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Have not tested that. Prototech should not be affected. If it is, that's a bug with the mod.
It's fine if not. Can tweak the reactor on it's own. Either way, love the mod, makes a ton of sense. Add it to every world now :)
Just did, and thank you for pinging! I don't play SE often to notice there are new relevant blocks.
That's a great mod based on solid physics understanding! Thanks!
The thing that also breaks physics laws is hydrogen thrusters. They're fine (kind of) on the planets with dense atmosphere; however, in space or just a low oxygen atmosphere... y'know they should require oxygen to actually burn hydrogen. And, surprisingly, otherwise these thrusters can't operate!
But in the current game logic, you need oxygen for only one thing - to breathe, which makes it the most useless resource in a game, considering how much of it the O2/H2 generator produces.
I'd love to see this flaw also fixed in this mod, if possible.
Thanks!
Upon some thought, the water is 'ice' and it is in a 0 Kelvin environment in space.
Heating it up to 'water', for it then to be electrolysed, will require substantially more power than a 9V battery.
Here opens another can of worms of this immersion issue however. We can mine and refine ice out in space or on Earth-like, which will imply different power requirements for the O2/H2 generators, and plenty of other blocks come to further think of it.
It's a game, if you want to simulate not having fun, stop playing it. If someone else wants to have immersion, GET OVER IT, it's a game.
Water when applied with electricity (which it requires very little like a 9 volt battery ) You can divide the hydrogen and oxygen, * warning don't do it * You can seriously get hurt, don't.
The point is. it does in fact take very little power to separate the gases your entire argument for this mod is flawed.
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If you wanted to balance this, the most "realistic" way would have been to vastly decrease the power produced by the engine and also increase it's efficiency because it burns through those gases at INSANITY speeds in vanilla. That is where the real laws concerning energy are violated.
IF we compare it to a fossil fuel engine which runs on the same concepts as your proposal then the power output would be quite small. If we do actual research on hydrogen powered vehicle ideas we see they would have been substantially more fuel efficient. ( but with more explodey problems )
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I created some hydrogen from Ice and then used that to recharge my battery with the hydrogen engine. It seemed as if about 30% was lost. Perfect: Conversion should cost energy.
Thank you for this nod!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2118214855&searchtext=upgradable+h2
Basically it creates a large upgradable H2/O2 generator that is better than the normal ones.
While this mod affects the normal generators, it doesn't appear to affect the upgradeable one. Is there anyway to manually adjust the output of this block or have it be compatible with this mod? Or is it always working as intended and it's not displaying correctly?
Thanks for any help you can provide!
Not likely, not by me.
I've seen it in Kanajashi's series, where it was used together with this mod. (S03?.. the one with water and boats.) So there's probably some combination of settings that's playable.
I've never tried the mod myself, and don't know what's changed since that would make things incompatible.
Is this for all players on the server?
Does this include newly placed blocks, pasted grids, existing grids?
Are there other mods that replace/modify the same blocks? I.e. is this a mod load order issue?
There's a lot to debug, that's why I never got to testing on multiplayer properly, dedicated server or not.
I stopped using this cause it was conflicting with other mods due to how much this mod covered
I've seen a mod somewhere that tries to modify any parameters of any blocks - that could be a neat replacement for this here mod. Forget what it's called, though. :/
Nope, it just modifies existing Keen blocks haven't looked if anything got broken for the last few updates, too.
How do you launch it? Through steam or stand-alone? Windows or Linux? Any other details, or server setup guide?..
Not sure I'll have the time to debug this any time soon, though. :/
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970980081
Feels like playing "gas station delivery man" :D
(Also - nice how there's now another option to writing up scripts for power management...)
Had a creative world test, only build vision and build info in. Some random grid, circa 230ml per second on a large grid engine.
Saved, quit, added the mod. Checking again: circa 43 ml per second.
I haven't tested it with other mods.
I just tested it again, using a large grid engine, small largegrid H2 tank, and two Ion thrusters to draw power. The engine generates 5MW and the H2 tank loses about 100 litres each second. When I used build-vision, it also showed those stats.
Argh! That's sad to hear, guess I'll have to find the time to test it again. Perhaps even record a video to compare procedures.
You're not running the beta, are you?.. Any other mods?..
It's the O2/H2 generator, not the hydrogen engine, that is 30 times _slower_. That is, it'll take 30 times longer to consume the same amount of ice and produce the same amount of gas as vanilla. So yes, powering the gas-making process using the gas being produced is no longer sustainable. As in, more kWh goes in than comes out. (Or it least that should be the case if the mod is not broken or misconfigured.)
As @PepperJack said, the idea is that other power sources are to be used to get the fast-recharge fuel.
As to the hydrogen engine, its fuel efficiency has been increased 5 times. You can now power 5 times more with a single engine, or run one with the same load 5 times longer. (That's with the default settings.)
The Hydrogen Engine still uses 100 Litres of H2 per second to generate 5 MW as normal :(
As to renaming the block - yes, sounds like a totally valid mod. I'd also suggest you change the sound to something other than a diesel cat purr. :)
Yup. "It's not a bug, it's a feature" - of the base game.
A couple years ago (2020?..) Keen released an update that lowered the frequency at which the game checks grid/block states. This improved performance, especially on Dedicated Servers - unless the power-cycling exploit you describe is used. (Don't do that on your favourite servers.)
With this power-cycling, the brief tick that the generator is "on" turns the whole grid "on", and the gas gens can produce a little until being turned off on the next tick due to lack of power.
To clarify: it's always been there, it's just the switching is less annoying now.
That same update removed similar behaviour for a wind turbine + assembler combo (used to work previously). Haven't delved into the internals, but I'd guess Keen re-arranged checks by block type in that update, among other things.
I think there is only one way to fix this - rename the hydrogen engine to Hydrogen Fusion Engine and adjust it to an efficiency slightly greater than 1