Stellaris

Stellaris

1,155 ratings
Acquisition of Technology
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400.790 MB
26 Jul, 2020 @ 9:35am
26 Jan @ 4:22am
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Acquisition of Technology

In 1 collection by Frag Jacker
Stellaris enhanced mod collection
72 items
Description



This mod is not Iron Man compatible!

It is recommended to use the Irony Mod Manager:
https://github.com/bcssov/IronyModManager/releases.

Big thanks goes to the Gigastructures Mod for their GUI elements and code provided! Praise the Kaiser!

Join ACOT/AoT Discord https://discord.gg/zUu6SuQgRs


Correct load order of mods:
  1. Ancient Cache of Technologies

  2. Ancient Cache of Technologies: Overrides

  3. Ancient Cache of Technologies: Secrets Beyond the Gates

  4. Ancient Cache of Technology: Extra Defines and Changes

  5. ANZ Almighty Stellarborn

  6. Dawn of Ascension (DoA)

  7. Acquisition of Technology

  8. AoT Old Hyperion Model (Optional)

  9. Secrets of the Shroud (SotS)

  10. Kazoi's AoT AI

  11. ANZ VOIDFRAME [This requires gigastructural engineering mod to be loaded above it.]




If you liked Ancient Cache of Technologies (ACOT) mod, you may have noticed that when playing there exist some missed opportunities for new content. This Mod aims to expand upon the base ACOT Mod experience seamlessy. It will add additional building tiers, megastructures and even new shipttypes. Another mod that I also liked is the planetary shields mod but unfortunately this mod is mostly incompatible. So in this mod I added my own custom shield FX for both the Dark Matter and the Dark Energy (Sky Shield) installation to add the extra bling to your empire.

So if you sit in front of your computer and nod your head in agreement, then this mod is for you!


  • Added new types of Habitats for Fallen and Ascended Empires that specialize in production of Dark Matter/Energy and later even Stellarite. It comes with the decision to turn your old clunky habitats into the new fancy ones.

  • Added a complete building line of Stellarite and Phanon type buildings to grant you that extra oomph for your eyes and ego.

  • Added a complete new eco system for both the Phanon and Stellarite Tier.

  • Added the ability to resurrect your dead biological leaders and even make them immortal in the process! (Requires Genetical Ascension)

  • Added the Chrysalis Protocol which allows you to immediately convert all xeno pops on your planet into your primary species for a price. (Requires Genetical Ascension)

  • Added Fallen/Precursor variant of the Juggernaut, called Warbarge, to both the Fallen Empires, Ascended Empires and Default Empires. Requires the Federations DLC

  • Added planetary shields for the Dark Matter, Dark Energy, Stellarite and Phanon tier shield generator. They can be toggled on/off via the ACOT mod menu!

  • Overhauled the Fallen Empire starbase models. Each stage has its unique mesh now instead of the outpost model which was used all the way up to the star fortress level.

  • Reintroduced the Alpha Tier building variants for the Nourishment Center, Auto Forge, Dimensional Fabricator, Affluence Center, Master Archive and Class-4 Singularity.

  • Added the option to attempt to assemble the Precursor Databank yourself without having to steal it from another fallen empire or having to simp them until they like you enough to give it to you (Requires you to be an DoA Ascended Empire).

  • Fixed the ACOT bombardment FX not appearing on planets and added a lot more planets to be destroyable via Exterminatus or Annihilatus, including Gigastructural planets!



This mod overwrites pdxmesh.shader so it's incompatible with any mod that does the same.

If you use other known mods that update shaders such as Gigastructures you should use
! The Merger of Rules 3.7 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807759164

Planetary Diversity is also fully supported to work with this mod.



Q: Is this Mod compatible with ZOFE?
A: No extra measures have been taken to handle any possible compatibility/redundancy issues. It is recommended in that case to use Dawn of Ascension (DoA) as it comes with dedicated compatibility with this mod.

Q: Can I run this mod without ACOT?
A: No. It will crash during the loading screen.

Q: Is this mod compatible with Gigastructures?
A: Yes. Most of its planets and habitats can now be properly destroyed by ACOT bombing stances.



Planetary Diversity https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=819148835

Gigastructures https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1121692237

UI Overhaul Dynamic https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1623423360

!!!Universal Resource Patch [2.4+] https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1595876588

! The Merger of Rules 3.7 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807759164

Real Space: System Scale/Acquisition of Technology Compatibility Patch https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2245219565



Spacedock: Adaptive AI Ship Design https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1911748162
- Not creashing per so but it causes invisible OP components ("nhsc_chronocannon" etc.) to appear on auto designed ships for both you and the AI eventhough none such tech was researched ever.

Animated Synthetics Portraits Expanded: Reborn https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1492025820
- I don't know how or why but this was the cause of some crashing in my recent game. Removing it fixed the crashing. However take this with a grain of salt. You may use this mod and it may work without crashing. In case you do encounter crashes, this could be the culprit.

The Zenith of Fallen Empires: Secrets of the Fallen Empires and The Zenith of Fallen Empires: Origins they both either disrupt the balance of ACOT+AoT or have features that don't work properly when used with this mod. They are not required per se since this mod should have you covered anyway

[www.patreon.com]
Popular Discussions View All (12)
4
2 Feb @ 9:58pm
Phanon tech/origin
BlackBird
2
6 Feb @ 12:51pm
How to get runic tech and the Phanon dimensional mirror megastructure?
Chaosnoob5
0
4 May @ 2:32am
15/2000 Fourth-level singularity can't be used
m2a1105mm
1,893 Comments
maxguh 10 Jul @ 7:54pm 
Patiently waiting for your update @Frag Jacker. Thank you for your hard work. :steamthumbsup:
Сталкер 30 Jun @ 2:54pm 
no you have to wait for update
何事秋风悲画扇 27 Jun @ 1:57am 
this mod still work?:steamhappy:
EUMIR 16 Jun @ 6:17pm 
Take your time to update the mod :), it is the best unofficial ACOT mod and almost all the other sub-mods are guided with yours, I will wait patiently to play the best ACOT experience when your add-on and the other ones updates, Thank you very much for everything.
CoCoNoobie 16 Jun @ 3:50pm 
totally psyched for the update, love the mod
Frag Jacker  [author] 16 Jun @ 8:13am 
@NjShade: Mod update is roughly 10% done. For more detailed information check out the Discord channel.
NjShade 16 Jun @ 4:58am 
how update going?
NjShade 9 Jun @ 12:39am 
@Ced, AOT only expand both Runic and Stellarite by give them an Runic and Stellarite infrastructure.
Willem 8 Jun @ 11:03am 
@Ced, Yes, from the very beginning of ACOT when it was still a submod of ZOFE. (I was there)
Ced 8 Jun @ 10:20am 
Has it always been that way?