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tzetsienghwaang - you can change the hover height of the text via the config button on the ink bag. Set it to 0 to reduce clipping through objects above it. Unfortunately this means it may clip through models or surfaces below it, depending on their collision
For example for a tabletop game if you want a text box to be invisible to every except for the player who placed the textbox UNTIL the rest of the players do something and then you can set it to visible for everyone?
I'd use the function to just flip them over, but I'd like the text to be visible at all times to the person who wrote it, and I could use Fog of War but that occludes the text with a dark filter which makes it hard to read sometimes.
It tries but fails, and then upon lifting the object, it moves erratically, sometimes causing the attached text to fall through the world (and get deleted because of this).
Basically, you have to always first lift it and then flip while in the air - which is something that players would forget doing.
This is a big issue for games with double-sided tableaus like Risk Legacy and I think you should point this out.