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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3412857623
I gave proper credit, especially since I changed basically nothing, but @Rinart73 is welcome to tell me to take it down if they'd rather make this change themselves.
Has anyone taken over and updated?
The lag is gone, but the radar range for green blips when the lock signatures checkbox is selected shows the entire galaxy. Yellows are only within the radar range of the currently piloted ship.
You can attach logs here or (even better) contact me in Discord and attach logs and your custom mod so I could test them
https://pastebin.com/FeijebQE
https://pastebin.com/QMSnwALd
[31LB] Alex, hm. Can't promise since it sounds a bit op and could cause performance issues.
I have translated your some mods to Chinese and add the %_t. And how to send you the translation?
"And player need to pay a few on it for NPC radar" - Idk maybe
When I check the "Lock Radar Signatures" box to activate the mod on my map, it shows (as far as I can tell) every single blip on the entire galaxy map, which overloads my cpu and makes my game lock up until i manage to get the map to close or un-check the option to lock the radar blips.
galaxy: https://pastebin.com/HkCxUm4Y
client: https://pastebin.com/xYqjx1j8
I was able to use this mod for about half an hour before the issue started, and I loved how I could see yellow blips without being in my exploration vessel (so i can just issue commands to jump to each) I would really appreciate some help getting it to work again!