Kenshi
No Despawning - Everything
11 kommentarer
1Erik1 22. apr. 2024 kl. 4:00 
I've had issues with random loot that the game spawns disappearing from ruins that aren't inside a building. Can/Does this mod prevent that as well perhaps? Don't want to import every time I check a new ruin just to be sure it didn't despawn because I loaded and unloaded the area on my travels without noticing.
Serket 16. juni 2023 kl. 0:41 
I cri.
Teirdalin  [ophavsmand] 15. juni 2023 kl. 14:05 
Oh I wish.
Serket 15. juni 2023 kl. 0:13 
But can it keep my prisoners from despawning?
ThatFawker 1. mar. 2023 kl. 13:10 
Ahh dang. That's out definitely out of my current knowledge then. Thank you for replying though. Maybe one day Kenshi will have less things hardcoded.
Teirdalin  [ophavsmand] 1. mar. 2023 kl. 12:09 
I edited the Creation Kit ENUMs file to allow for adding the Persistent tag to everything.
ThatFawker 1. mar. 2023 kl. 11:23 
Is there a way to force or make them despawn faster, instead of importing. Sorry if I'm asking for the opposite of what this mod does. Was just curious how you set this on FCS.
Teirdalin  [ophavsmand] 20. feb. 2021 kl. 19:44 
Yeah disabling the mod should get rid of the persistence tag modification allowing them to despawn again to clear that out.
Warlock 20. feb. 2021 kl. 16:10 
@Ichtaca you could always fix that by unchecking the mod and loading with out it and wait for the stuck items to despawn but not 100% sure if that would work
Teirdalin  [ophavsmand] 7. nov. 2020 kl. 16:34 
That sounds very magical.
Fido 7. nov. 2020 kl. 8:45 
I've found what may possibly be an unintentional side-effect of the mod. I think when police strip you of your belongings when putting you in jail, it puts it into the center of the police station and wipes it. This mod seems to delete that wipe, so now there's just stuff hovering in mid-air in police stations for all eternity. :P