Garry's Mod

Garry's Mod

BMCE [PM] (Legacy)
53 Comments
blake the autistic fox 20 Apr, 2023 @ 8:02am 
missing textures
2019theman 1 Apr, 2023 @ 1:07pm 
fuck
Joanai 19 Mar, 2023 @ 10:04pm 
Ladies and gentlemen, the new BMCE PM update has released
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2949422677
Pyri  [author] 22 Feb, 2023 @ 5:57pm 
2022 BMCE Update will be applied to Playermodels, sometime this week.
♬♫~Joe Blaze~♫♬ 22 Feb, 2023 @ 11:16am 
What the-? What changed...?
Pyri  [author] 19 Feb, 2023 @ 10:07am 
No more updates will be made, keeping this for archival/historic purposes.
Pyri  [author] 31 Dec, 2022 @ 3:10pm 
join my discord if you want updates for the development of vj bmce https://discord.com/invite/5xr6ecSeKx
lobster 31 Dec, 2022 @ 12:53pm 
when
lobster 31 Dec, 2022 @ 12:53pm 
Whens update?
Pyri  [author] 2 Aug, 2022 @ 6:40pm 
I was afraid that was gonna happen. Gonna need to use SteamID instead of custom urls.
0swalld2 2 Aug, 2022 @ 5:50pm 
sentryandreas sends me to a page that says: Sorry!
An error was encountered while processing your request:

The specified profile could not be found.
Pyri  [author] 15 Jun, 2022 @ 9:33am 
Lol. Well, I do got a lot going on right now, A rework of GTA LCS npcs, a new VJ npcs pack, the rework for the bmce npcs, and the playermodels as well.
Gunslinger ☢ 15 Jun, 2022 @ 8:37am 
Looks like you have your work cut out for you, because hilariously enough a BMCE update landed the same day we had that conversation and changed a lot of stuff
Pyri  [author] 13 Jun, 2022 @ 6:07pm 
@☢ Nebo Strelok ☣
A new update is coming soon, I just been busy lately. It will remove all the useless junk and the hurt variants and new models like Otis and Male Canteen worker.

you can if you want for, if you do just credit the BMCE team.
Gunslinger ☢ 13 Jun, 2022 @ 4:38pm 
Would you mind if i use these and trim them down as content for a server? mostly stuff like removing the hurt variants and zombies and adding some server specific stuff.
Pyri  [author] 4 Apr, 2022 @ 3:51pm 
Comments are enabled again as an update (HOPEFULLY) comes around in a months time. Why? just busy on other unreleased gmod addons.
Sergeant Gundick 24 Jun, 2021 @ 10:32am 
Could you make the hats into props?
Kyntosis 5 Apr, 2021 @ 4:16pm 
cool
Pyri  [author] 4 Apr, 2021 @ 9:00am 
*update.
Pyri  [author] 4 Apr, 2021 @ 8:58am 
@Kyntosis
I plan on doing an update to bring additions from the updated.
Kyntosis 4 Apr, 2021 @ 6:43am 
this will be updated to have the updates of the bmce addon in black mesa right
Pestman25 8 Mar, 2021 @ 7:05pm 
holy crap, an actual good playermodel pack
Lukas 10 Sep, 2020 @ 8:30am 
alright thanks
Lukas 10 Sep, 2020 @ 6:05am 
what are the weapons in the 4th-5th pictures?
Pyri  [author] 25 Aug, 2020 @ 6:25am 
@SpikeR
Yeah. The new UI in 2.8 for Blender made it so much better to navigate and use. (I used the steam version of Blender and I was told that updates for Steam version comes out super late, I used Blender in early 2019 while it had the old UI. Didn't like it.)
New a ccount read description 25 Aug, 2020 @ 5:45am 
I know the pain of using Blender man. It's a nightmare. So much stuff to remember and yet you never use like half of the features.
Stabscaliber 18 Aug, 2020 @ 4:11pm 
Thanks
Pyri  [author] 17 Aug, 2020 @ 7:58pm 
Updated. Enjoy the c_arms
Stabscaliber 16 Aug, 2020 @ 4:41pm 
sorry
Pyri  [author] 15 Aug, 2020 @ 4:20pm 
@Stabscaliber
Ah.
Stabscaliber 15 Aug, 2020 @ 3:01pm 
Hi I just wanted tell I meant the full model hands were not firstperson hands they were perfectly fine and I though they're cool yea I only noice the human hands for the zombie
Ñoñañiñoñu 13 Aug, 2020 @ 1:28pm 
You don,t have to apologize, this is your work and you are doing this for free and i thank you for that and for taking your time to improve it.

The problem with the c_hands is just esthetic and the addon itself works perfectly, the same for your other addons.
Pyri  [author] 12 Aug, 2020 @ 3:42pm 
@AdriMarFer
c_hands are disabled for now. How long? I don't know. Why?

The hands imo were just oversizely big and others can say this as well, and I will be working on a fix for those c_hands and adding custom made hands for Hazmat, Cafe Worker, Engineer/CWorker, Office Casual.

I'm sorry for the inconvenience of this. I'll be making c_hands for this soon if i can learn Blender.
Ñoñañiñoñu 12 Aug, 2020 @ 2:53pm 
i,m not sure if this could be a problem caused by an addon, but all the playermodels of this addon seems to not have c_hands active, at least in my case.
Pyri  [author] 10 Aug, 2020 @ 3:50am 
Ok.
spec valentine 10 Aug, 2020 @ 3:47am 
All models excluding zombies appear to act like props. They still have all their bones, animations and physics. I'll send you a video.
Pyri  [author] 10 Aug, 2020 @ 3:44am 
@Lena
Could you be more specific? Like which ragdolls are broken and how broken? They seem fine on my end, unless I missed something.
spec valentine 10 Aug, 2020 @ 3:04am 
I think you've broken ragdolling for these models.
Take a look, please.
Pyri  [author] 9 Aug, 2020 @ 10:39pm 
Updated.
@Cyanide Capsule
Added Beret to Marines and Security (not all models like Female and Hurt models. Why? Technical reasons, limitations.)

@Stabscaliber
I decided to remove the c_arms for the models.
Pyri  [author] 9 Aug, 2020 @ 9:33am 
@Stabscaliber
I'll take a look at the issue.
Stabscaliber 9 Aug, 2020 @ 8:06am 
I really like this mod but could you fix the zombie marines hands there model/texture are really broken
Telegrapher 5 Aug, 2020 @ 4:46am 
FINALLY THX DUDE
Dr. Bucket 4 Aug, 2020 @ 12:39pm 
PAC is a nightmare to use imo, i would rather wait for the beret to be an actual bodygroup. Thank you.
beet eater 4 Aug, 2020 @ 11:14am 
I love you Adam
Pyri  [author] 4 Aug, 2020 @ 10:26am 
@Cyanide Capsule
If I could I would, but for now use PAC to use the beret.

@Shorter Twin
No problem.
Jimskis 4 Aug, 2020 @ 10:17am 
Thanks!
Dr. Bucket 4 Aug, 2020 @ 10:03am 
Could you add the red beret as a bodygroup for the marines?
Tonic 4 Aug, 2020 @ 5:14am 
:eli: