Stellaris

Stellaris

Kurogane Expanded (New)
591 Comments
^~XVein^~ 12 Nov, 2024 @ 6:53am 
this still works for 3.13?
Sir_CatZ 17 May, 2024 @ 10:41am 
Is it a problem to switch to the new mod (Kurogane 2.0) during a running game (with an empire that uses the shipset)?
Gage 12 May, 2024 @ 9:08am 
@ALL

KUROGANE 2.0 is live now!

This mod goes off-line in a few days! Please subscribe to KUROGANE 2.0 !

You can download it here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3245080043
Rage000 10 May, 2024 @ 7:12pm 
YES
doom693 10 May, 2024 @ 7:10pm 
any chance this still works for 3.12?
tilarium 10 May, 2024 @ 4:54am 
All ship mods will work with it. Whether or not it contains models for the added shipsets is another question
Albino Blacky 10 May, 2024 @ 4:26am 
Does this work with NSC 3?
Skylingale 5 Apr, 2024 @ 6:46pm 
Thank you for the fast reply!
General_Nekko  [author] 5 Apr, 2024 @ 1:47pm 
@skylingale
Yes you can
Skylingale 4 Apr, 2024 @ 5:58pm 
Can I still use this if I don't plan on having NSC in my modlist?
paulo 31 Mar, 2024 @ 6:04pm 
I understand. Thank you anyway.
General_Nekko  [author] 31 Mar, 2024 @ 10:00am 
@paulo
This should work rn but I can't update do to technical difficulties
paulo 18 Mar, 2024 @ 4:29pm 
Any chance of you updating this mod for the most recent build?
Rage000 31 Jan, 2024 @ 6:24pm 
there used to be a mod for kurogane, called Kurogane without the extras, Maybe you can take than one over too.
Gage 31 Jan, 2024 @ 12:12pm 
@paulo

No fear. None of the ships are OP. The set changes the GFX of models only. It's like Vanilla just much better GFX.
The sections are just optional and can't be used by the AI.
paulo 31 Jan, 2024 @ 12:07pm 
Then I think I won't use this shipset. I don't want any overpowered ships in my game.
Rage000 31 Jan, 2024 @ 11:04am 
I didnt post the link in here because this is your mod and will not without permission from you. Thats why I would send you a PM with the link if you are interested
Rage000 31 Jan, 2024 @ 11:03am 
Yes, for example there is a corvette that has more systems than a typical corvette. Those are not vanilla and provide an advantage especially to human player in multi-player.

Kurogane is my favorite ship set - above all others!

When I play multiplayer I edit the set so that its vanilla Only, No extra layouts. After a simple edit The shipset ends up to have the exact same sections as vanilla. No differences.

If you are interested in the info I can link it to you In a steam PM. I have the instructions connected to the collection I manage in Steam for Stellaris.

I do it for "Kurogane Expanded (New)".

I also do it "Kurosections Expanded Stellaris 3.10.*" Shipset for those that only want the NSC3 sections and not the extra ones in the shipset
Gage 31 Jan, 2024 @ 10:54am 
@Rage000

Now I'm a bit confused. :-) Which ships do you mean that are not Vanilla and are OP?

Do you mean the ship-sections that are part of the mod and have a different layout than the vanilla sections?
Rage000 31 Jan, 2024 @ 10:23am 
Im not explaining very well apparently. You dont use NSC3. However there are the extra ships in kurogane that are Not NSC3 ships that are OP against vanilla ship sets and still show up. This is why I edit the ship set to make kurogane exactly like vanilla.
Gage 31 Jan, 2024 @ 10:13am 
@paulo

Perfect. You won't even recon the NSC ships as they will only be displayed when NSC is installed. In short you are are safe from them. :-)
paulo 31 Jan, 2024 @ 10:11am 
I LIKE the vanilla ships! I don't need "flagships", "battlecruisers" and/or "assautl carriers" . The vanilla ships are more than enough to me.
Rage000 31 Jan, 2024 @ 10:04am 
This would make kurogane have the same ships as vanilla. Today - you will have the extra ship designs even in vanilla, this has nothing to do with NSC3 ship classes.
paulo 31 Jan, 2024 @ 9:57am 
I hate using NSC. So, no thank you. All I wanted was to know why in hell the frigate isn't of the same size than the corvette and why both the citadel and the habitat look so small in the Ship Viewer.
Rage000 31 Jan, 2024 @ 9:11am 
@paulo you will still have the additional ship designs from kurogane in vanilla. Unless you edit the files to remove them. i have the instructions if you need them
paulo 31 Jan, 2024 @ 7:38am 
Huh... It's normal for the frigate to look smaller than the corvette in the Ship Viewer? Also, both the Citadel and the Habitat look rather small in the viewer.
paulo 24 Jan, 2024 @ 4:17am 
Thanks for clarifying the situation to me. :steamhappy:
Gage 24 Jan, 2024 @ 12:48am 
@paulo

You don't need NSC to use the shipset. Kurogane is compatible with NSC but NSC is not required to use it.
paulo 23 Jan, 2024 @ 6:33pm 
Is there a version of this mod without the need of using that blasted NSC2?
Gage 7 Jan, 2024 @ 8:20am 
@Wilhelm Bloodworth

It works with Stellaris 3.10.*.
Woladur Bloodworth 7 Jan, 2024 @ 7:26am 
Is this updated for the new format?
Rage000 30 Dec, 2023 @ 10:18am 
yeah thats what I did. I modified it so that it can be used in a Multiplayer or solo, which is a majority of what I play anyway
Gage 30 Dec, 2023 @ 6:18am 
@Rage000

First of all glad to hear that it works.

Sorry I can't do anything about the MP settings. The only option for MP is to start the game without KSE.

The Kurogane ship-set has some sections that are not standard as well.

The only way to disable them for MP is to open the mod; go to common\section_templates and to disable the sections there.
Rage000 29 Dec, 2023 @ 7:03pm 
and yes it works great! No Problems ! I just do not want to have the kurogane sections for multiplayer.
Rage000 29 Dec, 2023 @ 7:02pm 
making it so that the special custom ship sections are not available
Gage 29 Dec, 2023 @ 4:49pm 
@Rage000

Messing with it? What exactly do you mean? I don't have any problems om my side with it.
Rage000 29 Dec, 2023 @ 4:36pm 
This is my favorite shipset. I edited both Kurogane and KSE to remove all the extra sections outside of NSC3 and vanilla. I wish there was a version that did not have the special sections that worked with nsc3 without me messing with it.
Gage 29 Dec, 2023 @ 4:29pm 
@Rage000

Pretty easy. It's fix for Kuro I've included into KSE.
Rage000 23 Dec, 2023 @ 10:07pm 
works in NSC3 too.. why I have no idea. Im not an expert modder.
Rage000 23 Dec, 2023 @ 10:03pm 
Strange thing I was doing some experimenting:
From "Kurosections Expanded Stellaris 3.10.*" I copied "kse_defense_stations_vanilla.txt" and pasted it into the "section_templates" folder of "Kurogane Expanded (New)" and it seems to have fixed it the hanger defense platform graphic....

Now why... I dont know. This was in vanilla without any mods other than "Kurogane Expanded (New)"

Im going to test it with NSC3 now.
General_Nekko  [author] 23 Dec, 2023 @ 7:40pm 
@Rage000
This is something I know but can't find where to fix it for a while
Rage000 20 Dec, 2023 @ 8:32am 
The Hanger Station Section shows a vanilla model on defense platform after this last update,
this happens whether using NSC3 or vanilla Stellaris.
StarBeard 12 Dec, 2023 @ 1:08pm 
Update Waiting room
Cúchulainn 29 Nov, 2023 @ 4:44pm 
Has anyone else noticed that the Frigate looks especially tiny when using this with a Downscaled Compatibiliity Patch? I've been utilising this patch https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2395725105
帕文 18 Nov, 2023 @ 5:59am 
emm upate?
Lock&Load98 23 Oct, 2023 @ 7:32pm 
Nice, thanks for taking the time to keep this going.
General_Nekko  [author] 23 Oct, 2023 @ 7:15am 
@I will deal with NSC3 soon
pingship 30 Sep, 2023 @ 11:22pm 
NSC 8 patch please T.T
TheHorrorlord 28 Sep, 2023 @ 3:47pm 
feel so lost not having this shipset as my main but can't skip nsc3
Lock&Load98 21 Sep, 2023 @ 9:35pm 
NSC3 is coming out tomorrow, do you have a guess when you'll have this mod updated for it? Love this mod and appreciate you taking your time to keep it alive.