Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Maf's Improved Garrisons
119 Comments
scottmccall28 13 Jan @ 2:34pm 
@captainducko I play with 41 units and have had no issues
captainducko 6 Jan @ 8:32pm 
hi I play with 41 units per army via editing the save. Can your mod get 41 units in a garrison?
Vurcingetorix 5 Jun, 2024 @ 11:45pm 
Thank you for this mod much appreciated!
I-I-Eclipse-I-I 14 Mar, 2021 @ 12:28pm 
Thank you for the mod, thumbs up sent
Jacobheder 31 Oct, 2020 @ 4:04pm 
how does this work with empire divided?
[☆] AresOfThrace 20 Sep, 2020 @ 1:03am 
Romans are the only ones getting extra garrisons in my grand campaign atm. Can anyone confirm that this mod is wrking for him/her as intended?
Freelmeister 28 Sep, 2018 @ 10:31am 
Does anyone know if this affects Empire Divided?
B-SAN 13 Aug, 2018 @ 4:08am 
doesn't seem to work with rise of republic at the moment.
KayabaX 16 May, 2018 @ 8:54am 
is this updated?
Ordoprinceps 2 Feb, 2018 @ 12:15pm 
what units have you added to each type of settlement please?
dylantwalsh 29 Jan, 2018 @ 7:03pm 
This doesn’t still work, does it?
Tempest1990 14 Aug, 2017 @ 6:21am 
Does this mod fix the garrison for the Averni in Vanilla? Just I've noticed that once you getting a better baracks for the Averni instead of gaining new units you lose your celtic warriors and do not gain chosen swords in the garrison. I thought maybe it's a Celtic faction thing and checked out the Boii, Galatia, Iceni, Tylis, and the Nervii and all of there garrison improved. Must of been a bug for the Averni that CA never fixed?
whitedevil 18 Jun, 2017 @ 11:06am 
Good mod!
Thank you.
Surprisebuttcex 20 Apr, 2017 @ 7:36pm 
could you provide a non steam link please?
thanks in advance
Happy 22 Mar, 2017 @ 4:41am 
I'm getting this. My Heavy Onager needs more souls to feed on.....:steammocking:
Jesus Loves You^_^ 15 Jan, 2016 @ 2:34am 
Please update.
DARKH0BBIT 24 Mar, 2015 @ 4:34pm 
could you please update it no-longer works and it has bugged my launch menu
Praetor21 25 Feb, 2015 @ 5:42pm 
Does this mod work with Sparta? I have a campaign as the Spartans and there is no difference in the garrison.
Lopo 5 Feb, 2015 @ 11:54pm 
More solierds and is perfect
1CONAN1 4 Feb, 2015 @ 6:58pm 
You can make more soldiers? Weak fractions umeraet quickly!
SausageSnacks 23 Dec, 2014 @ 2:17am 
does this work with other factions like the dacians?
steven-koster 17 Dec, 2014 @ 3:08am 
Is there an update coming for the latest version of the game?
Zuri1728 17 Oct, 2014 @ 4:45pm 
don't work in emperator edtion,need update please,thanks
Richard 11 Oct, 2014 @ 11:02pm 
I still have the same Garrison units and same units with the mods
jayful 7 Oct, 2014 @ 11:30pm 
Does it work with champloo gold?
maffers  [author] 4 Oct, 2014 @ 3:05pm 
@ElSee: This has been updated for Emperor Edition.
ElSee 4 Oct, 2014 @ 8:51am 
Just a couple of questions, is this Emperor Edition compatible? And if not, any plans to make it so? Good work, I'd love to have tougher battles when attacking/defending minor towns without an actual general & army stationed there. Thanks a lot! :)
drazan 16 Sep, 2014 @ 1:55pm 
maffer, no other mod and crash when starting as the julii. no other roman faction tried. gonna try now, when the patch 15 hits live
maffers  [author] 16 Sep, 2014 @ 9:37am 
@drazan: When does the game crash? On launching the game or starting a new campaign or what? If it is when starting a new campaign what faction were you playing? Also are you using any other mods?
drazan 16 Sep, 2014 @ 2:35am 
since the update yesterday this mod is crashing my game :( a pity as i liked the better garrisons.

what would also be cool is that a new kind of general would be the leader of the army. like a 40 cavalry unit, pretty much like the legtatus. but it would like function as magistrate or something of the city. or a high-tier unit like the urban cohort. it would garrisons make much more interesting
maffers  [author] 9 Sep, 2014 @ 1:08pm 
@- Anubis - : Yeah I'll update this mod to increase garrisons for higher levels of buildings.
Anubis 9 Sep, 2014 @ 9:51am 
Will be a musthave, in patch 15 beta the garrisons do not change through the building levels I-IV... That's kinda sad... :(
maffers  [author] 4 Sep, 2014 @ 3:19pm 
@Roman501st: Since garrisons are being redone by CA in the next patch, I'm going to redisgn this mod once it comes out.
TexanChiss 4 Sep, 2014 @ 1:41pm 
can you replace the seleucid garrison with hellenistic units or add them?
RexJayden 1 Aug, 2014 @ 6:29pm 
Appreciate the update and this mod! :riften:
Moe Lester 16 Jul, 2014 @ 8:40am 
thanks for this and has any1 noticed or is it just me after gettting the coghort organisation technology rorarii and vigiles dissapear from garrison and cant be recruited
Richard 7 Jul, 2014 @ 9:21am 
Does this work with Divide et Impera
maffers  [author] 1 Jun, 2014 @ 9:11am 
@Fuzzyballs01: I only support playable factions with with this mod. My other mod that unlocks a few factions, including Massalia, fixes their garrisons.
Fuzzyballs01 ꦙ 1 Jun, 2014 @ 9:06am 
Massalia
greek-celtic faction, limited in units

thought that would be what caused it
maffers  [author] 1 Jun, 2014 @ 9:04am 
@Fuzzyballs01: What faction are you playing as?
Fuzzyballs01 ꦙ 1 Jun, 2014 @ 9:03am 
is it just me, or does a lvl 3 city get more units than a lvl 4 city?
Akrotiri 27 May, 2014 @ 9:54am 
please update for todays getae free lc patch
Dawnofthederps 22 Apr, 2014 @ 11:24pm 
sweet mod, finally my cities will be better defended
East_Atlanta_Santa 5 Apr, 2014 @ 3:40pm 
This looks awesome. I can't wait to try this. Props to you maffers for spending the time and effort to make this for everyone.
maffers  [author] 31 Mar, 2014 @ 7:09am 
@Snoo Snoo: My mod doesn't modify any files that could affect what units you could recruit so I don't think its my mod. What faction are you playing as?
Snoo Snoo 30 Mar, 2014 @ 10:58am 
think this mod may be affecting recruitment. My garrisons are fine but cannot recruit any new units
ScarTalon 27 Mar, 2014 @ 11:26am 
if you can try to update this please and thanks! awesome mod
Maximum Broly! 24 Mar, 2014 @ 11:01am 
Is this compatible w/ Realistic Roman Garrison & Barricading?
Peel 17 Mar, 2014 @ 11:07am 
I was just reading a comment from before about Rome's army upgrades 'working fine'. Have you got any instances where two of the same unit are in one buildings garrison?

It's just that this seems to be a game based problem for me (present in vanilla)...
Solaris419 16 Mar, 2014 @ 12:02pm 
@maffers thank you for the quick response! This will definitely improve my experience.