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- My mods are player only, so there is no incentive to activate one of them when you play other races than the one modded. It's better to have modularity as is.
- SFO : People keep asking for it. Some of my mods are compatible, but not all. As I said before, I don't play SFO myself, so I'm not very familiar with its changes and won't playtest my mods with it throroughfully. Convertion can be a lot of work, depending on the mod, and maintaining several versions of a mod is tedious. I'm not ready for that atm.
With melee skinks, the Kroxigors can AE smash protected by the expandable skinks, that fill the gaps. The skinks will die firts, keeping the Kroxs alive and smashing.
With javelineers, Krox on the contrary, tank, and deal good damage in melee while the javs keep flying and poison the enemy units.
The units benefit from both skinks and krox improvements (techs, lord buffs...)
@srebrnykloc : I beg your pardon, what do you mean by that? You'd like him to have a retenue of skinks? I only have an old lizardmen book, He's not in it and so, if he's supposed to have a regiment with him I'm not informed.