Kenshi
No Despawning - Everything
11 Comments
1Erik1 22 Apr, 2024 @ 4:00am 
I've had issues with random loot that the game spawns disappearing from ruins that aren't inside a building. Can/Does this mod prevent that as well perhaps? Don't want to import every time I check a new ruin just to be sure it didn't despawn because I loaded and unloaded the area on my travels without noticing.
Serket 16 Jun, 2023 @ 12:41am 
I cri.
Teirdalin  [author] 15 Jun, 2023 @ 2:05pm 
Oh I wish.
Serket 15 Jun, 2023 @ 12:13am 
But can it keep my prisoners from despawning?
ThatFawker 1 Mar, 2023 @ 1:10pm 
Ahh dang. That's out definitely out of my current knowledge then. Thank you for replying though. Maybe one day Kenshi will have less things hardcoded.
Teirdalin  [author] 1 Mar, 2023 @ 12:09pm 
I edited the Creation Kit ENUMs file to allow for adding the Persistent tag to everything.
ThatFawker 1 Mar, 2023 @ 11:23am 
Is there a way to force or make them despawn faster, instead of importing. Sorry if I'm asking for the opposite of what this mod does. Was just curious how you set this on FCS.
Teirdalin  [author] 20 Feb, 2021 @ 7:44pm 
Yeah disabling the mod should get rid of the persistence tag modification allowing them to despawn again to clear that out.
Warlock 20 Feb, 2021 @ 4:10pm 
@Ichtaca you could always fix that by unchecking the mod and loading with out it and wait for the stuck items to despawn but not 100% sure if that would work
Teirdalin  [author] 7 Nov, 2020 @ 4:34pm 
That sounds very magical.
Fido 7 Nov, 2020 @ 8:45am 
I've found what may possibly be an unintentional side-effect of the mod. I think when police strip you of your belongings when putting you in jail, it puts it into the center of the police station and wipes it. This mod seems to delete that wipe, so now there's just stuff hovering in mid-air in police stations for all eternity. :P