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It really bricks saves if PGI replaces a removed clothing mod, from ideologies to world pawns.
if you mean seperate versions of the PGI for each, im afraid its not something that can be done well, since it doesnt know which it should use, all i have is the old defName, none of the information regarding its type is available, it would be reliant on folks including specifc keywords in the defName.
@PeasantUnit
im afraid thats not an area of the game ive tried messing with, id imagine it is
@Mage of Void
hmmm weird, will try and look into that when i have some time
possible, they might patch that method, im afraid i dont use any of the VE mods myself so i havent tested with em
sadly not simply - all this has access to when its patch is run is the defname of the removed def, it has no context other than that, no reference to the pawn that might be wearing/equipping it.
i might be able to add another patch that only runs at load and removes/moves any Wquipped/Worn PGI's to the pawns inventory or drop them, will try and look into it when i have a moment
If there's a way to check if a pawn has a PGI equipped or is being worn, it would probably be good to add forcing the pawn to drop it (I can imagine weapon and armor mods causing similar issues).
Haha! How the hell did you manage that? - its likely erroring cause the PGI doesnt have the CompEquippable that all weapons are assumed to have, so it shouldnt be possible to equip them....
@Tha Reaper
Yeah, its been mentioned before, however testing it just now i was unable to repo that and looking at the code for the construction i dont see how it would do it, unless its another mod causing it, in vanilla sieges are hardcoded to only use steel as the construction material for the artillery.
It removed all gizmos for that one pawn (draft button etc), and I couldn't draft them. It was fixed as soon as I made them drop it.
Nope not intended
huh, thanks for letting me know, will recompile and push an update momentarily
[HugsLib][ERR] Exception during DoWindowContents: System.MissingMethodException: Verse.Listing_Standard Verse.Listing_Standard.BeginSection(single)
at HugsLib.Settings.Dialog_VanillaModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x000e4] in <4dd8a30b2ddc479e878b55ffe02db6e8>:0
BeginSection added 2 more extra arguments in 1.3, recompiling against the 1.3 ref assemblies fixed it.
My old laptop when someone uses the generic armor: "Baby I'm not even here, I'm a hallucination"
aye its becuase 'Stuff' with lower values is more often chosen to be used, and this has a value of 0
the issue Should be fixed in the github version of the mod, but the update killed a few peoples saves on steam so i rolled it back
agreed.
nice mod btw!
should be, though you will get a few errors, i suggest enabling the mod option to delete PGI's and letting the game run for a couple mins before saving, quitting and removing the mod
PS: I have used the experimental function of this mod to edit the def of those furnitures - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1617282896