after-hours shopping.
+Note: May try to implement "24-hour shop counter" item in the future so players can still set up overnight shops, but this addition is not a high priority
-Changed some of Empire and global bar NPCs to have more immersive wages.
+Notes: Elites should now be able to eventually buy ultra-premium items after saving up for a while. The changes for minor characters should be relatively net-neutral since the average thugs will have slightly higher wages and money caps, while drunk thugs, barfly drunks, and lowly peasants will have lower wages but higher money caps.
-Guards still leave their posts a bit too often, but this will change in a later update.
Aphelion  [author] 17 Sep, 2023 @ 12:59pm 
(1/2)

**For the final iteration of the shopping mod:**
I do plan to add custom "fluff characters" to the major cities with the primary purpose of having a ton of free inventory space for purchasing player items. The idea would be to give some of them large backpacks for space-consuming weapons and armor purchases, and to give others stackable backpacks for spammable component item sales. I may possibly make some custom ultra sized shoppers backpacks, that way they realistically never stop purchasing as long as they have funds available, but that depends on if I can do so without breaking game balance (would likely just make them completely impractical for player use, and not care about people using them to exploit their inventory space by using the mega backpacks in chest).
Aphelion  [author] 17 Sep, 2023 @ 12:59pm 
(2/2)

These characters would accrue money from wages the same way that I manually added reasonable wages to all of the other characters in the game; however, they would have a slightly higher priority placed on shopping. Meanwhile, I would change the guards and such to place a lower priority on shopping actions. That way, you still feel a more lively city atmosphere alongside getting useful shopping desks and guards that don't slack off too much (although I will let them leave infrequently still, since planning to launch a city assault while the most competent guard was grabbing some chewsticks on their 15-minute break sounds like a fun little detail that makes the game feel more alive).
Aphelion  [author] 17 Sep, 2023 @ 12:35pm 
Mod Update:
Sorry I've been inactive with all of my mods the past year or more! I was on break from University during COVID when I initially released my mods, and being back in Uni ate up the time I was spending working on little passion projects like this. I haven't played Kenshi in a little while, but I will try to make some of the small changes that people in this thread have been using to fix the unintended interactions soon. The plan is to at least roll out some of the less time-consuming changes this week instead of trying to get it all out in one big update later on, that way the experience is at lest improved while you're all waiting.

Apologies if I don't get around to the final product until after I graduate (need to make sure I'm not tripping before the finish line just to work on unpaid passion projects), but hopefully the small fixes are good enough for now!
Velocity 16 Sep, 2023 @ 1:29pm 
So I did the slave start in rebirth with this mod without having done the original.
I didn't even know this mod made it harder lol.
I ended up becoming a master assassin and nearly filling every cage with a holy nation guard made into a slave.
Then one day it was empty enough to flee to the flotsam ninjas.

I felt like the terror in the night capturing all the holy nation security guards, but my escape ended up anti climatic somehow just leaving the place.
Onion March 10 Aug, 2023 @ 3:26pm 
pls
JPL 1138 9 Aug, 2023 @ 7:00am 
Slave start is broken with this mod. Too many HN guards in Rebirth. Not enough beds for them all so there are constantly patrolling day and night. Makes escape impossible. Hell it makes sneaking around to find food impossible.
Guard (level-21) 29 Jul, 2023 @ 6:34am 
Hello. I've tried changing the shop-24hr values but when I got into the package there isn't even a "shopping" command there. I have to add it and set values but it still doesn't do anything? Could anyone help me out? I would like to have a functional shop but its looking like I'm just going to have to give up that dream and uninstall this mod.
1$1$ 10 Jul, 2023 @ 11:19pm 
During my slave starts, the HN guards spawned faster than I could knock them out and cage them. After disabling this mod, the spawn returned to normal.
Quenched 22 Mar, 2023 @ 4:33pm 
@FIGHTERMKII hey bro i never have used this mod yet, and that happens to me without mods ngl
BantaSpec 25 Feb, 2023 @ 11:32am 
cool mod ngl, my shop in World's end was getting lonely but now I get visitors pretty much all the time
ChiVar 14 Feb, 2023 @ 7:50am 
Does this realy work ? if you setup a shop with hash in the hub ?i mean or the shop would be better in a big town ?
FighterMKII 30 Jan, 2023 @ 8:57pm 
Ive noticed some npcs like the samurai guard try to break into shop when they are closed, with the Goal of "shopping". Other than that great mod I love it:lunar2019grinningpig:
Kofi 15 Jan, 2023 @ 5:52pm 
Does this need an import to work?
VANGUARD 6 Aug, 2022 @ 12:14pm 
I'm doing a slave start with my characters being in Rebirth.
With this mod enabled the guards are constantly running around between the buildings with their goal being "shopping".
It's quite a nuisance since whenever a character escapes they're swarmed pretty quick, especially around the big statue.
Is there a fix to this besides disabling the mod?
SeattlePoliceman 22 May, 2022 @ 1:27pm 
Do NPCs sell the non-goods items that they buy from you elsewhere? A dev brought up a concern about the NPC's inventories becoming full, and unable to buy anything else from you, in a separate thread.
CuervoGris 2 Mar, 2022 @ 2:31pm 
Greetings. Does this mod conflict with other similar mods like "Enhanced Shopping Economy" and "NPC enjoys more shopping", all within the same game?
Gavr 23 Jan, 2022 @ 10:53am 
For some reason its work now with Living World. Maybe it was becouse I had killbox.
Gavr 19 Jan, 2022 @ 6:48am 
I think this mod might not work with Living World. NPC just standing at my base without moving.