Total War: WARHAMMER II

Total War: WARHAMMER II

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Kroxigors in skink units
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Tags: mod, Units
File Size
Posted
Updated
166.625 KB
21 Jul, 2020 @ 6:17am
22 Jul, 2020 @ 5:23pm
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Kroxigors in skink units

Description
Short description

Adds two skink cohorts (melee and javelins) with embedded kroxigors.

Details
I always loved the hybrid nature of the skink units with kroxigors in tabletop. I missed them so much I tried to mod them in. I finally managed to do it, with the many limitations of the game mechanics.

I added 2 new units. Both have limited numbers, roughly half size of skink cohort and kroxigor unit together, depending on the unit size you are playing with.
  • Skink cohort with swords : The kroxigors are at the back, and will strike over the first lines of skinks.
  • Skink cohort with javelins : The kroxigors are at the front, receiving enemy charges with big smashes

They are available in custom battles for the main lizardmen factions, and in campaign from Kroxigor provider buildings.
They benefit from both skink and kroxigor upgrades.

Hope you'll enjoy !

Updates
None yet
My other mods
Dwarfs
Dwarf airforce Regiments of Renown
Dwarf beer cart and wagon
Dwarf big and diverse RoR pack
Dwarf ranged weapons small tweaks
Dwarf engineer ranged weapons ancilliaries
Greenskins
Goblin squig herd... with herders!
Goblin squig herd... with herders! SFO compatible Edition
Nasty Skulkers hidden in goblin units
Lizardmen
Kroxigors in skink units
Salamanders...with skink handlers!
Skaven
Rat Ogres...with Packmasters!
Skaven assassins hidden in units

Thanks
I want to express my gratitude to all moders for all their work I had much pleasure to play with, to get inspiration from, and to learn from, by looking into the changes they have done.
The online guides (like of Cryswar, thesniperdevil...) were of tremendous help, thank you to all participants to their elaboration and for taking the time to share. This is really important.
And of course, thank you CA for devoting to Warhammer fantasy in such length, it is a dream come true.

Misc

Donate[paypal.me] to support my work. Thank you!
30 Comments
freak bob 22 Jan, 2023 @ 10:48am 
i really like this mod because know my skinky bois have body guards to protect them
Sovietkotek 11 Aug, 2022 @ 6:31pm 
Excellent idea.
Chomp 12 Aug, 2020 @ 8:42am 
no poison for the skinks?
Ciaphas Cain 29 Jul, 2020 @ 1:48pm 
Oooosh! That sounds like a harsh punishment of anyone who gets too close to this unit! I like it :D
Grim  [author] 29 Jul, 2020 @ 5:23am 
Compilation, I don't think so. SFO compatibility, maybe.
- My mods are player only, so there is no incentive to activate one of them when you play other races than the one modded. It's better to have modularity as is.
- SFO : People keep asking for it. Some of my mods are compatible, but not all. As I said before, I don't play SFO myself, so I'm not very familiar with its changes and won't playtest my mods with it throroughfully. Convertion can be a lot of work, depending on the mod, and maintaining several versions of a mod is tedious. I'm not ready for that atm.
voiceofreason467 29 Jul, 2020 @ 1:09am 
Do you plan on making a compilation mod with SFO compatibility? That would go great to help with feeling like you're playing tabletop.
Grim  [author] 23 Jul, 2020 @ 2:35pm 
This is a consequence, yes. There is some synergy at work between skinks ans Kroxigors.
With melee skinks, the Kroxigors can AE smash protected by the expandable skinks, that fill the gaps. The skinks will die firts, keeping the Kroxs alive and smashing.
With javelineers, Krox on the contrary, tank, and deal good damage in melee while the javs keep flying and poison the enemy units.
Ciaphas Cain 23 Jul, 2020 @ 11:29am 
Yeah I saw you mentioned it was old FB rules, must've been after I stopped collecting way back. But am I right in saying that it's to beef the unit up a little in melee (for skinks with javelins mainly but also the other unit)?
Grim  [author] 23 Jul, 2020 @ 6:43am 
@Neferata13 : Actually, I did these units to mimic tabletop rules. In old lizardmen army books, you could incorporate kroxigors in skink units. There was some benefits to do so, rule-wise, and it looked damn cool.
Ciaphas Cain 23 Jul, 2020 @ 4:20am 
I'm guessing that this was added to give skinks a bit more protection/prowess in battle? Not entirely sure what's going on here if I'm honest lol