RimWorld

RimWorld

Friendly Hostile Factions
27 Comments
Rüdiger 9 Mar, 2022 @ 5:42am 
@Syzsal update pls ?
FlyingThunder 4 Oct, 2021 @ 11:19am 
if im also using the mod that removes faction goodwill decay from the game, will this affect the goodwill from the factions added by your mod?
Keeper 25 Aug, 2021 @ 8:35pm 
@King Zog
How do you do that?
King Zog 9 Aug, 2021 @ 7:10pm 
@Barren Soul you can make factions no longer always hostile in the game rules. Hurray for cannibal tribe allies!
Barren Soul 5 Aug, 2021 @ 1:29pm 
Any plans for 1.3?
King Zog 13 Jul, 2021 @ 3:54pm 
based king, this along with the playable savage tribe mod is lots of fun, barbarians unite
Syzal  [author] 21 Feb, 2021 @ 5:13pm 
Thanks! I'm smack dab in the middle of midterm season, and haven't played rimworld in a while. No promises on what I can do, but if someone wants to pick up some of these ideas then feel free to do so! Might go back to some rimworld coding when it gets less busy.
Jooob 8 Feb, 2021 @ 12:39pm 
Fantastic mod! If you get time to update it would you consider adding support for the Vanilla Expanded factions? (and potentially mod options to choose which factions can have goodwill changed)
Muggi-86 6 Jan, 2021 @ 8:14am 
is it save game compatible?
XalexHana 1 Sep, 2020 @ 12:20pm 
ok, thank you anyway
Syzal  [author] 1 Sep, 2020 @ 9:46am 
I don't have royalty, but maybe you can suggest it to another author who does. If the empire faction is similar (which I'm guessing it is) then it should be a relatively easy fix
XalexHana 30 Aug, 2020 @ 1:59am 
can you add the empire, with xeno faction it is always -100
King Zog 27 Aug, 2020 @ 10:07am 
finally, i can befriend all tribes
wooley2000 13 Aug, 2020 @ 10:45pm 
Dragon 29 Jul, 2020 @ 11:43am 
I can finally (somewhat) help the pirates pillage the world!
Syzal  [author] 27 Jul, 2020 @ 1:40pm 
The pirates and tribals are changed to have the same behaviour as other factions. I assume they would send traders if relations were at least neutral. Savage tribes inherited the same trader groups as other tribals, but pirates didn't have any, so I added 2 (plus another friendly visitor group)
San Fierro 27 Jul, 2020 @ 12:50pm 
well i have a question. do pirate traders come even if the relationship is negative? or is there any relation threshold for them to come?
momentary 25 Jul, 2020 @ 9:57am 
nice I've been looking for this for a while
Thesmartone777 25 Jul, 2020 @ 1:16am 
way too fucken many, it takes an average of 10 min for it to boot. I apprech the offer but im not gonna ask you to do that.
Syzal  [author] 24 Jul, 2020 @ 10:19am 
I can see if I can extend this to modded factions if I take a look through their code. Unfortunately this has to be done on a per faction basis. What mods are you running?
Thesmartone777 24 Jul, 2020 @ 12:42am 
now if only this worked on modded factions, still neat tho.
Ashen 22 Jul, 2020 @ 7:38am 
Finally I can make peace with savage tribals so they don't spam my map with corpses whenever they send their petty soldiers against my spacer-tech killbox.
Redknight910 20 Jul, 2020 @ 3:22am 
Nice, I used to take care of all the survivors who came my way, but started killing the pirates when I realised I couldn't get them to stop. Now, I have a reason to not slaughter them in the fields anymore.
The Dutchman 19 Jul, 2020 @ 8:23pm 
Who feels bad about killing video game people?
Syzal  [author] 19 Jul, 2020 @ 7:00pm 
I want people who desire a peaceful play-through to have the chance to do so
Lekoda 19 Jul, 2020 @ 5:45pm 
I love the concept