Total War: WARHAMMER II

Total War: WARHAMMER II

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Unit expanded.pack
   
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Tags: mod, Units
File Size
Posted
Updated
153.394 MB
15 May, 2021 @ 6:50pm
12 Aug, 2021 @ 10:44am
30 Change Notes ( view )

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Unit expanded.pack

Description
Join our discord for more new: https://discord.gg/67zvbMY7PD

Submod modifying unit from other mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2111993529
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2113973267
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2287150083
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2027161286
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2137099845
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2488016856
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1653078269
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1273779357
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1286452656
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1862963512

Add new unit to our mods (Elite Unit remaster) and boost them.

-New infantry and cavalry for tomb king.
-New unit for dark, high, wood elves(monster, infantery, archer, cavalery).
-New infantry for greenskin(black orc with shield and some regiment).
-Longbeard thunderer for dwarf.
-Special monster for lezardman.
-New chaos unit (dragon, chosen berserker, chosen champion....).
-New empire unit (knight, infantry, missile infantry....).
-Note the mod who I put in requirement called Skink submod for Unit expanded was made because Sauron my co owner dislike Skink so I create a submod for your who like it. You don't need this mod to make the unit expended.pack work, it is a bonus for clan sotex only.
- Technology work.

All these unit are from other mod.
We make them adapted to our mod Elite unit remaster.
Note this mod will be also uptaded for warhammer III.
44 Comments
Nabulio  [author] 1 Aug, 2022 @ 1:30pm 
I back uptade coming soon
Nabulio  [author] 28 Oct, 2021 @ 5:59pm 
yes, but the stat are unbalanced
Jetpotz 12 Oct, 2021 @ 9:11am 
Hi, is this compatible with SFO?
Nabulio  [author] 12 Aug, 2021 @ 10:46am 
mod fixed and now working
Nabulio  [author] 1 Aug, 2021 @ 10:51am 
The main mod is uptade now try it.
Nabulio  [author] 31 Jul, 2021 @ 7:19am 
I will not rebalance the missile unit for now take to much time my main priority is the HP and the shield.
Nabulio  [author] 31 Jul, 2021 @ 7:18am 
Unit expended could have some problem of HP balance who will need rework so just wait for the new version.
Nabulio  [author] 31 Jul, 2021 @ 7:16am 
The missile will stay vanilla for now put the new version of the mod with dlc problem fixe will be release for august 2, 2021 for the elite unit remaster. Note this mod is a bonus for elite unit remaster and disn't need uptade because the mod work fine.
Nabulio  [author] 31 Jul, 2021 @ 7:14am 
I decided to fixe my mod but don't expect every think will come back. I am working only in hp right now infini regiment reknow will take time to reput. I had idea for beastmen I will use the same system as tombking regiment reknow. Put some ukeep for regiment.
GrimRose0w0[TTV] 29 Jul, 2021 @ 3:33pm 
That sucks. Can't imagine how taxing that has to be.