Stellaris

Stellaris

Acquisition of Technology
1,893 Comments
maxguh 10 Jul @ 7:54pm 
Patiently waiting for your update @Frag Jacker. Thank you for your hard work. :steamthumbsup:
Сталкер 30 Jun @ 2:54pm 
no you have to wait for update
何事秋风悲画扇 27 Jun @ 1:57am 
this mod still work?:steamhappy:
EUMIR 16 Jun @ 6:17pm 
Take your time to update the mod :), it is the best unofficial ACOT mod and almost all the other sub-mods are guided with yours, I will wait patiently to play the best ACOT experience when your add-on and the other ones updates, Thank you very much for everything.
CoCoNoobie 16 Jun @ 3:50pm 
totally psyched for the update, love the mod
Frag Jacker  [author] 16 Jun @ 8:13am 
@NjShade: Mod update is roughly 10% done. For more detailed information check out the Discord channel.
NjShade 16 Jun @ 4:58am 
how update going?
NjShade 9 Jun @ 12:39am 
@Ced, AOT only expand both Runic and Stellarite by give them an Runic and Stellarite infrastructure.
Willem 8 Jun @ 11:03am 
@Ced, Yes, from the very beginning of ACOT when it was still a submod of ZOFE. (I was there)
Ced 8 Jun @ 10:20am 
Has it always been that way?
Willem 8 Jun @ 10:14am 
@Ced Nope, base ACOT has Stellarite, Omega and Flowing Light Tiers are SBTG.
Ced 8 Jun @ 9:38am 
Stellarite is SBTG though?
Willem 8 Jun @ 9:20am 
@Ced don't think so, since it doesn't touch Omega/Flowing Light tier stuff, only Phanon and Stellarite.
Ced 8 Jun @ 9:10am 
This is going to have to wait for SBTG to update first, right?
Observer 8 Jun @ 5:26am 
Ждем обновления
Mega thunder 7 Jun @ 1:20am 
I will wait for the update to be completed.
업데이트가 완료될 때까지 기다리겠습니다.
marsmelon24 5 Jun @ 10:24am 
since acot got updated: it is gonna take time for this to be updated
Fogos02 3 Jun @ 11:55pm 
I wish good luck to the developer, because there is a lot of work there, and I sincerely hope that you will not have many problems porting the mod to 4.0.:steamthumbsup:
NjShade 3 Jun @ 5:44am 
this gonna take time
B0MB3RB0Y17 1 Jun @ 6:46pm 
ACOT has been updated as of today! Looking forward to seeing AOT updated as well, no rush!
Raeder 24 May @ 2:21pm 
@fragjacker Okay, thank you, Mr. Author。So, can these two mods be compatible with this patch after the update
Frag Jacker  [author] 24 May @ 1:31pm 
@huangnorway, @Raeder: Neither ACoT nor this mod has been updated yet. AoT is utterly broken in 4.0 so don't use until it is updated or face the foreseeable consequences.
Raeder 24 May @ 12:21pm 
Mr. author, may I ask if the combination of ACOT and ZOFE using this patch will cause conflicts?
huangnorway 24 May @ 5:42am 
Is it compatitable for 4.0? After the 4.0 upgrade many mods have to be rewriten.
Thaumiel 16 May @ 7:52am 
Without AOT, there is no Stellaris. Game uninstalled until my beloved returns.
Ced 15 May @ 6:48pm 
Also, that's a SOTS thing, not AOT.
Ced 15 May @ 6:48pm 
Almost always its that you don't have enough alloy storage to even have the required resources. Try building a stupid amount of precursor anchorages.
Nathaviel 15 May @ 3:48pm 
I am not sure if it's here or not but anyone know why precursor orbital ring can't be upgraded to perfect/last tier one even after getting runic precursor adaptation?
addy2845 24 Apr @ 8:11am 
Is there any way to tweak the transparency of the Planetary Shields? (I think they'd look more beautiful if they were slightly more translucent)
I'm not too familiar with modding but I looked in the gfx files for the planet shields and there weren't any transparency values, only scales :(
Frag Jacker  [author] 25 Mar @ 9:10am 
@zavala9989: Theta Tier buildings are planned and some work on them has already been done. The building icons for them are done for example, like over a year ago already. However I have never found the time yet to finish everything up. Maybe 4.0 could be an opportunity to do it as I need to touch all buildings and districts anyways but I cannot guarantee for anything.
zavala9989 25 Mar @ 3:28am 
I'd really wish, that you could do some special buildings for Tetha tier Technologies. It's from "Secrets Of the Shroud" Submod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2820330517 ) . And since you made a functioning runic and Stellarite Buildings, mabe you could update them to Tetha level?
lnsane hobo 1 Mar @ 9:56pm 
i got all the mods loaded and i havent being able to start this mod no events or tech what are the requirements? frame world? or any planent class?
PLASTIC 18 Feb @ 6:04am 
I am wondering, are void spheres by any change broken for now? I tried building one but it doesn't allow me to build the neccesary ring around the enigmatic/shattered worlds. It doesn't allow me to do that for some reason even though I have the tech and can do so around any other habited planet other thing a enigmatic/shattered world.

I managed to build a void sphere once by building a precurser ring around a habited planet first, then going through the Final Word decision and then stabalizing the planet, repairing the ring and going through the various steps.

But even that I have managed to only do once since every other times I tried doing the same it made the destroyed planet unselectable and I could only interact with the broken ring. Meaning I can't stabelize it and colonize it. Nor repair the ring itself because for that the planet has to be colonized.
PLASTIC 18 Feb @ 5:53am 
there is a planet modifier that appears the second you do it which you can check if you want to know exactly how long it takes.
PLASTIC 18 Feb @ 5:52am 
10 years or something, plus you need 30 pops on the planet
Cmdr_Dread 11 Feb @ 12:56pm 
it still says thought ongoing vault infiltration so maybe it glitched out ?
Cmdr_Dread 11 Feb @ 12:55pm 
how long is the cooldown on the vault infiltration since I got beaten once but now I dont see anything that shows me how long till I can try again after I had colonized the vault
MegaPro1921 3 Feb @ 5:05pm 
Will there be buildings for Overlords and Megacorps?
Dromillyirn 2 Feb @ 6:22am 
Is it save game compatible?
Varlun 1 Feb @ 9:45am 
So I'm using the irony mod manager and I'm noticing that this mod makes some severe balance changes to all the ACoT components... what gives? This isn't mentioned in the mod page.

For just one example, LARGE_ACOT_LASER_SE going from min 362 max 980 damage, to min 1086 max 2938.
Thaumiel 31 Jan @ 5:15pm 
Frag jacker, you should definitely make the Archaic Shield Projector that Fallen Empire's have as a buildable structure. Even the Star Travelor that the Corps use too. I love the aesthetic and purpose of both. The red shimmer of Phanon data and storage units is enough to sway Romeo from Juliet.
Mercury! 29 Jan @ 6:26am 
Thanks for your remarkable works. And will there be any enhancing plans for Gatekeeper and precursor juggernaut? Like common enhancement and new masterpiece project? Cause the Gatekeeper should superior than Hyperion according to the background. Thank you.
Frag Jacker  [author] 28 Jan @ 8:10am 
@Crys7aL_L1nE: Sure, go ahead! Though what are you cooking with those?
Crys7aL_L1nE 27 Jan @ 7:46pm 
hi im a hoi4 modder, could you allow me pls to use your buildings icon in my mod? i will indicate the source in my mod page, thx!
Frag Jacker  [author] 26 Jan @ 4:25am 
@BasicGeoduck841: Sounds like some compatbility issue are mod conflict. I just tested it in-game and the Fallen Habitats spawned in just fine. However what I DID find is that the Warbarges and Enigmatic Fortress Defense Platforms didn't spawn in at all which I just pushed a fix for.
BasicGeoduck841 25 Jan @ 5:05am 
so idk why or how, but the dark matter habitat that is supposed to be in the caretakers system is a desert planet halfway into their capital. haven't found any other fallens yes to see if its the same with them
Frag Jacker  [author] 21 Jan @ 8:09am 
@MegaPro1921: It could have been possibly a tiny mistake be Merger of Rules mod causing this. The issue should be patched by now, try again if it works now.
MegaPro1921 20 Jan @ 9:13pm 
Ive tried everything and yet I still cannot build stellarite level buildings and I do not have an answer to why its happening
MegaPro1921 20 Jan @ 6:18pm 
Is there any other incompatable mods to be noted?
MegaPro1921 20 Jan @ 5:33pm 
So I figured it out... When I did it with a Minimal Modlist it worked but when I applied my full list it stopped working