Barotrauma

Barotrauma

Greatly improved RGB assemblies
23 Comments
Working Joe  [author] 14 Dec, 2023 @ 3:50am 
...want the lights to have if the circuit is of (e.g. 255,0,0 for green light)
Working Joe  [author] 14 Dec, 2023 @ 3:49am 
Easiest would be to connect the lever to the set_state input of the labourer. Otherwise, try connecting the lever to a signal check where the RGB goes into the set_output and the false output is the colour you
AnimuMILFenjoyer 12 Dec, 2023 @ 6:17am 
nice gaming RGB but have no idea how to turn off the light since when i pull the lever, it stay on the current color :(
Doug Glatt 23 Aug, 2023 @ 1:37pm 
how do you make it so the lights go off after the lever is turned again
Zheeto 18 Mar, 2022 @ 9:16am 
nvm i got it working
Zheeto 18 Mar, 2022 @ 7:53am 
can you disable the lights since when i pull the lever again it stays on the color it was on and not the default one so can you dissable the lights back to the default without it staying on teh current colour that was on
deadbones3421 26 Feb, 2022 @ 9:57pm 
never mind I figured out how to do it
deadbones3421 26 Feb, 2022 @ 1:20pm 
Hey is there a way to turn off the light or do they have to stay on once you put them on
Burito Burrito 13 Dec, 2021 @ 3:12am 
How did you figure out T_Loop?
Working Joe  [author] 2 Oct, 2021 @ 3:28pm 
You have to save the circuit as an assembly yourself, the mod includes only a sub file with the circuits. Make sure you enable the mod to be able to open the submarine :)
thecrazy13 20 Sep, 2021 @ 12:28pm 
the actual assembly to be spawned in doesn't appear in the assemblies list
Working Joe  [author] 17 Sep, 2021 @ 6:16am 
What exactly breaks for you? The circuit definitely still works for me.

You can build more compact versions now, too. With the HSV mode on color components and the extra oscillator functions coming next patch you can build it with 5 comps only! I'll probably release an updated lighting collection with the new circuit once the new baro version drops.
thecrazy13 15 Sep, 2021 @ 9:57am 
does not appear to work
JP 15 Jan, 2021 @ 8:05am 
Installation is pretty simple.
1) Copy the circuit, the button and relay (to the right of the circuit) and the lights+delays (above and/or below) and paste them into your sub file.
2) Place the lights (keeping the same distance) where you want the light effect to appear.
3) Place the activation button wherever you want to put it
4) Hide the rest of the components somewhere.
That's it
celsius 21 Dec, 2020 @ 8:01pm 
gamer gamer gamer gamer gamer
RiggedQuarter 14 Nov, 2020 @ 6:59am 
Instructions unclear, Clown stuck in Engine.
TAKOMACHINE//MAO 13 Oct, 2020 @ 3:28pm 
Right, thanks bud
Working Joe  [author] 13 Oct, 2020 @ 10:58am 
@Rat-Algorithm "Spook"
It's three differeny systems. You'll have to save the leftmost circuit as an assembly yourself in the sub editor. Lights and delays lines included, the circuit that calculates the RGB cycle signal is 8 components.
TAKOMACHINE//MAO 12 Oct, 2020 @ 4:38pm 
Im not sure if im doing it right, but it looks far from 8 components when opened in game
K_BOMBA 14 Sep, 2020 @ 7:04am 
Amazing! Finally figure out how to work with two bloody rgb components.
wizpiggy 8 Sep, 2020 @ 7:45pm 
it doesnt function
Working Joe  [author] 2 Sep, 2020 @ 2:09pm 
You press the button. You should be looking for a sub file named "RGB assemblies", if you can't find it, check if the file is enabled in the mod list under settings in game.
wizpiggy 2 Sep, 2020 @ 11:32am 
how does one activate this