Total War: WARHAMMER II

Total War: WARHAMMER II

Sam's Ghorgon
174 kommentarer
Legend:unshakeable:
Woizer 28. jan. 2022 kl. 18:34 
Reskin?
OminousCube 26. dec. 2021 kl. 16:55 
id love to see this model animated with the new Ghorgons
animations
ScreamETA 14. sep. 2021 kl. 8:34 
Thank you for your effort forever legendary

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jjjjjj 21. aug. 2021 kl. 18:04 
Honestly man, your ghorgon looks even better than the CA one! Thank you so much for your mod!
|/|/573|)|/|006™ 25. juli 2021 kl. 12:59 
Will stay forever in our hearts


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Danish_Dingus 24. juli 2021 kl. 11:44 
This was a great mod, and it helped us wait until the Ghorgon was a reality. You are a legend!
daniel.dagny 20. juli 2021 kl. 3:24 
Thank you for the great work!
thorondragon 17. juli 2021 kl. 19:18 
dis boy helped bring the official ghorgon into the agme. dat, is jsut crazy.
The Hat 16. juli 2021 kl. 5:59 
I want to echo what others have said. You helped make the Ghorgon a reality. Thank you!
Pimp Hand of God 14. juli 2021 kl. 20:22 
Just wanted to say this was one of the most fully realized new unit mods I have ever seen. Great job buddy you pretty much got the Ghorgon into this game. I know it took a ton of work but my Beastmen campaign never sucked party because I had all these units several months before S&F released. Thanks again and look toward the future....I am thinking the Coatl looks an aweful lot like the Preyton!
Dovahbaiinn 14. juli 2021 kl. 15:18 
farewell good sir
dotori242 14. juli 2021 kl. 6:08 
Thank you for your service
Darkwolf 12. juli 2021 kl. 6:47 
The more i see from CA, the more i think that the some of the units they release, are based loosely on already existing mod models. The Coatl for instance.
Raider 10. juli 2021 kl. 18:52 
We had a hell of a run...
Screamingrock 7. juli 2021 kl. 9:00 
Nice knowing ya
Kraut 6. juli 2021 kl. 22:00 
is it possible to rig this model with the animations that CA added in and thereby add more unit variety?
Ten Wild Badgers 6. juli 2021 kl. 14:34 
Thank you for being apart of this revolution in Total Warhammer, of bringing units to life that we thought nobody outside of Creative Assembly could possibly enable. Even if this Ghorgon mod is going to be replaced, its legacy and the beginning of a whole new wave of mod potential is no small feat.
Lord-General Severus 6. juli 2021 kl. 3:41 
you were here for us when no one was...
AutismoSupremo 6. juli 2021 kl. 2:26 
It was a good run but your purpose as a stop gap has been served goodbye old friend
Purge8642 3. juli 2021 kl. 12:57 
Or update it and improve upon it, like an Armored Ghorgon or something. Take the animations, sounds and stuff from the new model and improve upon it.
Sebrim 2. juli 2021 kl. 17:49 
hope you keep it up, want to have both mod and dlc's ghorgons in armies
Crusader 1. juli 2021 kl. 9:15 
Well, the existence of this mod no longer makes sense.
Purge8642 4. juni 2021 kl. 2:48 
Will you be updating this for the next Beastmen DLC?
Nabulio 17. maj 2021 kl. 13:00 
cybvep 10. feb. 2021 kl. 7:55 
Anyone else have Ghorgon run super fast when retreating? Very strange.
Blazindragon 6. feb. 2021 kl. 13:48 
Why does this mod say its outdated in the mod library?
cybvep 21. jan. 2021 kl. 12:41 
Yeah, it works just fine.
Ciaphas Cain 21. jan. 2021 kl. 12:28 
Have any of you read the comments? It works (as of 6th December)
MrSoul 22. dec. 2020 kl. 13:23 
I'm not sure this needs an update everyone, been testing it alongside my chaos invasion mod which adds these to the Beastmen horde spawns as a required mod, no issues, fought some pretty epic battles against a few of the monsters to prove it haha Running stable with mods like OvN too, and deco's beastmen
mikkie19921 22. dec. 2020 kl. 12:52 
Hello Can You Make A Sfo Version When The Mod Is Updated?
sirmicou85 20. dec. 2020 kl. 0:51 
Hello ! Could we get an update please ? :D
Beast of Arden 17. dec. 2020 kl. 21:59 
UPDATE please
Bastilean 11. dec. 2020 kl. 20:13 
I know you are limited to one arm each side for now. Could you attach both arms to the arm movement joints so they move together the same way your fingers close together and open together? They could have one invisible skeleton in between the two. Maybe you don't want to bother because you have a better choreograph waiting. Great model regardless.
Ritter Ayla 6. dec. 2020 kl. 13:22 
Just tested it, it actually works still
Superbed2 5. dec. 2020 kl. 19:21 
Update please? :cozyrealmroyale:
Ritter Ayla 4. dec. 2020 kl. 18:37 
Please update this great mod!
maggartmgm 3. dec. 2020 kl. 11:20 
update plz
Kranyum 24. nov. 2020 kl. 14:05 
is there an SFO submod?
Woizer 24. nov. 2020 kl. 13:36 
Throts third arm for animating this guys arms?
Johnny Danger 23. nov. 2020 kl. 13:06 
Threw together an icon set for this guy. Not sure where to post it for you to see if you're interested. Can't find you on the modding den discord.
Homicidalnutloaf 8. nov. 2020 kl. 15:40 
ever thought of getting in touch with crabman64? he's designing an awesome custom josef bugman and is having trouble figuring out how to import it, and i can't think of a better person to help, heres the link to the model. https://www.reddit.com/r/WarhammerFantasy/comments/ghumpa/bugman/
Realhollow 22. okt. 2020 kl. 13:47 
@patato thats mainly cos giants suck at the role they were ment to do
Gabe 17. okt. 2020 kl. 20:25 
Cool but unnecessary addition. Not like Beastmen are lacking anti large.It is very well balanced though, you shouldn't change a thing. What they're really lacking is good animations and campaign mechanics. Their army is actually pretty solid. Perhaps they should have access to bray shaman lords but other than that they're fine. For those who think the Giant does the same thing as the Gorgon you need to read the tooltips more closely, it is a monster killer not an infantry monster. Pitch the Giant against the Gorgon and the Gorgon will win every single time.
cybvep 13. okt. 2020 kl. 6:18 
Yeah, that's the problem. Maybe add The Hunger ability. That would make the unit more unique.
REITERPALLASCH 12. okt. 2020 kl. 16:43 
Cost needs to be lowered or stats need to be improved a bit, vanilla giants actually do more for the same cost
ryousanko 11. okt. 2020 kl. 7:58 
I think the ghorgon needs Regen and/or an ability to regen health based on damage dealt in Melee to more closely mirror Tabletop. Survivalvility was one of the big things about the Ghorgon
MrSoul 9. okt. 2020 kl. 21:48 
@Dorkom/Ink_Despin It is today, or at least on my workshop right now
cybvep 3. okt. 2020 kl. 11:13 
The unit looks great, but what's with the stats? It's actually worse than the giant at fighting other big monsters for the same cost. That's strange.
Cthulhuclan 26. sep. 2020 kl. 5:00 
I don't know if I'm doing something wrong. I have subscribed and unsubscribed the mod several times, I can't recruit the Ghorgon in the campaign or in single battles. Is there something I am missing?