Stellaris

Stellaris

Kurogane Expanded (New)
591 則留言
^~XVein^~ 2024 年 11 月 12 日 上午 6:53 
this still works for 3.13?
Sir_CatZ 2024 年 5 月 17 日 上午 10:41 
Is it a problem to switch to the new mod (Kurogane 2.0) during a running game (with an empire that uses the shipset)?
Gage 2024 年 5 月 12 日 上午 9:08 
@ALL

KUROGANE 2.0 is live now!

This mod goes off-line in a few days! Please subscribe to KUROGANE 2.0 !

You can download it here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3245080043
Rage000 2024 年 5 月 10 日 下午 7:12 
YES
doom693 2024 年 5 月 10 日 下午 7:10 
any chance this still works for 3.12?
tilarium 2024 年 5 月 10 日 上午 4:54 
All ship mods will work with it. Whether or not it contains models for the added shipsets is another question
Albino Blacky 2024 年 5 月 10 日 上午 4:26 
Does this work with NSC 3?
Skylingale 2024 年 4 月 5 日 下午 6:46 
Thank you for the fast reply!
General_Nekko  [作者] 2024 年 4 月 5 日 下午 1:47 
@skylingale
Yes you can
Skylingale 2024 年 4 月 4 日 下午 5:58 
Can I still use this if I don't plan on having NSC in my modlist?
paulo 2024 年 3 月 31 日 下午 6:04 
I understand. Thank you anyway.
General_Nekko  [作者] 2024 年 3 月 31 日 上午 10:00 
@paulo
This should work rn but I can't update do to technical difficulties
paulo 2024 年 3 月 18 日 下午 4:29 
Any chance of you updating this mod for the most recent build?
Rage000 2024 年 1 月 31 日 下午 6:24 
there used to be a mod for kurogane, called Kurogane without the extras, Maybe you can take than one over too.
Gage 2024 年 1 月 31 日 下午 12:12 
@paulo

No fear. None of the ships are OP. The set changes the GFX of models only. It's like Vanilla just much better GFX.
The sections are just optional and can't be used by the AI.
paulo 2024 年 1 月 31 日 下午 12:07 
Then I think I won't use this shipset. I don't want any overpowered ships in my game.
Rage000 2024 年 1 月 31 日 上午 11:04 
I didnt post the link in here because this is your mod and will not without permission from you. Thats why I would send you a PM with the link if you are interested
Rage000 2024 年 1 月 31 日 上午 11:03 
Yes, for example there is a corvette that has more systems than a typical corvette. Those are not vanilla and provide an advantage especially to human player in multi-player.

Kurogane is my favorite ship set - above all others!

When I play multiplayer I edit the set so that its vanilla Only, No extra layouts. After a simple edit The shipset ends up to have the exact same sections as vanilla. No differences.

If you are interested in the info I can link it to you In a steam PM. I have the instructions connected to the collection I manage in Steam for Stellaris.

I do it for "Kurogane Expanded (New)".

I also do it "Kurosections Expanded Stellaris 3.10.*" Shipset for those that only want the NSC3 sections and not the extra ones in the shipset
Gage 2024 年 1 月 31 日 上午 10:54 
@Rage000

Now I'm a bit confused. :-) Which ships do you mean that are not Vanilla and are OP?

Do you mean the ship-sections that are part of the mod and have a different layout than the vanilla sections?
Rage000 2024 年 1 月 31 日 上午 10:23 
Im not explaining very well apparently. You dont use NSC3. However there are the extra ships in kurogane that are Not NSC3 ships that are OP against vanilla ship sets and still show up. This is why I edit the ship set to make kurogane exactly like vanilla.
Gage 2024 年 1 月 31 日 上午 10:13 
@paulo

Perfect. You won't even recon the NSC ships as they will only be displayed when NSC is installed. In short you are are safe from them. :-)
paulo 2024 年 1 月 31 日 上午 10:11 
I LIKE the vanilla ships! I don't need "flagships", "battlecruisers" and/or "assautl carriers" . The vanilla ships are more than enough to me.
Rage000 2024 年 1 月 31 日 上午 10:04 
This would make kurogane have the same ships as vanilla. Today - you will have the extra ship designs even in vanilla, this has nothing to do with NSC3 ship classes.
paulo 2024 年 1 月 31 日 上午 9:57 
I hate using NSC. So, no thank you. All I wanted was to know why in hell the frigate isn't of the same size than the corvette and why both the citadel and the habitat look so small in the Ship Viewer.
Rage000 2024 年 1 月 31 日 上午 9:11 
@paulo you will still have the additional ship designs from kurogane in vanilla. Unless you edit the files to remove them. i have the instructions if you need them
paulo 2024 年 1 月 31 日 上午 7:38 
Huh... It's normal for the frigate to look smaller than the corvette in the Ship Viewer? Also, both the Citadel and the Habitat look rather small in the viewer.
paulo 2024 年 1 月 24 日 上午 4:17 
Thanks for clarifying the situation to me. :steamhappy:
Gage 2024 年 1 月 24 日 上午 12:48 
@paulo

You don't need NSC to use the shipset. Kurogane is compatible with NSC but NSC is not required to use it.
paulo 2024 年 1 月 23 日 下午 6:33 
Is there a version of this mod without the need of using that blasted NSC2?
Gage 2024 年 1 月 7 日 上午 8:20 
@Wilhelm Bloodworth

It works with Stellaris 3.10.*.
Woladur Bloodworth 2024 年 1 月 7 日 上午 7:26 
Is this updated for the new format?
Rage000 2023 年 12 月 30 日 上午 10:18 
yeah thats what I did. I modified it so that it can be used in a Multiplayer or solo, which is a majority of what I play anyway
Gage 2023 年 12 月 30 日 上午 6:18 
@Rage000

First of all glad to hear that it works.

Sorry I can't do anything about the MP settings. The only option for MP is to start the game without KSE.

The Kurogane ship-set has some sections that are not standard as well.

The only way to disable them for MP is to open the mod; go to common\section_templates and to disable the sections there.
Rage000 2023 年 12 月 29 日 下午 7:03 
and yes it works great! No Problems ! I just do not want to have the kurogane sections for multiplayer.
Rage000 2023 年 12 月 29 日 下午 7:02 
making it so that the special custom ship sections are not available
Gage 2023 年 12 月 29 日 下午 4:49 
@Rage000

Messing with it? What exactly do you mean? I don't have any problems om my side with it.
Rage000 2023 年 12 月 29 日 下午 4:36 
This is my favorite shipset. I edited both Kurogane and KSE to remove all the extra sections outside of NSC3 and vanilla. I wish there was a version that did not have the special sections that worked with nsc3 without me messing with it.
Gage 2023 年 12 月 29 日 下午 4:29 
@Rage000

Pretty easy. It's fix for Kuro I've included into KSE.
Rage000 2023 年 12 月 23 日 下午 10:07 
works in NSC3 too.. why I have no idea. Im not an expert modder.
Rage000 2023 年 12 月 23 日 下午 10:03 
Strange thing I was doing some experimenting:
From "Kurosections Expanded Stellaris 3.10.*" I copied "kse_defense_stations_vanilla.txt" and pasted it into the "section_templates" folder of "Kurogane Expanded (New)" and it seems to have fixed it the hanger defense platform graphic....

Now why... I dont know. This was in vanilla without any mods other than "Kurogane Expanded (New)"

Im going to test it with NSC3 now.
General_Nekko  [作者] 2023 年 12 月 23 日 下午 7:40 
@Rage000
This is something I know but can't find where to fix it for a while
Rage000 2023 年 12 月 20 日 上午 8:32 
The Hanger Station Section shows a vanilla model on defense platform after this last update,
this happens whether using NSC3 or vanilla Stellaris.
StarBeard 2023 年 12 月 12 日 下午 1:08 
Update Waiting room
Cúchulainn 2023 年 11 月 29 日 下午 4:44 
Has anyone else noticed that the Frigate looks especially tiny when using this with a Downscaled Compatibiliity Patch? I've been utilising this patch https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2395725105
帕文 2023 年 11 月 18 日 上午 5:59 
emm upate?
Lock&Load98 2023 年 10 月 23 日 下午 7:32 
Nice, thanks for taking the time to keep this going.
General_Nekko  [作者] 2023 年 10 月 23 日 上午 7:15 
@I will deal with NSC3 soon
pingship 2023 年 9 月 30 日 下午 11:22 
NSC 8 patch please T.T
TheHorrorlord 2023 年 9 月 28 日 下午 3:47 
feel so lost not having this shipset as my main but can't skip nsc3
Lock&Load98 2023 年 9 月 21 日 下午 9:35 
NSC3 is coming out tomorrow, do you have a guess when you'll have this mod updated for it? Love this mod and appreciate you taking your time to keep it alive.