Space Engineers

Space Engineers

Fighters
8 Comments
Z3RO  [author] 26 Jan, 2016 @ 12:35pm 
real old though... was pre anything really :P

unlimited ammo, no thruster damage, no batteries, no resources...

lol
Jared Wiebe 26 Jan, 2016 @ 12:30pm 
Looks like an AMAZING fighter!:steamhappy:
Z3RO  [author] 26 Jan, 2016 @ 3:31am 
Good point...
thanks for telling me
Jared Wiebe 25 Jan, 2016 @ 7:09am 
Why is it under "Wolrd"?
people will have a harder time finding it!!

at least I did :)
Z3RO  [author] 26 Sep, 2014 @ 2:48pm 
might be worth thinking of in future
don't get me wrong... I really apreciate constructive critique... just wanted to make sure you understood it was a rather OLD design... as in pre conveyor, pre thruster damage... pre... survival even I think
Don't get me wrong, they're both great designs! I'm just passing on my observations. Missiles are very difficult to work with - on the one hand you need them if you want the ship to be able to have any chance at hitting a large ship, but on the other hand they backfire a lot; it becomes important to make sure that they're isolated from other critical systems. My Valkyrie, for example, puts the missile pod out on wings away from the fuselage; when they blow up (as happens often) only the wing structure gets damaged, rather than the cockpit or engines.
Z3RO  [author] 26 Sep, 2014 @ 11:22am 
didn'T know I misplaced the missile launchers... but ok...
as for the thruster damage... I built these BEFORE thruster damage was an issue so.... yea
Aesthetics: ★★★★☆

Both fighters are great original designs. The wedge fighter especially, bristling as it is with thrusters and given that bright racing stripe, gives off this sense of being like a muscle car.

Systems: ★★★☆☆

The double-bathtub fighter has a thruster damage issue that causes one side to blow out. With this fixed, and the armor upgraded, it would be a nightmare to dogfight against - it would be all but impervious to gatling guns.

Armament: ★★☆☆☆

The most serious issue is the armament. While the guns are fine, the placement of the missiles in the wedge is heavily flawed; on the first-trigger pull they backfired and critically killed the wedge, turning it into a spinning hunk of armor.

Overall: 3 out of 5 ★.