Total War: WARHAMMER II

Total War: WARHAMMER II

Kroxigors in skink units
30 Comments
freak bob 22 Jan, 2023 @ 10:48am 
i really like this mod because know my skinky bois have body guards to protect them
Sovietkotek 11 Aug, 2022 @ 6:31pm 
Excellent idea.
Chomp 12 Aug, 2020 @ 8:42am 
no poison for the skinks?
Ciaphas Cain 29 Jul, 2020 @ 1:48pm 
Oooosh! That sounds like a harsh punishment of anyone who gets too close to this unit! I like it :D
Grim  [author] 29 Jul, 2020 @ 5:23am 
Compilation, I don't think so. SFO compatibility, maybe.
- My mods are player only, so there is no incentive to activate one of them when you play other races than the one modded. It's better to have modularity as is.
- SFO : People keep asking for it. Some of my mods are compatible, but not all. As I said before, I don't play SFO myself, so I'm not very familiar with its changes and won't playtest my mods with it throroughfully. Convertion can be a lot of work, depending on the mod, and maintaining several versions of a mod is tedious. I'm not ready for that atm.
voiceofreason467 29 Jul, 2020 @ 1:09am 
Do you plan on making a compilation mod with SFO compatibility? That would go great to help with feeling like you're playing tabletop.
Grim  [author] 23 Jul, 2020 @ 2:35pm 
This is a consequence, yes. There is some synergy at work between skinks ans Kroxigors.
With melee skinks, the Kroxigors can AE smash protected by the expandable skinks, that fill the gaps. The skinks will die firts, keeping the Kroxs alive and smashing.
With javelineers, Krox on the contrary, tank, and deal good damage in melee while the javs keep flying and poison the enemy units.
Ciaphas Cain 23 Jul, 2020 @ 11:29am 
Yeah I saw you mentioned it was old FB rules, must've been after I stopped collecting way back. But am I right in saying that it's to beef the unit up a little in melee (for skinks with javelins mainly but also the other unit)?
Grim  [author] 23 Jul, 2020 @ 6:43am 
@Neferata13 : Actually, I did these units to mimic tabletop rules. In old lizardmen army books, you could incorporate kroxigors in skink units. There was some benefits to do so, rule-wise, and it looked damn cool.
Ciaphas Cain 23 Jul, 2020 @ 4:20am 
I'm guessing that this was added to give skinks a bit more protection/prowess in battle? Not entirely sure what's going on here if I'm honest lol
djdomi44 23 Jul, 2020 @ 3:39am 
you are awsome
djdomi44 23 Jul, 2020 @ 3:39am 
thanks
Grim  [author] 22 Jul, 2020 @ 5:27pm 
Ok I got it now. It's fixed! I forgot about the peculiar recruitment of Nakai and forgot about his building chain. The new units should be next to the Kroxigors in the main building chain of the horde.
djdomi44 22 Jul, 2020 @ 12:55pm 
coul you fix this?
djdomi44 22 Jul, 2020 @ 12:55pm 
i know but in nakais campaing it doesnt work
Grim  [author] 22 Jul, 2020 @ 12:39pm 
I added screenshots of unit availability in campaign buildings (eye of the vortex in this case)
Grim  [author] 22 Jul, 2020 @ 12:10pm 
It works in my game. Maybe you have conflicting mods?
djdomi44 22 Jul, 2020 @ 11:32am 
sorry, but i checked this out and they arent there( i mean both campaings). Could you fix this?
Grim  [author] 22 Jul, 2020 @ 11:14am 
? I just tested to be sure, and i can confirm they are available in both campaigns (eye of the vortex and mortal empire) at the same buildings you get the Kroxigors. mostly in the 'spawn-pools of the chosen'. Contrary to Kroxigors, they do not need another building to be recruited (blood shrines of sotek)
djdomi44 22 Jul, 2020 @ 11:06am 
I mean you forgot to add it to the campaing.
Grim  [author] 22 Jul, 2020 @ 8:33am 
@shimatzu : A parameter in 'land_units_officers_tables' sets where the 'Personality Location' is. In the base game, it is always set to 'front'. By experimentation, I found that you can set it to 'back' to place the personalities in the back of the unit, but no other parameter worked. I tried center, middle, left, right... Nothing worked. I would have loved to set the Kroxigors in the middle of the unit.
shimatzu 22 Jul, 2020 @ 7:47am 
can you mix the kroxigors into the unit or do they have to be at the front? I belive mix would make more sense for the purpose of mixed stats and apperance if possible
Grim  [author] 22 Jul, 2020 @ 1:42am 
The units are a mix of skinks and kroxigors, but a unit can only have one stat line, so the base stats are of skinks (melee attack, defense, charge...) but each one has its original health points (Krox will be more durable), and for the rest I tried to mix stats a bit, like for Armor (higher), attributes (+fear +siege attacker...). Weapon damage is unchanged.
The units benefit from both skinks and krox improvements (techs, lord buffs...)
Green Rabbit 22 Jul, 2020 @ 12:23am 
hey, does this change any stat at all? or just visual?
Grim  [author] 21 Jul, 2020 @ 2:14pm 
@Lord Skritch : Yes it's my next target ;) It has been suggested before and I will do it when I can.
@srebrnykloc : I beg your pardon, what do you mean by that? You'd like him to have a retenue of skinks? I only have an old lizardmen book, He's not in it and so, if he's supposed to have a regiment with him I'm not informed.
djdomi44 21 Jul, 2020 @ 12:15pm 
forgot about nakai
The Wriggler 21 Jul, 2020 @ 10:17am 
Have you thought about doing Rat Ogres with Clan Rat Spears to function as packmasters?
The Wriggler 21 Jul, 2020 @ 8:15am 
You're doing Sigmar's work with all these hybrid units. They're all amazing, though I may be a bit biased since I've always wanted these types of units to be added to the game.
Grim  [author] 21 Jul, 2020 @ 7:40am 
Actually, both!
Chomp 21 Jul, 2020 @ 7:34am 
look very intresting, what campaing stuff they use? kroxigor tech/skill or skink?