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@Parzival There are a lot of causes for desyncs. The more mods you use, the more likely it is. Recommended fixes to attempt until he might be available to troubleshoot is to make sure all players are in Fullscreen (not borderless windowed) and to have the host go into their Task Manager > Details and right-click the Civ VI process and Set Priority to Normal because it defaults to "Below Normal". This fixed mine and my fiancee's desync issues at the very least and we use this mod.
— Yes, the mod should work with AI. The AI generally won't use it to an advantage in the sense that an AI team won't coordinate the efforts on the techs important to the team. But all AI players will share the same research tree and their science yields will be combined, just as it works for human players.
— Yes, you can research different techs at the same time. To make it easier to coordinate the efforts, the Science screen shows the technologies being researched by the team members (multiple dots mean that several people are currently researching this tech). See the second screenshot in the description of the mod.
(Also, please let me know if something doesn't work as expected, as I don't get a lot of feedback here :)
Thanks!
Actually, there is no technical way to change them after the game starts. But I also think that doing so would have an unwanted impact on the balance of the game. For example, let's say you are playing a 2v2 where you have a scientific advantage, but your teammate struggles. If the opposite team can eliminate your teammate, that would usually mean a victory for them. But if the game updated the research costs, it would have made them 2x less for the remaining player. So them eliminating a player could just hand over the victory to an opposite team.
The logs are far too long to fit here. How should we deliver them?
For the second part, I'll see what I can do about those missing turn counters.