Rivals of Aether

Rivals of Aether

Sakuya Izayoi (Luna Nights)
43 Comments
Astarisk 24 Mar, 2024 @ 6:29am 
amazing
The Plant 3 Nov, 2022 @ 9:55pm 
what's the stage in the background of the screenshot?
Katto 28 Nov, 2021 @ 6:55am 
down b make constant desync, crashing the game, pls fix
The fenc 31 Oct, 2021 @ 1:26pm 
constant desync playing friendlies
PRGSPY 5 Aug, 2021 @ 5:26pm 
There's a bug where playing as Sakuya causes Rioku's Tenshi Hinawi to become a green circle. Could you fix this at any point? Thanks. https://cdn.discordapp.com/attachments/707284738947154010/872997661077307433/G_R_A_Z_E_Trim.mp4
-Victoria- 23 Apr, 2021 @ 11:22am 
Snail time when?
King Vaughn 17 Apr, 2021 @ 12:35pm 
I want to make a somewhat broken version of this character that I can play with my friends, what file controls the MP?
Diet Dop 16 Feb, 2021 @ 9:26pm 
Super fun character but there's just one issue thats keeping it from being one of my favourites to pull out in tourneys with my friends. I just wish the knockback on some of the moves, particularly the smash attacks was higher. I get them to 100-120 and moves that I expect would close in the stock don't. I have attempted to use the Dspecial to mitigate the issues but to no avail. I absolutely adore the playstyle of racking up the damage while strategically dodging and parrying to keep the mp high but I feel I have to do so much and bring them so high in % that I've lost a stock or two when I finally get one.
Jill Katze  [author] 22 Jan, 2021 @ 5:54pm 
oh, netplay? i haven't ever tested her with netplay so it's entirely possible that something weird could happen there since the down special is such a weird hacky thing in the first place
Tree_Sage 22 Jan, 2021 @ 5:51pm 
but it has been causing desync's whenever it was used
Tree_Sage 22 Jan, 2021 @ 5:51pm 
ill reinstall it and see if it works or not
Jill Katze  [author] 22 Jan, 2021 @ 5:39pm 
i just updated to the latest Rivals build and it seems to work normally for me. does it always crash for you? if not, what mode and characters seem to cause it?

unfortunately i don't really have time to look into this at the moment so i can't promise a fix if this does turn out to be a general issue
Tree_Sage 22 Jan, 2021 @ 5:05pm 
down-b crashes game
Supra0022 22 Jan, 2021 @ 5:05pm 
Oi, on occasion down b will desync a lobby in multiplayer.
Multipize#KeepRandomCrits 6 Jan, 2021 @ 6:52pm 
I hate to be that guy, but I'm not sure how to feel about this character.
I have some choice opinions about it, but I think it's mostly cause I don't fully understand her.
Anyone have context to why she might feel underwhelming?
SoapyMari 19 Dec, 2020 @ 6:49pm 
why dont the knives stop in time?????????
somnambulatory 24 Sep, 2020 @ 3:21pm 
The knife need knockback of some kind, doesn't even have to be huge.
Davity2802 21 Sep, 2020 @ 5:22am 
I think, she needs some buffs in everything: damage, kill power, prio, knockback

but it's fun to play as her
Owenglendor 19 Aug, 2020 @ 2:13pm 
Both of those strike me as very good reasons, more than enough to counterbalance my suggestion. I retract my earlier concerns, good to know you considered it.
Jill Katze  [author] 18 Aug, 2020 @ 4:31pm 
@Owenglendor i'm glad you like her! as for the A button thing, it wouldn't be technically impossible, but i don't think that's a change i want to make since it would make her feel too different from the source game (and make dair hovering way too easy)
Owenglendor 18 Aug, 2020 @ 2:07pm 
If you are taking suggestions, the only change I'd be tempted to make (if it is possible to code it) is a quality of life tweak. Since most of her A attacks, including her nair and jab, are directed knife throws while moving, is it possible to make the A button (i.e. her jab) auto-cast when you hold it down, so she can throw knives repeatedly (draining through her MP as normal, or at an increased rate)? Otherwise, due to the nature of having to throw a lot of knives to rack up damage she has to mash the A button repeatedly. A lot. I already broke one controller through too much mashing of the A button, ironically through a combination of Touhou Luna Nights and Rivals (and Celeste), so it's on my mind a little more than usual. Thank you for taking the time to create the character.
Owenglendor 18 Aug, 2020 @ 2:04pm 
Glad to come back to the character after a month and seeing she's getting the high rating she deserves! She's very well made, the MP and time stop mechanics are fun to master, and the ending screen with 100 plus highest combos is a joy in itself.
Jill Katze  [author] 14 Aug, 2020 @ 9:15pm 
@GarisonDeCrick thanks for all the kind words! Smash Mega Man was definitely an inspiration for bringing the way her projectiles work in her source game into Rivals. also i'm glad i was able to incorporate her chainsaw in a way that's still fun to people who know how OP it is in the source game without it feeling 100% broken here lol
Jaysa, etc. 14 Aug, 2020 @ 4:50pm 
(Part 4 of 4)

Last, but certainly not least, is her time stop ability. The red bubble that forms around it kind of reminds me of Rannos’ from Rivals, Reisen’s from Rivals or anyone else who starts with an R. I find the best way to rack up damage with it is by using Sakuya’s DTilt. Combine that with a charged attack after it expires and that should be a KO already. At least, that’s my personal strategy. With a character with this many complex mechanics, it’s hard to cover everything in one comment… err… two comments now as of writing lol. I’ll hold myself back from talking about more stuff here before it ends up a third.. oops.
Jaysa, etc. 14 Aug, 2020 @ 4:50pm 
(Part 3 of 4)

Speaking of which, while I love how all her charged attacks incorporate different aspects of her Luna Nights tools, her chainsaw is my favourite. Even though you can’t spam it to deal insane amounts of damage like in the original game, it feels very satisfying to land. Probably because of how you can not only use it at close range, but how it also sucks up the enemy, drags them upwards and then explodes. It’s like Simon’s axe, but with way more coverage and intensity. And yes, I understand the irony comparing her to the Belmonts lol
Jaysa, etc. 14 Aug, 2020 @ 4:50pm 
(Part 2 of 4)

Well first off, her playstyle reminds me of Mega Man from Smash. There’s both their Neutral A’s which are projectiles that don’t deal a lot of knockback. And there’s also their use of charged attacks and specials to get KOs. I imagine Sakuya would do really well in doubles when paired with another character who can deal lots of damage due to her strong knockback at low percents. Another Smash reference, I guess, is how you mention how her UStrong charge has a hitbox similar to Corrin’s FSmash in the code. Another Smash reference is how she’s actually the lead creator of the game, Masahiro S- (knifed)
Jaysa, etc. 14 Aug, 2020 @ 4:49pm 
(Part 1 of 4)

As a fan of both Luna Nights and Rivals , Sakuya’s unique gameplay style really does both series justice. While her mechanics are complex, it feels very rewarding figuring them out and learning how to use them effectively. (Though, Sakuya might have used her time stop ability on me, since by the time I noticed this mod was posted, it’s been almost a month lol).

My lateness aside, you’ve really went into detail in the description about how each of her moves work, which I really appreciate. (I’m also very grateful that you add infinite MP in training mode). Though, I guess there’s still some things I can talk about too.
Lynxoln 4 Aug, 2020 @ 9:29am 
Luna Nights Sakuya is her best depiction in my opinion. So thank you for bringing her into that game.:dip:
Fear the Devil 30 Jul, 2020 @ 2:49pm 
i bought luna nights a while back still have it and i ill say good job
randomq32 28 Jul, 2020 @ 7:24am 
touhou gang rise up:mafia:
Jill Katze  [author] 27 Jul, 2020 @ 5:43am 
@PokemasterFTW thanks for the note about DI on Dstrong, that totally slipped my mind. i just put up a patch that buffs it so if you get caught by it, you're not likely to escape. you're still really committed if you whiff the move, but i think that's fair given how big and long-lasting it is
Ripsaw 26 Jul, 2020 @ 10:39pm 
Fun character
♏PokemasterFTW♍ 26 Jul, 2020 @ 10:04pm 
This character is really neat and I love the way she plays. Chainsaws seem abit silly, but the mp bar makes it work. Really like how accurate she is to Luna Nights. The only main problem ive seen is that DStrong is really bad currently. It is really really easy to di out of and you can just die from using it. Besides that, character is really awesome
Jill Katze  [author] 26 Jul, 2020 @ 1:37pm 
Just added some simple color support. I've also addressed many other comments in patches, so if you read the comments and see old reports of issues, don't forget to check the change logs!
Jill Katze  [author] 26 Jul, 2020 @ 12:37pm 
@Jarg_ross_th thank you! if you're having trouble, don't forget to her normals to rack up damage from a distance, then try my favorite combo: Fspecial stun into run-up Ustrong

@goldbedguy her colors.gml is the one from Sandbert still lmao it's just a complete coincidence that it does anything at all

color support was pretty low on my list of priorities but since i've taken care of a lot of other stuff, i can probably look into it soon
goldbedguy 26 Jul, 2020 @ 10:46am 
woulda liked it if you put some more effort into the alt skins, but otherwise very impressive character
Frank_TN 26 Jul, 2020 @ 9:19am 
Very impressed how accurate to the source is apparently
(for not even haven't played that game yet xD).

I must say that you made a great job for being a first release. :revelatorsol:

Still a kinda challenge try to beat any opponent with her (I guess it requires kinda strategy).

Keep it up and looking forward.
Jill Katze  [author] 26 Jul, 2020 @ 5:53am 
@Landkon99 i ran out of normal article slots to use so the particles use a somewhat inefficient data structure to store their position and history for drawing trails because it was the quickest way to prototype them and i didn’t even think about the fact that just because it ran fine for me doesn’t mean it will for everyone so i didn’t change it lol

hopefully it’s that and not the fact that i’m drawing a few dozen extra sprites to do the trails but maybe sprite draw calls are more expensive than i thought...

maybe i’ll just disable the trails entirely? they’re not really necessary, i just thought they were fun
Landkon2 26 Jul, 2020 @ 4:57am 
idk whats with the graze articles, but they seem to cause performance issues whenever they're active
Jill Katze  [author] 24 Jul, 2020 @ 3:29pm 
@Popkoji Thanks! That was a really fun move to make, though I do miss the pre-nerf version I made where the knives went just as far as the jab ones and you could make a wall of death for anyone trying to come back to the stage. Maybe I’ll make a separate broken OP version of her someday lol
Jill Katze  [author] 24 Jul, 2020 @ 3:27pm 
@Zetta Glad you like her! I wanted to make MP a precious resource to make it harder to just do stuff like spam chainsaw because during development she was really OP. I find the moments where I’ve run low on MP and I have to make an opening to sneak in a Nitori call pretty fun, but I could see myself maybe buffing the speed of the taunt a little bit. I wanted it to be a risk to try and pull off, but maybe 2 whole seconds is a little too punishing. I’ll try testing a faster version of it and see if it makes her feel too strong again.

Parry and roll as a way to work in the graze mechanic is a fun idea, too. I’ll experiment with that and see how it feels. I had some other ideas for ways to get MP back aside from Nitori but didn’t end up pursuing any of them because I wanted Nitori to be the primary way you restored MP but maybe a little extra here and there wouldn’t tip to scales too far. No promises that I’ll upload any changes, but I’ll look into it.
the dastardly muncher 24 Jul, 2020 @ 11:31am 
This character is super cool! My only issue is how hard it is to recover MP. Maybe making the Nitori Taunt faster, and adding MP gain to parrying and rolling through enemies (to represent the Graze Mechanic) would be a good idea?
Popkoji 23 Jul, 2020 @ 3:52pm 
This character is crazy, love the FStrong