Kenshi
No Despawning - Everything
Коментарів: 11
1Erik1 22 квіт. 2024 о 4:00 
I've had issues with random loot that the game spawns disappearing from ruins that aren't inside a building. Can/Does this mod prevent that as well perhaps? Don't want to import every time I check a new ruin just to be sure it didn't despawn because I loaded and unloaded the area on my travels without noticing.
Serket 16 черв. 2023 о 0:41 
I cri.
Teirdalin  [автор] 15 черв. 2023 о 14:05 
Oh I wish.
Serket 15 черв. 2023 о 0:13 
But can it keep my prisoners from despawning?
ThatFawker 1 берез. 2023 о 13:10 
Ahh dang. That's out definitely out of my current knowledge then. Thank you for replying though. Maybe one day Kenshi will have less things hardcoded.
Teirdalin  [автор] 1 берез. 2023 о 12:09 
I edited the Creation Kit ENUMs file to allow for adding the Persistent tag to everything.
ThatFawker 1 берез. 2023 о 11:23 
Is there a way to force or make them despawn faster, instead of importing. Sorry if I'm asking for the opposite of what this mod does. Was just curious how you set this on FCS.
Teirdalin  [автор] 20 лют. 2021 о 19:44 
Yeah disabling the mod should get rid of the persistence tag modification allowing them to despawn again to clear that out.
Warlock 20 лют. 2021 о 16:10 
@Ichtaca you could always fix that by unchecking the mod and loading with out it and wait for the stuck items to despawn but not 100% sure if that would work
Teirdalin  [автор] 7 листоп. 2020 о 16:34 
That sounds very magical.
Fido 7 листоп. 2020 о 8:45 
I've found what may possibly be an unintentional side-effect of the mod. I think when police strip you of your belongings when putting you in jail, it puts it into the center of the police station and wipes it. This mod seems to delete that wipe, so now there's just stuff hovering in mid-air in police stations for all eternity. :P