Total War: WARHAMMER II

Total War: WARHAMMER II

Sam's Ghorgon
174 Comments
Legend:unshakeable:
Woizer 28 Jan, 2022 @ 6:34pm 
Reskin?
OminousCube 26 Dec, 2021 @ 4:55pm 
id love to see this model animated with the new Ghorgons
animations
ScreamETA 14 Sep, 2021 @ 8:34am 
Thank you for your effort forever legendary

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jjjjjj 21 Aug, 2021 @ 6:04pm 
Honestly man, your ghorgon looks even better than the CA one! Thank you so much for your mod!
|/|/573|)|/|006™ 25 Jul, 2021 @ 12:59pm 
Will stay forever in our hearts


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Danish_Dingus 24 Jul, 2021 @ 11:44am 
This was a great mod, and it helped us wait until the Ghorgon was a reality. You are a legend!
daniel.dagny 20 Jul, 2021 @ 3:24am 
Thank you for the great work!
thorondragon 17 Jul, 2021 @ 7:18pm 
dis boy helped bring the official ghorgon into the agme. dat, is jsut crazy.
The Hat 16 Jul, 2021 @ 5:59am 
I want to echo what others have said. You helped make the Ghorgon a reality. Thank you!
Pimp Hand of God 14 Jul, 2021 @ 8:22pm 
Just wanted to say this was one of the most fully realized new unit mods I have ever seen. Great job buddy you pretty much got the Ghorgon into this game. I know it took a ton of work but my Beastmen campaign never sucked party because I had all these units several months before S&F released. Thanks again and look toward the future....I am thinking the Coatl looks an aweful lot like the Preyton!
Dovahbaiinn 14 Jul, 2021 @ 3:18pm 
farewell good sir
dotori242 14 Jul, 2021 @ 6:08am 
Thank you for your service
Darkwolf 12 Jul, 2021 @ 6:47am 
The more i see from CA, the more i think that the some of the units they release, are based loosely on already existing mod models. The Coatl for instance.
Raider 10 Jul, 2021 @ 6:52pm 
We had a hell of a run...
Screamingrock 7 Jul, 2021 @ 9:00am 
Nice knowing ya
Kraut 6 Jul, 2021 @ 10:00pm 
is it possible to rig this model with the animations that CA added in and thereby add more unit variety?
Ten Wild Badgers 6 Jul, 2021 @ 2:34pm 
Thank you for being apart of this revolution in Total Warhammer, of bringing units to life that we thought nobody outside of Creative Assembly could possibly enable. Even if this Ghorgon mod is going to be replaced, its legacy and the beginning of a whole new wave of mod potential is no small feat.
Lord-General Severus 6 Jul, 2021 @ 3:41am 
you were here for us when no one was...
AutismoSupremo 6 Jul, 2021 @ 2:26am 
It was a good run but your purpose as a stop gap has been served goodbye old friend
Purge8642 3 Jul, 2021 @ 12:57pm 
Or update it and improve upon it, like an Armored Ghorgon or something. Take the animations, sounds and stuff from the new model and improve upon it.
Sebrim 2 Jul, 2021 @ 5:49pm 
hope you keep it up, want to have both mod and dlc's ghorgons in armies
Crusader 1 Jul, 2021 @ 9:15am 
Well, the existence of this mod no longer makes sense.
Purge8642 4 Jun, 2021 @ 2:48am 
Will you be updating this for the next Beastmen DLC?
Nabulio 17 May, 2021 @ 1:00pm 
cybvep 10 Feb, 2021 @ 7:55am 
Anyone else have Ghorgon run super fast when retreating? Very strange.
Blazindragon 6 Feb, 2021 @ 1:48pm 
Why does this mod say its outdated in the mod library?
cybvep 21 Jan, 2021 @ 12:41pm 
Yeah, it works just fine.
Ciaphas Cain 21 Jan, 2021 @ 12:28pm 
Have any of you read the comments? It works (as of 6th December)
MrSoul 22 Dec, 2020 @ 1:23pm 
I'm not sure this needs an update everyone, been testing it alongside my chaos invasion mod which adds these to the Beastmen horde spawns as a required mod, no issues, fought some pretty epic battles against a few of the monsters to prove it haha Running stable with mods like OvN too, and deco's beastmen
mikkie19921 22 Dec, 2020 @ 12:52pm 
Hello Can You Make A Sfo Version When The Mod Is Updated?
sirmicou85 20 Dec, 2020 @ 12:51am 
Hello ! Could we get an update please ? :D
Beast of Arden 17 Dec, 2020 @ 9:59pm 
UPDATE please
Bastilean 11 Dec, 2020 @ 8:13pm 
I know you are limited to one arm each side for now. Could you attach both arms to the arm movement joints so they move together the same way your fingers close together and open together? They could have one invisible skeleton in between the two. Maybe you don't want to bother because you have a better choreograph waiting. Great model regardless.
Ritter Ayla 6 Dec, 2020 @ 1:22pm 
Just tested it, it actually works still
Superbed2 5 Dec, 2020 @ 7:21pm 
Update please? :cozyrealmroyale:
Ritter Ayla 4 Dec, 2020 @ 6:37pm 
Please update this great mod!
maggartmgm 3 Dec, 2020 @ 11:20am 
update plz
Kranyum 24 Nov, 2020 @ 2:05pm 
is there an SFO submod?
Woizer 24 Nov, 2020 @ 1:36pm 
Throts third arm for animating this guys arms?
Johnny Danger 23 Nov, 2020 @ 1:06pm 
Threw together an icon set for this guy. Not sure where to post it for you to see if you're interested. Can't find you on the modding den discord.
Homicidalnutloaf 8 Nov, 2020 @ 3:40pm 
ever thought of getting in touch with crabman64? he's designing an awesome custom josef bugman and is having trouble figuring out how to import it, and i can't think of a better person to help, heres the link to the model. https://www.reddit.com/r/WarhammerFantasy/comments/ghumpa/bugman/
Realhollow 22 Oct, 2020 @ 1:47pm 
@patato thats mainly cos giants suck at the role they were ment to do
Gabe 17 Oct, 2020 @ 8:25pm 
Cool but unnecessary addition. Not like Beastmen are lacking anti large.It is very well balanced though, you shouldn't change a thing. What they're really lacking is good animations and campaign mechanics. Their army is actually pretty solid. Perhaps they should have access to bray shaman lords but other than that they're fine. For those who think the Giant does the same thing as the Gorgon you need to read the tooltips more closely, it is a monster killer not an infantry monster. Pitch the Giant against the Gorgon and the Gorgon will win every single time.
cybvep 13 Oct, 2020 @ 6:18am 
Yeah, that's the problem. Maybe add The Hunger ability. That would make the unit more unique.
REITERPALLASCH 12 Oct, 2020 @ 4:43pm 
Cost needs to be lowered or stats need to be improved a bit, vanilla giants actually do more for the same cost
ryousanko 11 Oct, 2020 @ 7:58am 
I think the ghorgon needs Regen and/or an ability to regen health based on damage dealt in Melee to more closely mirror Tabletop. Survivalvility was one of the big things about the Ghorgon
MrSoul 9 Oct, 2020 @ 9:48pm 
@Dorkom/Ink_Despin It is today, or at least on my workshop right now
cybvep 3 Oct, 2020 @ 11:13am 
The unit looks great, but what's with the stats? It's actually worse than the giant at fighting other big monsters for the same cost. That's strange.
Cthulhuclan 26 Sep, 2020 @ 5:00am 
I don't know if I'm doing something wrong. I have subscribed and unsubscribed the mod several times, I can't recruit the Ghorgon in the campaign or in single battles. Is there something I am missing?