Arma 3
DUWS Expanded Collection (ABANDONED: It kind of works, but not being updated)
26 Comments
Stein 24 Jul, 2023 @ 6:29pm 
how do i start this map?
Stef 27 Apr, 2021 @ 2:28am 
There is probably something i don't understand, but i can't seem to make it run correctly.
Every time i try to launch a side mission, i get myself stuck in infinite loading screen.
Seloune 16 Apr, 2021 @ 7:32am 
@TPW_MODS require at mission start...
Mr Generik  [author] 15 Apr, 2021 @ 5:42pm 
Yeah, noted in the description is that the WARCOM isn't very aggressive on either side. Given that I tend to play it as a specops/patrol sort of game mod that has never bothered me. It's definitely an effect of it being wildly unfinished.
Slaughterias 14 Apr, 2021 @ 4:17am 
Update: I did it! :) Spent all day yesteday switching out troops and balancing, turning it into a North African insurgency scenario. still got a bit to do, then i gotta change all the text to fit better. I'm actually pretty pleased, if everything works out fine i might upload it. Big credits to you for updating the scenario and keeping it running, king. I wonder if you've run into the issue where WARCOM sometimes won't send out patrols and assaults though. I think it might have to do with the map I'm using, because sometimes it works, sometimes it doesn't.
Slaughterias 12 Apr, 2021 @ 11:06pm 
@Mr Generik I found those files by trial and error already yesterday. I've went through everything and changed it aside from the WARCOM files, which I discovered and then immediatly went to bed lol.
I'm bout to sit down and get it done right now, but thank you for the alternatives.
Mr Generik  [author] 12 Apr, 2021 @ 1:38pm 
Or, another thought: Use a replacer mod. eduardcomandox (educom) has great replacement mods on armaholic, and on the Workshop there are ones by Jarrahd96. Try these: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1076260321 . Very few actual CHANGES, but straight swaps for better equipment for most factions. Jarrad has some that swap out NATO for RHS' US Army or Marines.

I also used Jarrad's to create other 'hotswap' files for myself that let me change factions around, but again... more time that it was worth, and they sometimes just stop working.
Mr Generik  [author] 12 Apr, 2021 @ 1:31pm 
@Slaughterias 3/2 (again) however, if you want to change factions, it's a very in-the-weeds process unfortuantely.
1) In any file labeled 'createpatrol' 'createoppatrol' 'createteam' 'createopteam' 'createwpteam' you'll need to swap individual classnames with what you want to be there. To make it tropical, for example, you need to exchange all occurrences of B_Soldier_F with B_T_Soldier_F. With every unit.
2) In WARCOM you'll need to go into basically ever file, learn the syntax for calling a specific team or unit, and recreate what you want. Too complicated to write here, but it's a pain.
3) Go through all files in the Missions folder and replace every instance of the old unit with new ones like in step 1
4) Same thing for InitHQ and InitZones, operatives, and the entire dialogue folder

You get the idea. It's awful, and I'm going to try and never do it again. It's easier, in every way, to download TPW mods and DUWS_X, and make a custom faction for that if you have to.
Slaughterias 12 Apr, 2021 @ 1:25pm 
@Mr Generik

That sounds exciting, I started of with DUWS_X because of its simplicity and options but after i tried your DIWS edit I just can't go back again haha! I hope it gets released and thank you for your work. That must've taken some effort to successfully salvage. I'm trying to revert the units back to an updated version of the original right now for me and my buds, but I can barely pay attention to whats in front of me lol, just now figured out how easy it was to change civillian units, and that's about how far I've gotten.
Mr Generik  [author] 12 Apr, 2021 @ 1:12pm 
2/2


I have since given them updated .pbos, and hope that they like what I've done. For two reasons, I won't be publishing it independently. 1) They did 99% of the actual programming work and it would be horribly shitty of me to take credit for it at all. 2) there are still problems with my version, namely that I can't figure out how to actually DISABLE the IEDs in the version that has them (hence two separate versions), and I can't figure out how to make the EOS spawns variable like OPFOR. SOooooo, a DUWS X-PANDED won't be forthcoming to the general public. However, like I said, I've given my project to Killa Tomato and LT Dang, and maybe they'll publish something even better than what I could cobble together in a cave WITH A BOX OF SCRAPS.
Mr Generik  [author] 12 Apr, 2021 @ 1:12pm 
@Slaughterias 1/2

WELL GOOD AND BAD NEWS, FRIEND!

Okay, so I'm not going to publish the next generation of this DUWS Expanded, because I've taken it as far as I can go with it. I'm... not good at the programming part. But, the good people over at DUWS_X (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2034171894) have a lot of what I was already looking for in DUWS, namely flexibility. So, I suggest you start there.

That said, I have created, for my own personal use, two versions of what I'm calling DUWS X-Panded, merging much of the two projects. I have taken their version as a base, and implemented both the enemy occupation system and the native IEDs from Godis/this version. (and one with just the EOS because IEDs aren't for everyone.) I also included native AEGIS faction support and a few other 2035 goodies.
Slaughterias 12 Apr, 2021 @ 4:36am 
Really really well done scenario, tried a few different DUWS at this point and this one just nails it. I just want to switch around the factions a bit, I've been sifting around the files for a few hours now but I just can't find the right parameters. No chance you could point me in the right direction? ^^
zegolem 4 Apr, 2021 @ 2:39am 
Hello, the mission asks for @TPW_MODS (probably used for civils) not requested in the dependencies and doesn't start in local MP or with a dedicated server. Any Idea?
Mr Generik  [author] 28 Feb, 2021 @ 9:30am 
@gopan By downloading a version of DUWS with RHS units and weapons.
Gopan 28 Feb, 2021 @ 7:11am 
How to start with RHS units and weapons?
scameronde 19 Feb, 2021 @ 5:45am 
I now have played several games of DUWS Expanded. I have never had such an immersive experience in a generated campain. It beats CRO, DUWS and DUWS-X in this regard.

Running with your squad alongside some tanks, an attack heli giving support from above, while the enemy is giving you hell, it is just fantastic.

Thank you for creating you own take on DUWS!
Chaotic Neutral 31 Jan, 2021 @ 8:35pm 
I think this is the only way to play Dynamic ISIS War System since Godis took it down. Thank you for uploading this, it's amazing.
jayTAC 18 Jan, 2021 @ 5:42am 
sitrep on dedicated and headless client support? so many neat features keep up the good work!
Mr Generik  [author] 12 Nov, 2020 @ 10:37am 
@Frosted Vert

That would be nice, but that's way beyond my abilities. Also completely unsupported by the DUWS framework. There are no variables within the coding; every spawn is written as a particular class.
Yo Gabba Gabba! 29 Oct, 2020 @ 1:15pm 
It would be great to have built-in support for CUP factions, like the dropdown menu in DRO DCO
Malborg 13 Oct, 2020 @ 2:33pm 
Awesome, thanks for having updated that great mod ! A feature to unstuck units as WLA would be great. Depending where the FOB is located, the units are recruited in a rock. The only way to overpass this problem is spending CP points to fast travel and come back...
DickLouden 23 Sep, 2020 @ 3:36pm 
sounds interesting but It needs cold war factions
Mr Generik  [author] 20 Aug, 2020 @ 6:56am 
Glitch -

I actually don't have Contact, but I might be picking it up soon. I'm toying with the idea of making a USvRU version, so I'll probably base that one in Livonia.

There's no real porting to do. You should be able to change the .pbo file to end with the terrain name and make it work.

Like I said, I can't do much about bridges. Sorry about that. Same with the 'Middle Eastern' flavor. I've learned to tune it out, but I know it's a personal failure on my part. I tried deleting the audio files but I kept getting loading errors and crashes because I couldn't figure out what files were 'calling' the audio and not finding it. And the ARMA engine does not handle errors well; everything is catastrophic.

But I appreciate the feedback!


GODIS -

You are incredible and if you made a new version I think we'd all love to see it.
Glitch 8 Aug, 2020 @ 2:09am 
Also love that you worked to minimize mod dependencies. That deserves special mention. :steamhappy:
Glitch 8 Aug, 2020 @ 2:07am 
Love this effort. Its got women, the random missions you get from interrogation is cool. The drivers not navigating bridges is a real bummer though and I get that's inherent in the game. I tried using VCOM + VCOM driving which fixed that. But VCOM breaks all of the enemy AI's spawning in the towns which is a wash. I do wish the Takistan / Middle Eastern sterotypical villain stuff wasn't in there as thematically it really clashes with almost every map locale that's not in the middle east. So those two elements were immersion breakers for me and made game play a bit tedious. I have never had any luck over the years porting any DUWS flavor to other maps so when a solid version of this is in the workshop for Livonia I will def revisit sooner than later.
Kruniac Zio 27 Jul, 2020 @ 3:18pm 
The allahu akbar thing is not racist. Any race on the planet can follow an extremist sect of Islam. Stop being sensitive.